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Nikhil KamathNikhil Kamath

Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship

Data suggest that young folks under the age of 30 are spending a lot more time on social media and gaming and less time on TV and physical sports. In this episode, we have the CEO of Nazara Technologies,Krafton India, and Lila Games, leaders in the Indian gaming space. We also have Animesh Agarwal (8bit Thug), a protagonist of the Indian gaming Industry, turning gaming into a full-time career in India. Given that gaming for young kids, today is what cricket was for Indians back in the day, we explore how one can prepare to become a part of the gaming industry: By either becoming a gamer, understanding specific skills needed and channels of monetization or by developing and publishing games, knowing how hiring in the gaming industry works and so on. In both of these cases, what remains common is specific skills and knowledge Given that the industry is still in its nascent stages in India, we compare and contrast the climate of the gaming industry across geographies, break down what physiological aspects and latent human desires which make certain games tick. It could be chasing emotions, status, or making progress along with the opportunities that we are primed to capitalize on based on the current landscape of the gaming industry. If you're a passionate game developer, or someone who has something cool to offer in the gaming space, here's a chance to get the support you've been looking for: Apply here: https://airtable.com/appaTroW9uFyIHCfw/pagLfI98SReCMEj8u/form #NikhilKamath Co-founder of Zerodha, True Beacon and Gruhas Twitter: https://x.com/nikhilkamathcio/ LinkedIn: https://www.linkedin.com/in/nikhilkamathcio Instagram: https://www.instagram.com/nikhilkamathcio/ Facebook: https://www.facebook.com/nikhilkamathcio #AnimeshAgarwal l - CEO of 8bit Creatives Twitter: https://x.com/8bit_thug/ LinkedIn: https://www.linkedin.com/in/8bitthug Instagram:https://www.instagram.com/8bit_thug/ #SeanHyunilSohn - CEO of Krafton India Twitter: https://twitter.com/hisohn?lang=en LinkedIn: https://www.linkedin.com/in/sean-hyunil-sohn-1670216 #JosephKim - CEO of Lila Games Twitter : https://twitter.com/jokim1?lang=en/ LinkedIn: https://www.linkedin.com/in/jokim/ Instagram: https://www.instagram.com/jokim1/ #NitishMittersain - CEO of Nazara Technology Twitter: https://twitter.com/mittersain/ LinkedIn: https://www.linkedin.com/in/mittersain/ Instagram: https://www.instagram.com/nitishmittersain/ Timestamps : 00:00 Introduction 0:40 - Nitish Mittersain Introduction 2:09 - What is Young President's Organisation (YPO) 5:15 - Nitish Mittersain Introduction Continued 7:00 - What do we Really think about listing a company? Pros and Cons 13:50 - Sohn’s Introduction: Life in South Korea 15:40 - Parallels between South Korean and Indian Societies 20:50 - What is an Esports Tournament? 21:35 - How did Sohn become Krafton India CEO? 24:35 - Why did Pubg get banned in India? 26:25 - Is the world becoming more fragmented? 29:40 - Indian Gaming ecosystem - Challenges & Opportunity 38:14 - Who is Joseph Kim? How did he get into Gaming? 42:25 - Animesh Agarwal / 8-Bit Thug Introduction 49:04 - How much do gamers/streamers earn in India? 55:20 - How should a 21 year old build a career in gaming? 58:28 - Where is Youth Spending Most time? 01:04:33 - How to target gaming crowd? 01:18:30 - What are Mid core, Casual, Hyper-casual Games? 01:23:20 - Monetising Game through In App Purchase vs Pay to Play 01:30:10 - What kinds of games succeed in India? 01:38:40 - Is the gaming industry failing? 01:41:40 - What’s working for Real Money Gaming? 01:53:06 - Games which will be relevant in 5 years? 01:57:15 - Building Game on Virtual Reality vs Augmented Reality 02:06:25 - What kinds of games succeed in India? Continued 02:15:42 - What are 5 Skill needed to make a game? 02:25:50 - Why is Gaming Design difficult in India? 02:30:30 - How to use Data Analytics in Gaming 02:32:50 - Advice from Animesh to start gaming 02:37:15 - WTFund

Nikhil KamathhostNitish MittersainguestSean Hyunil SohnguestAnimesh AgarwalguestJoseph Kimguest
Apr 21, 20242h 42mWatch on YouTube ↗

EVERY SPOKEN WORD

  1. 0:000:40

    Introduction

    1. NK

      so we just start rolling, okay?

    2. SP

      Yeah.

    3. NK

      So how we typically start this-

    4. SP

      Yeah

    5. NK

      - is each one of us says something controversial about us [upbeat music] that nobody knows right now. [upbeat music] Ready, guys? So how we typically start this-

    6. SP

      Yeah

    7. NK

      ... is each one of us says

  2. 0:402:09

    Nitish Mittersain Introduction

    1. NK

      something controversial about us that nobody knows right now.

    2. SP

      Hmm.

    3. NM

      Hmm. [laughing] I'm a listed company boss.

    4. NK

      So what? [laughing]

    5. NM

      I'm part of a listed company too. [laughing]

    6. SP

      Maybe you can talk about something not related to the company, more like personal.

    7. NK

      Yeah.

    8. SP

      I don't know. [chuckles]

    9. NK

      Yeah.

    10. NM

      Okay. Shall I go?

    11. NK

      Yeah.

    12. NM

      Well, I'm very, uh, temperamental, which people think I'm not.

    13. NK

      You are temperamental?

    14. NM

      Can be.

    15. SP

      Ah.

    16. NM

      Very explosive, one percent of the time. [chuckles]

    17. SP

      Wow! I haven't really seen you. [chuckles]

    18. NM

      Or point one percent of the time. My image is-

    19. SP

      Uh

    20. NM

      ... uh, in the industry to be the most, uh, calmest person around.

    21. SP

      Yeah, true.

    22. NK

      And who are you usually temperamental with?

    23. NM

      Just very mood... Sometimes very moody. [chuckles]

    24. SP

      Oh.

    25. NM

      [chuckles]

    26. NK

      So if I were to meet your childhood classmate, your best friend-

    27. NM

      Yeah

    28. NK

      ... and ask him if Nitish is capable of one extremely naughty thing in life-

    29. NM

      Yeah

    30. NK

      ... at the age of forty, fifty, whatever-

  3. 2:095:15

    What is Young President's Organisation (YPO)

    1. NM

      the last, uh, decade or so.

    2. NK

      Do you wanna tell everybody who does not know what is YPO? Give us a-

    3. NM

      Sure

    4. NK

      ... minute on YPO.

