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Nvidia: The GPU Company (1993-2006)

He wears signature leather jackets. He can bench press more than you. He makes cars that drive themselves. He’s cheated death — both corporate and personal — too many times to count, and he runs the 8th most valuable company in the world. Nope, he’s not Elon Musk, he’s Jensen Huang — the most badass CEO in semiconductor history. Today we tell the first chapter of his and Nvidia’s incredible story. You’ll want to buckle up for this one! This episode has video! You can watch it on Spotify (right in the main podcast interface) or on YouTube. PSA: if you want more Acquired, you can follow our newly public LP Show feed here in the podcast player of your choice (including Spotify!): https://pod.link/acquiredlp Sponsors: Thank you to our presenting sponsor for all of Season 10, Vanta! Vanta is the leader in automated security compliance – making SOC 2, HIPAA, GDPR, and more a breeze for startups and organizations of all sizes. You might say they’re like the “AWS of security and compliance”. ️ Everyone in the Acquired community can get 10% off using this link: https://bit.ly/acquiredvanta Thank you as well to Vouch and to SoftBank Latin America. You can learn more about them at: https://bit.ly/acquired-vouch https://bit.ly/acquiredsoftbanklatam Links: Shoot to Kill: https://www.forbes.com/global/2008/0107/070.html?sh=261e2068d077 Episode sources: https://docs.google.com/document/d/1wt5jSpqjsRuYU00pq_ABWTM0iJ68hjMceF9XrreYPko/edit?usp=sharing Carve Outs: Starting Strength: https://startingstrength.com Elden Ring: https://en.bandainamcoent.eu/elden-ring/elden-ring ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

Ben GilberthostDavid Rosenthalhost
Mar 28, 20222h 4mWatch on YouTube ↗

CHAPTERS

  1. Live announcement: Seattle event save-the-date (May 4)

    Ben and David open with a quick “time travel” note: the episode was recorded earlier, but they have late-breaking news. They ask listeners to save May 4 (Star Wars Day) for an in-person event in Seattle and promise more details soon.

  2. Why Nvidia matters: from brutal commodity market to GPU dominance

    The hosts frame Nvidia’s improbable arc: founded in 1993 amid ~90 similar graphics-chip competitors, yet becoming the dominant standalone GPU supplier. They clarify this episode covers 1993 through the mid-2000s, focusing on graphics/gaming—machine learning and datacenter come in part two.

  3. Sponsor segment: Vanta and building leverage with SaaS compliance

    A sponsor interview with Vanta’s CEO Christina Cacioppo explores how SaaS/developer tools created leverage for startups. The discussion positions Vanta as a way for companies to offload compliance work (SOC 2, HIPAA, GDPR) so teams can focus on core product.

  4. Jensen Huang’s origin story: Taiwan to a Kentucky reform school

    The episode begins Nvidia’s story with Jensen’s early life: born in Taiwan, family moves to Thailand, then he and his brother are sent to the U.S. before their parents. A pivotal, intense experience at Oneida Baptist Institute (a reform school) helps form his resilience and discomfort tolerance.

  5. Early career: Oregon State, Stanford nights, AMD and LSI Logic

    Jensen accelerates academically, attends Oregon State at 16, and studies electrical engineering—meeting his future wife Lori. He joins AMD, then shifts to LSI Logic, where custom chip (ASIC) work and embedding with Sun Microsystems shape his product instincts and industry network.

  6. Denny’s pitch: founding Nvidia to bring 3D graphics to consumer PCs

    In late 1992, Sun engineers Chris Malachowsky and Curtis Priem pitch Jensen on building consumer 3D graphics acceleration for PCs. They form Nvidia, betting that the PC/gaming wave (Doom/Wolfenstein era) will demand dedicated graphics hardware and a supporting developer ecosystem.

  7. Sequoia funding via Wilf Corrigan and Don Valentine—and the Nvidia name

    Jensen resigns from LSI Logic; CEO Wilf Corrigan (ex-Fairchild) refers him to Don Valentine at Sequoia. Despite a botched pitch, Don funds the deal; Sutter Hill joins. The team lands on “Nvidia” (from ‘invidia,’ envy) and begins brand-building in a suddenly crowded market.

  8. The early misstep: Sega deal, wrong primitives, and Microsoft’s Direct3D standard

    Nvidia’s first big customer win with Sega becomes a trap: Nvidia and Sega bet on quadrilaterals, while Microsoft standardizes PC 3D graphics around triangles via Direct3D/DirectX. When Sega abandons Nvidia mid-development, Nvidia faces a strategic dead-end and dwindling runway.

  9. Near-death reset: layoffs, emulation-based development, and the RIVA 128 gamble

    With ~9 months of runway, Jensen pushes an “intellectual honesty” reset: abandon the bespoke vision and compete head-on within Microsoft’s standard. Nvidia lays off ~70% of staff, uses an expensive chip emulation system to skip slow prototype cycles, and tapes out RIVA 128 under extreme time pressure.

  10. RIVA 128 breakthrough: performance wins even with flaws, and a 6-month cadence emerges

    RIVA 128 sells explosively—1M units in four months—despite incomplete feature support and instability. Nvidia learns that developers and consumers will tolerate constraints for big performance gains, and the company institutionalizes a rapid six-month release cadence that outpaces industry norms.

  11. TSMC partnership: from ignored startup to strategic foundry relationship

    RIVA’s success earns Nvidia credibility with TSMC. Jensen’s direct letter to Morris Chang triggers a relationship that becomes foundational: Nvidia gains access to top-tier manufacturing, enabling continued acceleration and tighter coupling with the leading-edge semiconductor ecosystem.

  12. GeForce and the invention of the “GPU”: IPO, Xbox deal, and programmable shaders

    Nvidia rebrands to GeForce and markets the GeForce 256 as the first “GPU,” signaling independence from Intel’s integration playbook. After going public in 1999, Nvidia partners with Microsoft on the original Xbox and ships the GeForce 3 era of programmable shaders—making the “GPU” claim real and enabling dynamic lighting and new graphics styles.

  13. Scaling fast, then flattening: margins, console economics, and competitive pressure

    Revenue accelerates rapidly to $1B+ by 2001, making Nvidia the fastest semiconductor company to hit that mark and earning S&P 500 inclusion. But growth and profitability later flatten as the console business proves low-margin, ATI strengthens, and AMD moves to acquire ATI (after failing to buy Nvidia).

  14. Early signals of the next act: GPUs beyond games, Keyhole/Google Earth, and 2006 bull vs. bear

    The hosts preview Nvidia’s next reinvention: researchers discover GPUs can accelerate non-graphics computation dramatically, hinting at scientific computing and eventually ML. They close by analyzing Nvidia’s 2006 situation (Intel’s Larrabee threat, margin pressure, platform dependency) and highlight Nvidia’s investment in Keyhole—later Google Earth—as a clue that simulation and visualization are bigger than gaming.

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