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Modern WisdomModern Wisdom

The Truth Behind Video Games & Their Psychological Impact - Michael Kasumovic

Michael Kasumovic is a professor of evolutionary biology at University of New South Wales, a researcher and an author.

Michael KasumovicguestChris Williamsonhost
Jun 18, 20231h 35mWatch on YouTube

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At a glance

WHAT IT’S REALLY ABOUT

How Violent Video Games Shape Status, Mating, and Modern Masculinity

  1. Michael Kasumovic explains violent video games as status-testing arenas that tap into deep evolutionary drives for hierarchy and mate competition. He outlines research showing that people more motivated by mating and status are disproportionately drawn to violent games, and that performance in these games can shift self-perceived mate value and confidence. The conversation broadens to male–female competition, online misogyny, inequality, and how virtual hierarchies now blur with real-world status dynamics. Throughout, Kasumovic argues that video games are powerful (and underused) tools for studying human behavior, while warning against overly simple “screens are sedating men” narratives.

IDEAS WORTH REMEMBERING

5 ideas

Violent video games function as low-risk status laboratories.

Players use violent games to test themselves against others, learn where they sit in a hierarchy, and get frequent feedback on competence—satisfying evolved drives to gauge and improve status without real physical danger.

Mating drive strongly predicts attraction to violent games.

Across studies, people (men and women) who are more motivated to find mates, and who view themselves as higher-quality partners, are more likely to choose and play violent video games frequently, likely because these games feel like status-relevant arenas.

Performance in violent games can change self-perceived mate value.

Doing poorly in a violent game lowers people’s self-assessed desirability as a mate, whereas non-violent games do not show this effect—implying that only status-coded competitive environments directly feed into mating self-concept.

Lower-status men are most hostile to competent women in games.

In Halo data, men who performed worse than a perceived female teammate were significantly more hostile and sexist, suggesting they react defensively when a woman threatens their already-low status within a shared hierarchy.

Virtual wins and losses shape confidence and risk appetites.

Violent games can make players feel tougher and more willing to face stronger opponents, but also seem to blunt sensitivity to anger cues—hinting that physiological arousal or desensitization may impair threat detection in real life.

WORDS WORTH SAVING

5 quotes

Individuals who have a stronger drive to find mates are more likely to want to play violent video games and to play them more often.

— Michael Kasumovic

We seem to not be able to tell the difference between how a win occurs in the virtual world and the real world. Those are both very satisfying kinds of things.

— Michael Kasumovic

Those ideas have been around, and I listen to them a lot, and they seem like really simple answers to me to a very, very complex problem.

— Michael Kasumovic

It’s not losing to a woman. It’s losing to a person.

— Michael Kasumovic

Why do you think it is that our own self-perception, our own sense of self is so heavily impacted by the local social environment, even if that environment is virtual?

— Chris Williamson

Read the available transcript
Status-seeking and evolutionary motives behind violent video game playWinner/loser effects, self-perception, and game design’s role in balancing outcomesMating motivation, self-perceived mate value, and attraction to violent gamesMale–female competition, online misogyny, and status hierarchies in gaming and workSpillover between virtual and real-world confidence, aggression, and risk-takingSex differences, testosterone, aging, and performance in sport and behaviorIncome and gender inequality, female preferences for masculine traits, and objectification

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