    5. NM

      YPO is, uh, the Young Presidents' Organization. It's a originally a US organization, but, uh, has fourteen cha- uh, more than fourteen chapters, I think fifteen or sixteen chapters now in India. Uh, it come- brings together, uh, businessmen, uh, professionals, in a very close group. So in, uh, Mumbai, for example, I think a total of three hundred members might be there, and we organize a lot of learning events. Like I was just telling, right, we're, we're visiting Seoul next week, and we're doing a lot of learning activity. We're actually visiting Sean's large Krafton office, where we're meeting the CEO, et cetera. I think it's a great networking event, and you make, uh, get to know a lot of great people. You are in YPO, so you can add to that, what I didn't.

    6. SP

      Yeah.

    7. NM

      But, yeah. [chuckles]

    8. NK

      I think of YPO very differently.

    9. NM

      Yeah.

    10. NK

      I have very first principles questioning about why people give so much money to an organization, and then work for the organization-

    11. NM

      Yeah

    12. NK

      ... for free. Uh, when I was not in YPO, I say bad things about everybody, okay?

    13. NM

      Sure.

    14. NK

      This is a very open forum-

    15. NM

      Yeah

    16. NK

      ... so feel free to join me, and I'm gonna pull all your legs, so feel free to pull them back.

    17. NM

      That's fine.

    18. NK

      Otherwise, I'll feel bad and guilty at the end of it. [laughing]

    19. NM

      [laughing]

    20. NK

      YPO, before I joined, appeared like this organization where rich people hang out.

    21. NM

      Yeah.

    22. NK

      And I had a lot of curiosity about what rich people might be doing-

    23. NM

      Yeah

    24. NK

      ... together when they hang out in a closed room, and they're not allowing cameras and outsiders to come in.

    25. NM

      Correct.

    26. NK

      But in the few years that I have been with them, I have kind of realized that, uh, it's like a social network.

    27. NM

      Correct.

    28. NK

      It's a social network for people to hang out, uh, eat, drink, chill-

    29. NM

      Correct

    30. NK

      ... uh, go on holidays-

  4. 5:157:00

    Nitish Mittersain Introduction Continued

    1. NM

      confidentiality.

    2. NK

      Do you wanna introduce yourself professionally as well?

    3. NM

      Yeah, sure.

    4. NK

      Yeah.

    5. NM

      So I'm the founder and CEO of Nazara Technologies. Nazara is, uh, India's only listed gaming company. I actually started coding games at the age of seven, so one of the lucky guys who discovered his passion at a very young age. And I've had the fortune of, at a young age, my parents encouraged me a lot. I was doing gaming, uh, now what? Thirty-seven, thirty-five years back, and I pursued that for my entire life now. We became the first, uh, listed gaming company in twenty twenty-one, so three years now. And, uh, the journey continues, the game continues, and I continue to play it.

    6. NK

      Do you regret it, listing?

    7. NM

      ... Not at all.

    8. NK

      No? [chuckles]

    9. NM

      Not at all. I wouldn't have met you- [chuckles] - and got you as an investor.

    10. NK

      Okay, for all the disclosures that should be made, I am a investor in Nitish's company.

    11. NM

      Okay.

    12. NK

      And, uh, what is it, four, five percent?

    13. NM

      Five percent.

    14. NK

      Five percent investor in Nitish's company, and we meet often. And, uh, like I'm going to bug all of you today, I bug him a lot on questions and... Because I want to understand this domain a bit more.

    15. NM

      Yeah.

    16. NK

      Today is rooted from that same curiosity, because so many people are telling me that gaming is this next big thing. The young today are spending so much more time on gaming than traditional forms of entertainment, so I have a lot of curiosity around it. But most people who I, who I have asked in person, not on camera, if they regret listing and becoming a public company, say they do.

    17. NM

      I don't.

    18. NK

      Nine out of ten.

    19. NM

      I absolutely don't.

    20. NK

      But why do you

  5. 7:0013:50

    What do we Really think about listing a company? Pros and Cons

    1. NK

      inherently think listing a company is good? Is access to capital cheaper?

    2. NM

      See, from our case, I think I really thought two things. I, having done this business for a really long time, two decades, at a time when gaming didn't exist in India, I really felt at that point of time that, one, by going public as India's first gaming company, we could really plant a flag that India is opening up.

    3. NK

      Is it good PR?

    4. NM

      Very good PR. I mean, if things are going well. Uh, and for us, we were-

    5. NK

      Are any of your shareholders also your clients? Is there a significant overlap?

    6. NM

      No. Uh, in terms of, uh, end players, they would be, but we don't market or cross-market to them. I mean, we don't cross-market our equity to our players, so it's difficult to-

    7. NK

      Mm

    8. NM

      ... extrapolate that or figure out the exact data, but there would be.

    9. NK

      So what, what is it? When you list a company-

    10. NM

      Yeah

    11. NK

      ... is it because you're able to get money cheaply and faster-

    12. NM

      Yeah

    13. NK

      ... and easily?

    14. NM

      Yeah.

    15. NK

      Is it that you're doing a marketing exercise?

    16. NM

      Yeah.

    17. NK

      I'm assuming when you go from pre-public to public, you spend as much as, best case, one and a half, two percent; worst case, four, five percent in the bankers you bring in, the consultants you bring in-

    18. NM

      Yeah

    19. NK

      ... the accounting fees, all of that put together. So if somebody is spending that much money, what is the true incentive? If you're saying PR, your shareholders are not really your clients. If it's not capital, then what is it?

    20. NM

      No, I think in the last three, four, five years, as Nazara went public, our brand visibility and company's credibility significantly increased.

    21. NK

      Credibility to who? To your customers?

    22. NM

      To a variety of stakeholders. I would say, when I say customers, our customers are end gamers. I think maybe not so much to them, but even partners like Sean and Krafton and global players like that-

    23. NK

      Mm-hmm

    24. NM

      ... when they're coming into India and wanting to partner-

    25. NK

      Mm-hmm

    26. NM

      ... I think today Nazara is clearly one company that they're very happy to talk to and partner. And maybe, Sean-

    27. SS

      Yeah

    28. NM

      ... you can agree or not agree with me.

    29. SS

      Yeah, I mean, I totally agree. Um, I mean, being listed give a lot of, uh, good publicity, good publicity, and then, like, feeling of trustworthy to especially the companies outside India, which we might not have, which might not have a very good visibility and, uh, understanding about the backgrounds of the company. Actually, I ha- I felt the same when Krafton got listed, uh, maybe around similar timing-

    30. NM

      Yeah

  6. 13:5015:40

    Sohn’s Introduction: Life in South Korea

    1. SS

      Pohang, which is a, like, south, uh, eastern coast city. I was born from there, uh, from, you know, from, uh, parents, uh, who are working for with one of the largest state company, uh, in the world. Um, so I'm from the middle-class, uh, family. Yeah, that's my sort of [chuckles] -

    2. NK

      I'm guessing South Korean middle class is much more rich than-

    3. SS

      Me too [chuckles]

    4. NK

      ... Indian middle class. What is, uh, GDP per capita in South Korea, $50,000?

    5. SS

      33,000 now, I guess. 33.

    6. NK

      Middle class would be, like, $70,000, $80,000 a year?

    7. SS

      Yeah, household income might be like that. Um, but then you have to understand that Korea grows- grew quite fast. So when I was, like, you know, 10, 15, it was... I would- I cannot say that it was similar to what, uh, India economy is now, uh, currently, uh, uh, you know, positioned. But South Korea GDP, uh, when there was World Olympic in 1988, uh, it was 2,500 or 2,600, 700, which is pretty similar to where India is. So, um, as a, as a South Korean, we, uh, started from, like, in '60, '70s, before I bo- was born, it was a, it was developing country in the lower side, uh, among, among global, uh, peers. And then it grew into, like, developed country in the, like-

    8. NK

      What era are you talking about? Which year?

    9. SS

      From, from '70s till maybe 2000.

    10. NK

      Yeah.

    11. SS

      These 30, 30 years, Korea maybe started from maybe 300, 400, uh, GDP per capita and become now, like, you know, 15,000, maybe 15,000, uh, around, uh, like, early 2000. Yeah, so that was the journey, like, Korean economy grew quite fast.

    12. NK

      Do you have any North Korean friends, or did you ever?

  7. 15:4020:50

    Parallels between South Korean and Indian Societies

    1. SS

      Not really. Like, it has been separated, like, more than 70 years now. Um, and we are not allowed to visit North Korea, legally. Yeah.

    2. NK

      Are there any North Koreans in South Korea?

    3. SS

      Or if you enter, then you cannot come back. [chuckles] Sorry?

    4. NK

      Are there any North Koreans in South Korea?

    5. SS

      Yeah, yeah, I mean, there are quite sizable, uh, defectors. Like, they are, uh, they are exit- they are defecting from North Korea-

    6. NK

      Mm-hmm

    7. SS

      ... through, uh, through, uh, third-party countries like China, Vietnam, Mongolia, Thailand. So I believe, I don't really remember the ex- exact number but, uh, I think at the peak, there was 10,000 or 20,000 per year, the North Koreans defecting North Korea to enter, to enter Chi- enter South Korea.

    8. NK

      What's Korean society like today? I have never been.

    9. SS

      You have never been.

    10. NK

      I would love to go.

    11. SS

      Yeah, you should.

    12. NK

      Yeah.

    13. SS

      You should. Yeah.

    14. NK

      So you've been in India a while now. You live in Bangalore-

    15. SS

      Mm

    16. NK

      ... where I also live.

    17. SS

      Yeah.

    18. NK

      If you had to draw parallels between society in Bangalore-

    19. SS

      Mm

    20. NK

      ... and society in North- in South Korea, sorry. [laughing]

    21. SS

      [chuckles] That mistake happens often.

    22. NK

      What, what is similar and what is dissimilar?

    23. SS

      Um, uh, like Korea, South Korea is very, uh, quite, um, uh, homogeneous society. It's getting more cosmopolitan. It's, uh, there are, uh, more immigrants, especially from Southeast Asia. Um, but I think overall, 97, 8% are all Korean in terms of population. So it's a very... And also, it's a, it's a small country. Uh, I think, uh, the land mass is around 100,000 square kilometers, which might be, I don't know, 20 times or 40 times smaller than India. Uh, so peop- all people speak only Korean. Uh, there are no Hindi-speaking people.

    24. NK

      English-speaking?

    25. SS

      English, uh, I mean, because of education, uh, it has taken some time, but I think young Koreans speak fairly good English. Yeah.

    26. NK

      But it's still very much like the second language, is it?

    27. SS

      Yeah, of course, of course. So in school, we, I mean, most of public school, uh, do not use English as a medium for teaching classes. So English has a separate sort of, uh, you know, classes, which, uh, maybe three hours a week or something like that. So English- but we spend a lot of money to learn English outside the class-

    28. NK

      Mm

    29. SS

      ... outside the classroom. So-... um, I mean, I also studied a lot English outside [chuckles] the school-

    30. NK

      Mm.

  8. 20:5021:35

    What is an Esports Tournament?

    1. NK

      are esports, Animesh, if I may ask?

    2. AA

      Uh, esports, it's gaming in a competitive format, wherein there are wins and losses. It's not about playing inside the game and winning and losing, but there are teams, just like how we have in cricket, and you have... There are fixed set of players, there's a roster, there's are teams, and they are playing with high stakes, with a big prize pool tournament.

    3. NK

      And what kind of games, typically?

    4. AA

      Uh, it could be anything. It could be FPS, which is like a CS that you were, that you used to play back in your days.

    5. NK

      Just say full forms. FPS is what?

    6. AA

      FPS is first-person shooter, wherein, you know, the view of the, view format of the game is you have a gun in your hand, and, you know, you can see a first-person view.

    7. NK

      Is that the most popular kind of game in India, shooting?

    8. AA

      India, yeah, shooting is very popular, but third, third-person shooting, TPS, like, you know, the, the game like GTA-

    9. SS

      Yeah, the character

    10. AA

      ... where you, you can see the character fully, and you're moving.

  9. 21:3524:35

    How did Sohn become Krafton India CEO?

    1. NK

      So Krafton-

    2. SS

      Yeah.

    3. NK

      -we know now Krafton was a twenty billion dollar company. Now it's a ten billion dollar company-

    4. SS

      Yeah

    5. NK

      ... roundabout.

    6. SS

      Mm.

    7. NK

      Uh, how did you get into this industry? How are you Krafton CEO now? How did you come to India?

    8. SS

      Krafton India CEO. Um, I really like to play game. I like, uh, playing games maybe since I was, uh, not seven, maybe eight, nine, ten. Uh, so I maybe after grade, grade two or grade three. Uh, my father-

    9. NK

      How old are you now, Sean?

    10. SS

      Uh, forty-five.

    11. NK

      Mm-hmm.

    12. SS

      Forty-five. Uh-

    13. NK

      Nitish also?

    14. SS

      Yeah, forty- Yeah, I think we are in the same age.

    15. NK

      Forty-five?

    16. SS

      Yeah. Born in '78, right? '79. '79. '79. My father, uh, could afford, uh, uh, you know, buying, back then it was Apple, uh, Apple-compatible, like, eight beat computer. So my father, uh, could afford it, and honestly, back then, you say I, I want to learn how to programming and, and things like that, but I didn't, uh, code too much. I just played game all the time. So that was beginning of my, uh, passion on gaming as a, as a hobby, mostly. And then, uh, it grew quite a bit, so I played a lot, even in high school and college. Um, and back then, um, like Taiwan, like Israel, Korean, South Korean man should go to army. But I, back then-

    17. NK

      Conscription.

    18. SS

      Conscription, yeah. It's a compulsory. But, uh, we could choose to work for high-tech company, IT companies, uh, including gaming companies, uh, if you have certain engineering certificate, uh, uh, after, like, college degree. So I, I, I try, uh, uh, that direction, uh, so I could get in- get a job in game developer, which is still, which is still exist. Um, uh, I could get a job there as a game designer. Uh, so that was my beginning of career in gaming. Uh, but I found that I'm not that good at game designing or coding, so I switched my role to marketing and sales side. Um, and then, you know, um, and I, I... You know, that was the, you know, how I got into the gaming side. Um, but I actually didn't like working for a gaming company. I found that it's something different. Like, you like playing games, but you don't really like to work for a gaming company. It was, uh, little, to be little casual, like, it was shitty, shitty to work for a gaming company from young, young ambitious man perspectives. I want to work for big companies, so I switched to banking. Uh-

    19. NK

      How old were you then?

    20. SS

      Around ten years, uh, after I had an MBA. So, [chuckles] so I got a, um, so I, I started my career in gaming in two thousand. I got an MBA in two thousand and eight.... uh, and I started my career in banking from two thousand and eight till two thousand and seventeen, which I joined Krafton, uh, as a, as a CFO of, of one of, uh, the subsidiary. Um, so that's how I got into, uh, Krafton. And then, uh,

  10. 24:3526:25

    Why did Pubg get banned in India?

    1. SS

      you know, we were very successful in, in a game, uh, called PUBG. Um, uh, and, um-

    2. NK

      Did PUBG get banned in India? You, you wanna talk about PUBG?

    3. AA

      Yeah, I mean, like, it was more of a-

    4. NK

      It was huge in India, right? Everybody was playing it.

    5. AA

      Yeah, it's still big, but now it's BGMI, uh, the new Indian version.

    6. NK

      Is it the same thing with a different name?

    7. AA

      Uh, no, it's a India-oriented game they made specifically for India, and it's a different publisher altogether. It has nothing to do with PUBG Mobile. That was a Tencent game. It was a Chinese company. The biggest gaming company, you can call it. Tencent owns everything, like majority of the stuff.

    8. NK

      What is the relationship between Tencent and Krafton?

    9. SS

      Um, Tencent is the investor. Uh, Tencent is investor in Krafton, uh, before the IPO, uh, and they still, they still maintain some share.

    10. NK

      So your-- BGMI is also you?

    11. SS

      Yeah. Mm.

    12. NK

      So you stopped PUBG to build BGMI, and now that is popular, like that?

    13. AA

      Uh, PUBG is actually, the original PUBG PC is a Krafton game. And then Tencent had the right to build the mobile version-

    14. NK

      Okay

    15. AA

      ... of it, and that was, that's globally available PUBG Mobile. When India banned PUBG Mobile, Krafton came with Indian version of their thing. They made their own thing, BGMI-

    16. NK

      Right

    17. AA

      ... which is Battlegrounds Mobile India.

    18. NK

      And what are the differences between these games? One is more appealing than the other?

    19. AA

      Uh, technically nothing, but then it's more about the origin and everything else that they had to address to, you know, launch the game in India.

    20. NK

      But China does that to everybody, right? They don't even allow Facebook and Google in China.

    21. SS

      Yeah, and-

    22. AA

      That's true

    23. SS

      ... for gaming apps or, like, even before the mobile era, they, uh, allow publishing of games on the approval basis-

    24. NK

      Yeah

    25. SS

      ... uh, which is, uh, maybe China and Vietnam only-

    26. NK

      Yeah

    27. SS

      ... in the world.

    28. NK

      Do you feel like

  11. 26:2529:40

    Is the world becoming more fragmented?

    1. NK

      the world is becoming a more fragmented place, taking inspiration from China, uh, a country which does not allow foreign apps and replicates it with their own versions? Will all IP that touches the citizens of a certain country, in the future, be built in the country, or at least be owned or hosted in that country?

    2. JK

      It, it's a really interesting question because I, I think that that was the direction we were going, and we may go back to that again. It, it was being called Splinternet, basically, like, the idea that because China has its own internal policies where, you know, you need a license, you also need a local partner. They were banning a lot of apps from the US. There was... The, the current situation now, and there was a time when, when Trump was president of the US, and he was gonna ban TikTok. It seemed like we were gonna be moving more in that direction. We might again, but I do think that that's a danger. And actually, though, when it came to me starting a company here in India, um, that was a consideration because we felt that if the world does move towards a Splinternet, and if China and Russia are on one side, I wanna be on the other side. And if, if India is, uh, split from China, uh, currently, one, one thing that's not well understood is that almost all of the top mobile shooter games are all developed by Chinese companies, effectively, right? And so, like, um, and so-

    3. NK

      Why is that?

    4. JK

      It's because they have a developed, deep expertise in shooters, and they also... There, there's been, like, a phenomenon in which, like, the Tencent teams and the Ch- Chinese teams have-- they're just... The, the work ethic, the culture, they're just kind of crazy compared to the West, right? Like, the West right now, if I'm just being honest, we're, we're, we're gonna be honest here, right?

    5. NK

      Yeah.

    6. JK

      Is, is in kind of in decline, where you don't have the same work ethic, the same kind of drive. And I think when you look at budgets today, um, in the US, budgets are, like, to make a game now is, like, a hundred, three hundred million dollars for, like, a, for an HD, a PC, or a console game. But in China, they're working nine, nine, six. They've identified specific strategic areas that are important to them, and then they just go all in in those areas. And, uh, mobile, for shooters, has been one of those areas. And so when you look at every game that they work on, y- you know, Call of Duty Mobile is actually developed by Tencent, although they're using, they're using the IP of, of Activision, for example, right? And most of the... I, I would say, the, the skill, the technical expertise currently exists in China. Um, one of the objectives of the company that I started was to hopefully do that here in India as well, but it's been tough. [chuckles]

    7. NK

      Why is that?

    8. JK

      [chuckles] I think that, um... So the Indian game development ecosystem is still early. And if you look at the historical context of the Indian game development ecosystem,

  12. 29:4038:14

    Indian Gaming ecosystem - Challenges & Opportunity

    1. JK

      it's been one that's more, that has been more of a services orientation, right? And so the model in India, in terms of the historical context, has been taking games from the West, at, at least for mobile, um, that are in decline, and then getting a team in India to live operate it for, um, greater margins, right? For lower cost. And so because of that historical context, there hasn't been, like, um, a, a culture, a knowledge, a skill set of new game development in India yet. I'm sure it's burgeoning, and there's certainly a lot of, you know, successful local game companies, but I-

    2. NK

      Has there been a single game in India, built in India, that has-... reached scale in a true sense?

    3. JK

      Uh, so I believe, like, the game at the highest scale from a downloads perspective is GameXiang's Ludo King, but really it's Orange-

    4. NK

      GameXiang?

    5. NM

      GameXiang.

    6. JK

      Yeah.

    7. NK

      GameXiang. That's an Indian company?

    8. JK

      Yes.

    9. NM

      Yeah.

    10. JK

      Yes. Um, when I look at the charts, that's the only game that I see come, you know, on, on the top charts, uh, globally. But still, it's largely an Indian audience, because there's so many Indians that love Ludo. It, it does-

    11. NK

      And what scale are we talking, in terms of revenue coming out of the game?

    12. JK

      I, I think that it has almost very little revenue, [chuckles] right? But, uh, and from a downloads perspective, it's very high.

    13. NM

      So I know that they recently crossed a billion downloads, I think- Animesh Agarwal: ... Yeah -in India.

    14. JK

      Yeah, but I-

    15. NM

      Yeah, monetization is a, uh, is a challenge.

    16. JK

      Right.

    17. NM

      Relatively.

    18. JK

      And I think that's the opportunity for India, though, right?

    19. NM

      Yeah.

    20. JK

      Which is, like, if India can develop a similar kind of work ethic, skill set, and, um, knowledge of monetization and how to monetize more strongly, then I think India has a great opportunity.

    21. NM

      Yeah. You know, just to add to that, Nikhil, uh, we've been around for so long, right? So we've really seen the whole evolution of the Indian gaming industry right from late '90s to where we are today in '24. I think one more reason is that unlike China, et cetera, which had a large PC gaming culture, uh, gaming cafes, et cetera, for a very long period of time, India's really been a mobile gaming-first nation. So most people playing games, their first experience has been the mobile phone, very casual gaming. So just that culture takes time to develop, even when you're thinking as a game designer, as a game developer, as an evolution. Up to 2010, you would not see that at all. Then you had Zingas of the world and Electronic Arts of the world set up shop, back offices in Bangalore and, uh, Hyderabad, et cetera. And you've started seeing some of those come out, set up some companies which are now becoming successful. So I think we're going up that curve. Hopefully, we'll accelerate up that curve. I, I-

    22. NK

      But, uh-

    23. NM

      Yes, sorry.

    24. NK

      But I think he, he was making a good point.

    25. NM

      Yeah.

    26. NK

      Joseph is saying there is... The ecosystem in India is not capable of producing a game which can really compete on the world stage. What do you think India has to change to change that?

    27. JK

      I think there has to be a few things that change. I would say probably the most important thing is talent. So look, I live in Silicon Valley, okay? The smartest guys in Silicon Valley are all Indian, [chuckles] right? And so they certainly have... Like, Indians can be the smartest anywhere. Uh, they're all the, you know, the, all the tech CEOs are all, all Indian in Silicon Valley. But-

    28. NK

      Do you think that's the problem, the smart ones are going out of the country?

    29. JK

      That's one of the problems, but I, I think that gaming in India has a double problem. So first, sh- yes, uh, there are a lot of people in India, when they get the, an opportunity to, like, 7x, 10x their salary by going abroad, and they have that opportunity because they've developed a skill set here, then they- then they'll, they'll jump. I think the other thing is more of a cultural issue that, um, I have discovered over the past few years that I've been here in India, which is that gaming, at least- and you guys, please disagree with me.

    30. NM

      Yeah, yeah.

  13. 38:1442:25

    Who is Joseph Kim? How did he get into Gaming?

    1. NK

      like to tell us more about yourself, Joseph, like, generally life?

    2. JK

      I'm a guy that's trying to do something meaningful before I die. So, uh, you know, I, I think, um... So in terms of my career, I, I, I kind of, kind of, um, worked in software development-

    3. NK

      Mm-hmm

    4. JK

      ... initially. Uh, then I moved into management consulting, then, um, around 2010, 2011, started a gaming company unsuccessfully. Um, then went into, like, kind of consulting with big Asian publishers, um, trying to, uh, you know, publish games, mobile games for the Western market.

    5. NK

      Why do they call them publishers?

    6. JK

      Uh, publishers generally, um, finance and distribute games.

    7. NK

      Okay.

    8. JK

      And, and so their model is to, like, not do the development. They work with another company that actually develops the games, but then they would help get those games launched into market and distributed. And so there's a financing component, but there's also a distribution and marketing component as well.

    9. NK

      Can you give me the example of a publisher and a game developer, the distinction?

    10. JK

      Sure. So, uh, for example, I mean, I think Krafton recent- like, just, just to, again, kind of, um, give you a very live example, Krafton worked with a company called ZeptoLab, that has a game for, uh, the global market, and they worked with them to make an Indian-specific version of the game. So I don't know what the exact deal terms were, but I assume that they would pay for part or full development cost.

    11. NK

      Revenue share. Yeah.

    12. JK

      They would have a revenue share with them-

    13. NK

      Mm

    14. JK

      ... may potentially give them a, a guarantee of some kind, some initial, you know, payment.

    15. NK

      Mm.

    16. JK

      And then, uh, and then it would be up to Krafton to actually market and distribute the game. The developer, after they've finished developing the game, would, would either, like, in... For a premium game, they'd be done. For a live-operated free-to-play game, they, they would continue to operate the game and then share in the, share in the success of the game through a revenue share.

    17. NK

      Interesting. And when I read that you were at Sega Games, by Sega, do you mean that console which we used to have back in the day?

    18. JK

      Yeah, so [laughing] ...

    19. NK

      [laughing] I remember playing that.

    20. JK

      So after, after I, I kind of did consulting, I joined a company called FunPlus, and I actually had a pretty big success. And the model that I learned at FunPlus is the model that I'm actually trying to bring to India. And so at FunPlus, we had something that I call a leads-based model. But essentially, we took, at that time, a fairly inexperienced team in Beijing, and this was during a period like 2000, I don't know, 14, 15 or so, when China was not as-

    21. NK

      Yeah

    22. JK

      ... dominant as it is today. And, uh, we had a team in Beijing. We brought experts from around the world in various areas that the team was not strong in. We brought them to China, had them teach the team, and then we developed, uh, games out of, out of China. Uh, the game that I developed was called King of Avalon, but, uh, that turned out to be a pretty big success. And then after, uh, after FunPlus, I joined Sega, um, basically in, in their mobile games division. So, uh, basically-

    23. NK

      Was Sega the machine on which we used to play-

    24. JK

      It was

    25. NK

      ... Contra and Mario and all that?

    26. JK

      That's right.

    27. AA

      Sega.

    28. JK

      That's right.

    29. NK

      Yeah.

    30. JK

      Yeah, Sega-

  14. 42:2549:04

    Animesh Agarwal / 8-Bit Thug Introduction

    1. NK

      Moving to the youngest one here, Animesh-

    2. AA

      Yeah, that's what I was thinking. I've had the shortest professional run in the gaming industry- [chuckles]

    3. NK

      Yeah

    4. AA

      ... until now.

    5. NK

      Your online name is 8Bit Thug.

    6. AA

      Yeah.

    7. NK

      ... where was that inspired from? Do you feel like you're a thug in real life?

    8. AA

      Uh, not really. People do think that I'm a little bit of, like, have a bullish nature in the gaming industry-

    9. NK

      Ah. [laughing]

    10. AA

      -but that's not true. [laughing] Uh, I think that's just because, uh, you know, things that I've been, luckily been able to do, which I'm very proud of, across the last six years. The name story is very simple. 8Bit was my clan name in a game called Clash Royale-

    11. NK

      Ah.

    12. AA

      -which I was heavily invested into as a casual gamer.

    13. NK

      Mm-hmm.

    14. AA

      Not professionally.

    15. NK

      Mm.

    16. AA

      I was pursuing my CA inters, and I had something to do in, uh, to get- because I didn't want to step out, spend a lot of time studying. So that was a game I was heavily invested into.

    17. NK

      Mm-hmm.

    18. AA

      I made a clan, 8Bit. That's how the prefix of my name came in.

    19. NK

      Mm-hmm.

    20. AA

      And Thug is actually a short form of Thug Life, which is also, uh, from a song from a movie called Dictator. College days, nothing to do. I said, "It's a good nine, good name," you know, getting fascinated by movies. So, and then, uh, actually, when I used to play PUBG Mobile, it did not take 8Bit Thug Life as my full name, so I left out Life, and it's 8Bit Thug, and the rest is history.

    21. NK

      Why 8Bit?

    22. AA

      8Bit, my team name.

    23. NK

      Ah.

    24. AA

      Yeah.

    25. NK

      Then why did you pick 8Bit for your team name? [laughing]

    26. AA

      Okay, so interesting question.

    27. NK

      Yeah.

    28. AA

      When I was playing Clash Royale-

    29. NK

      Uh

    30. AA

      ... there were eight people from across the world met, who met in the game-

  15. 49:0455:20

    How much do gamers/streamers earn in India?

    1. NK

      full-time gamer, how much do successful streamers, gamers make in India? How viable is it as a profession, profession?

    2. AA

      I think it's very skewed, to be very honest.

    3. NK

      Mm. Mm.

    4. AA

      The top gamers and top streamers make a lot of money, and there's- like, if you go to the bottom of the chart, people are not making money at all.

    5. NK

      Describe lot.

    6. AA

      Million dollar-

    7. NK

      Who's the number one gamer in-

    8. AA

      Million dollars com- comfortably in a year.

    9. NK

      This is a gamer?

    10. AA

      This is a gaming content creator. It has to be a streamer at this point.

    11. NK

      Who's the top in India?

    12. AA

      Uh, I think it could be Mortal, Scout, Mythpat, and Fire-

    13. SP

      Like, few million subscribers on YouTube.

    14. AA

      Yeah, million subscribers.

    15. SP

      Yeah. Mm.

    16. AA

      Then we have Techno Gamers. They are comfortably making, you know, uh, money around that number.

    17. NK

      And this money comes from?

    18. AA

      Brand endorsements plus content, I think.

    19. NK

      YouTube-

    20. AA

      Brand endorsements really form a big chunk.

    21. NK

      YouTube content?

    22. AA

      Yeah, YouTube content. YouTube or, uh, Instagram, social media platforms.

    23. NK

      Is it like PewDiePie? I, I remember looking at YouTube for a long time, PewDiePie had the largest subscribers. This is like that?

    24. AA

      Sort of, yes. He wa- he has been a, uh, an inherent gamer, like, he has played games for quite a bit on his channel, so something of that kind.

    25. NK

      Okay, remove content creators. [clears throat] Gamer gamer?

    26. AA

      Uh, gamer gamer, I would say people who have played at the highest level of esports, that is, playing official tournaments for a franchised or... Not a franchise, we don't have franchise here, but for a registered esports team. I think they could be doing close to 30, 35 lakhs a year, by just playing games professionally. They have-

    27. NK

      And how many of these people are there? Thousands?

    28. AA

      Uh, not really. I don't think at 35 lakhs, it's thousand. It could be the top 150. Right. Because it's very limited.

    29. NK

      Where else in this domain can young people make money in India? Streamer, gamer, then?

    30. AA

      Okay, so now this is where I wanted to come to the conversation that, you know, you were having with Joseph. What I feel that India does not really... So if you look at Indian market, gaming boomed in India 2019, mid. It's exactly when it started booming, and Covid happened, and it, the gaming industry just blew off the lids. I believe if you compare Indian gaming, uh, trajectory to Western and European market, like, uh, European and American market, you realize we paced in, we like... You know, the graph s- was very steep. We moved at a very fast pace. We paced really well. Gaming in India grew by leaps and bounds compared to the pace at which other countries were coming in, but that is the, uh, consumption part of it. India has surpassed US and Brazil in terms of mobile game downloads. India has 568 million online gamers. So numbers are great, but there was a big void in the system, which was this, that we did not have the proper, uh, correct roles defined. People did not know, ki, what jobs are available, but people did not know ki, apart from being a mortal or a scout or play- becoming a gamer, there are other hundred domains where you can enter the gaming industry. So I believe that we are too young for that. The industry is too young for that. India will produce the build- best of games in coming years, but it's not gonna happen at least for the next five years.

  16. 55:2058:28

    How should a 21 year old build a career in gaming?

    1. NK

      me a hard time, saying that I'm wasting time, and money, and resources gaming. What is the path to build a successful career, path of least resistance in gaming?

    2. AA

      Uh, so I'll talk about the path to becoming a gamer. Very hard truth, if you are 20 year old, I have said, said it on record, and I always say it, gaming cannot be the only thing that you are pursuing in India right now. You ought- you need to have a backup. You need to have a backup plan. If you are a bus- come from a business family, you are pursuing your studies, you need to continue doing that. Continue gaming as a passion until you are at the right place, in front of the right person, and at the right stage, where you get to show your gaming talent. When I talk about India's top gamers, professional gamers or content creators, I believe they are nothing. There could be hundreds, thousands, lakhs of more skilled gamers and better content creators sitting at home. But it's so much about luck, that you- they were at the right place at the right time. The timing matters so much. I wouldn't have been sitting here if I wouldn't had taken my, that break for a year from my academic career. Plus that, uh, the game, I started streaming on 20th July-

    3. NK

      But if you don't do it full-time, how do you compete with the international ones doing it full-time?

    4. AA

      In- uh, coming to the international stage is a very, very long story. If you are actually getting a chance to compete, that means you have made it nationally. I'm saying to make it nationally also, it's a very big luck factor, because inter... So to explain you what is-

    5. NK

      What is, what is talent? I know in cricket, talent is timing, time.

    6. AA

      Right.

    7. NK

      Maybe you have more time before you hit a ball.

    8. AA

      Right.

    9. NK

      Body, physical strength, all of that. What distinguishes one gamer from another in terms of talent?

    10. AA

      Understanding of the game, the biggest thing. I think every game which is competitive in nature, has so many strategical aspects to it, that you need to give it real time, uh, to understand it. And believe me, a person who gives lot of time... There, so there's a thing called meta. Meta is like, what is something that do- that is dominating the stra- which strategy is dominating the game right now? So how does a meta change? What is that strategy that changes? There is someone spending so much time on the game to bring out something different, that gets him a win condition. Like, you know, he starts winning games, and that's when everyone else adopts it. So I think talent is about that strategical input that you're bringing to a game. Apart from that, if you are playing a first-person shooter or shooting game, reflexes matter a lot.

    11. NM

      Uh, reflexes also.

    12. AA

      How fast do you react to situations?

    13. NK

      So I had an- another agenda today, like an ulterior motive, almost. Our audience who we speak to are upcoming entrepreneurs in India, who are trying to build a business. We try and give them information about different industries. Uh, we have a grant program where we try and give them some funding, somebody really young who wants to build something with promise. And we also try and connect them from a community standpoint, so we will put you guys in front of a bunch of really inquisitive people, who want to be in gaming and make it a career. So the first thing

  17. 58:281:04:33

    Where is Youth Spending Most time?

    1. NK

      I wanted to know is, where is young India spending time? You guys have the gaming lens. Uh, if I were to make the assumption, not assumption, I think there's data for this, people under the age of 30 in India are spending a lot more time on social media. They're spending a lot more time on gaming. They're spending less time watching TV. They're spending, strangely, less time watching sport. So the amount of time somebody really young is spending on cricket is lesser than it was 10 years ago, 15 years ago. They're spending lesser time playing physical sports or physical activities. Print media is going down, online media is going up, but not enough to totally compensate for print media going down. So if I'm a young 16-year-old boy, I have eight, 10, 12 free hours in a day, let's say eight. How much time of that eight is going where today, where was it yesterday, and where will it be at tomorrow? This is essential for anybody looking to build any kind of company in India, because we need to know where the youth are going to be spending time tomorrow. So I'll go to each one of you, and we don't have to, like, narrow our lens down to India. You could talk about America, you could talk about Southeast Asia. Uh, who would like to go first? Nitish?

    2. NM

      Yeah, no, no, sure. I can, I can go first. So I think, uh, if you go back- if I go back to my own generation, right? Uh, and if I go back to my school days, or when I was 15 or 16, or even younger, cricket was where our life would revolve around.

    3. NK

      Yeah.

    4. NM

      Right? You would play cricket all the time with your building friends. You would watch cricket. I remember in school, I would even wake up at 5:00 in the morning to watch a test match happening in South Africa or Australia before going to school, right? Your whole life revolved around this thing called cricket.

    5. NK

      Mm.

    6. NM

      I especially think the younger you are getting, and your question was below 30, right? But I have a thesis here that the younger you get, the velocity or the amount of time being spent on gaming is increasing, right? So 15, 16-year-old today is probably spending maximum time on social media, some on sports, and a decent amount of time on gaming.

    7. NK

      The stats say 40% of their time on social media-

    8. NM

      Yeah

    9. NK

      ... and maybe 30% on gaming, but the rate of-

    10. SP

      ... change in time spent is going up in social media even faster than gaming?

    11. NM

      No, but if you go even a little younger-

    12. SP

      Uh.

    13. NM

      -I'm saying from experience, I've got, I've got two young kids who are below twelve. Social media, so they're not even allowed to be on it-

    14. SP

      Mm, mm.

    15. NM

      -uh, a lot, but the rest of their time is only gaming.

    16. SP

      And what games are they playing?

    17. NM

      And so today, they've evolved. First, they used to play my games, which was Kidopia, which is very popular. [chuckles] So I learned about shameless plug.

    18. SP

      I like how you plug in- [laughing]

    19. AA

      [laughing]

    20. SP

      -listing a company.

    21. NM

      I'm trained, trained-

    22. AA

      Right.

    23. NM

      -three years trained no, now. [laughing]

    24. SP

      [laughing]

    25. NM

      But, uh, uh, now they've moved to Minecraft, right?

    26. SP

      Mm, mm.

    27. NM

      So both the kids are playing Minecraft, okay?

    28. SP

      Sitting next to each other.

    29. NM

      They wake up at six o'clock in the morning. I wake them up sharp at six in the morning, where they will leave for school at seven. The first thing they'll do is pick up their respective iPads and start Minecraft. So six to six thirty is their gaming time. There will be, there's a wake, wake-up alarm, you can say. So they'll do Minecraft. But the more important thing is, on YouTube or on the TV, they're on in YouTube and watching Minecraft videos. They're watching Minecraft streamers. Then, my daughter recently had a birthday, so I asked her: "What birthday theme do you want?" And she wanted to do a-

    30. SP

      How old is your daughter?

  18. 1:04:331:18:30

    How to target gaming crowd?

    1. SP

      company, and I want to sell... I think the gaming crowd will be three times as big as they are today in ten years. How do you start selling to them? Do you go to Discord, Twitch, streaming platforms, chat boxes?

    2. AA

      I think the best way is in-game monetization. You know, I think that if, if [chuckles] the crowd is shift- the trend is shifting towards spending more time on games, they would want to market it inside the game. I mean, like, if you look at Hero, uh, your recent partnership that you announced yesterday, now I, I'm guessing Hero will bring their bike skins within the game. And if they are targeting it for the Gen Z, the 125R model, I think they've hit the right chord because, like we see, people are not spending time on TV. If people are not watching cricket, and if they are spending time on social media and gaming, then you just split your spends into the two things. You have your ads running, and then you have things that they are spending time on integrated into it. So I believe that is the best way to go about it, but you will have more insight.

    3. SS

      Yeah, yeah. I, I have a very good example. Like, uh, my kids love to watch MrBeast, the YouTube. Crazy kids, kids are going, getting crazy. And then, I think he has built some brands. Chocolate.

    4. AA

      Yeah, yeah.

    5. SS

      Uh, Feastables, Feastables chocolate. They... My kids doesn't really remember Hershey, uh, but kids remember Feastables. So when I went to GDC, just a few weeks back, their request, just only one thing: "Buy lots of-

    6. AA

      Feastables [chuckles]

    7. SS

      - Feastables chocolate," uh-

    8. AA

      Yeah

    9. SS

      ... so that they can have it, also, also they can give out to friends.

    10. AA

      Yeah, yeah.

    11. SS

      So it's, it's also kind of like showing kind of status, like, "I, I have Feastables," which can be bought from the US, and then give it to friends. So-

    12. AA

      It's big.

    13. SS

      Uh.

    14. AA

      I paid, like, thousand bucks for a Feastables. [laughing]

    15. SS

      [laughing]

    16. AA

      Which tastes the same like Amul Chocolate. [laughing]

    17. NM

      [laughing]

    18. SS

      It's the same. It's same, but different labels and-

    19. SP

      Nikhil, I've got a very different perspective. Nikhil, I think one other way to think about opportunity for a young person is, I, I-- and certainly, I think one way to think about it is the current kind of demand side, but the other way to think about it is more on the supply side, and also in terms of new demand. And I think the one thing that cannot be ignored, in my opinion, and I believe we're living in a very unprecedented time, is essentially AI. And if you see the growth of AI today, and we were at GDC, the number of people building tools and capabilities with AI is incredible. It's moving so fast. So if I were to advise somebody younger, I would say that-

    20. JK

      ... in my opinion, I think AI is going to be as big as the internet, um, potentially bigger in terms of impact to society. And so from that lens, I think that you, you wanna be thinking about a cross strategy, meaning you wanna learn AI as a base, but then cross it with something else.

    21. NK

      Explain. What does that mean?

    22. JK

      M- for example, AI cross gaming. So you're gonna learn AI, but then you're also going to develop depth in a, a different industry or sector, so that you can take the AI capabilities and bring that to that sector. So whether it's AI cross gaming, or banking, or pharmaceuticals, or whatever, right? So then you would... I, I would recommend for younger people to find two- t-to find an area of interest, but then also, um, develop their expertise and knowledge in AI so that they can take those capabilities into that space. Um, and then I think besides that, the one other thing that we're seeing is a fundamental shift. And so for people who are watching that are interested in gaming, I think the big shift that is happening is from a development perspective. And it's something that-

    23. NK

      Before, before you go there-

    24. JK

      Yeah

    25. NK

      ... if I were to try and incorporate AI into my vocabulary as a gamer, as a young gamer, what tools should I get familiar with? What should I learn?

    26. JK

      Well, I would say, like, at, in the current state, I would probably learn all of the tools, right?

    27. NK

      For example?

    28. JK

      So whether it's ChatGPT or Claude 3 or, um, y- you know, some of the newer tools that are being developed using those. Uh, there's, there's a lot of applications in gaming in terms of, like, conversational AI and things of that nature. So there's a lot of services being developed, so becoming familiar with the services and the capabilities that are, that are being developed, but in, on top of that, to then learn AI in more depth. So what is a large language model? What, what are the kind of models that are out there today, whether it's Llama or other open source models and things of that nature? So what, what I would recommend in, for AI is act- is basically extreme depth. Learn as much as you can at a foundational, fundamental level, and then, um, and then again, that, that other industry.

    29. NK

      And if you had to name two subsets of AI that I should begin focusing on specifically for gaming, what would they be?

    30. JK

      Well, I mean, I think the biggest push right now is conversational AI, which is meaning-

  19. 1:18:301:23:20

    What are Mid core, Casual, Hyper-casual Games?

    1. NK

      They say mid-core and core is point four billion. Casual and hyper-casual is point seven billion. Can you explain what that means? Anyone? Sean?

    2. SS

      Hmm, yeah, I mean, mid-core is... Mid-core, uh, like, hardcore games include, uh, PGMI and maybe other shooter games and some of, uh, maybe sports games, simulation games, uh-

    3. NK

      So how do you-

    4. SS

      Hmm

    5. NK

      ... how do you justify this mid-core? How do you categorize mid-core, this point four billion?

    6. SS

      Mid-core games require quite, uh, like, focused attention to play-

    7. NK

      And a lot of investment?

    8. SS

      Uh, to make the game.

    9. NK

      Yeah?

    10. SS

      Yeah. Generally, yes. Uh, uh, but there is also, like, big range.

    11. NK

      Mm-hmm.

    12. SS

      But compared to typical hyper-casual or hybrid casual games, it requires more resources, that's for sure.

    13. NK

      You guys wanna comment?

    14. JK

      ... um, my only understanding of the Indian market is that it does seem that it's highly skewed to shooters. It does seem like shooters are making the majority of the money in India. A lot of the-

    15. NK

      They fall in mid-core, in that bucket?

    16. JK

      Mid-core, yeah. Yeah, um, and, and then it seems like the rest of the money is being made from, like, Ludo, as well as, like, cricket and things like that.

    17. NK

      And actually, it's a surprising number for me that mid-core and core market is so big, because hyper-casual is understandable-

    18. AA

      Not so big, .4 billion.

    19. NK

      But-

    20. AA

      400 million for India.

    21. NK

      400 million for India is still... I feel that it's pretty big, that, you know, it's-

    22. SS

      Most of it he takes, so [laughing]

    23. NK

      Yeah. [laughing]

    24. AA

      Yeah, yeah.

    25. SS

      Often as a major- [laughing]

    26. NK

      What's your market share for BGMI?

    27. SS

      BGMI, I would say-

    28. AA

      [chuckles]

    29. SS

      -5, 10% ish.

    30. NK

      That's all?

  20. 1:23:201:30:10

    Monetising Game through In App Purchase vs Pay to Play

    1. NK

      the three steps that we would put out from the course from-

    2. JK

      I would ignore hyper-casual.

    3. NK

      Okay.

    4. JK

      I would not look at it at all.

    5. NK

      So say a young guy has done the NVIDIA free course, the Michigan University free course. He's on Roblox, he has learnt how to create a game. Now, when I start building the game, should I plan to monetize my game via in-app purchases versus pay to play?

    6. JK

      Uh, so it depends on the game, right? So I would say if you're making more of a mid-core to hardcore game, it's generally a heavier IAPCU, and-

    7. NK

      What is IAPCU?

    8. JK

      IAP is just in-app purchase.

    9. NK

      Right.

    10. JK

      Right, so not advertising-based. And then the more casual to hyper-casual it is, the more advertising you would integrate into the game. But I think to, to the point on, like, if you were learning AI and trying to figure out how to apply it, you could apply it to making a game. You could apply it to figuring out a completely new kind of game to make using AI, for example, like, where the A... Like Dungeons and Dragons, where the AI is suddenly the dungeon master. Now, it can do all the campaigns for you, right? There, there's gonna be new capabilities and new games that are enabled because of AI. And the third area of opportunity would be looking at AI and trying to pick a specific segment in the game development process, that you can help reduce the cost of or automate through AI.

    11. NK

      Explain.

    12. JK

      So, for example, like, in game development, there's a lot of different teams that do different things, right? So there's engineering, there's art, uh, there's, um, product management, but if you could use AI to provide a better tool or to automate one of the workflows there. Uh, like, so for example, right now, coders can use AI tools to help write code for them.

    13. NK

      Like Copilot?

    14. JK

      Yes. Um, also, AI is being used to generate manuals. Um, product managers can use AI to do data analysis by just dumping in spreadsheets and saying, "You know, visualize some stuff for me."... um, and so there's a lot of different things that AI can be applied to, and so then it would just be figuring out, okay, what is a big problem that I can apply AI against, right?

    15. NK

      Can you give me, like, a low-hanging fruit that you think is an opportunity today?

    16. JK

      Well, I mean, I can give you specific examples of what people are doing right now, right?

    17. NK

      Mm-hmm.

    18. JK

      So the, the big thing right now, there's two companies, uh, Inworld and Convey, that have been funded for conversational AI. Meaning, right now, NPCs in games, the non-player characters, so like i- in, like in MMO, you can go to a shop, and then there's a shopkeeper that talks to you. Well, the dialogue that happens often with- wi- whether it's an in-story, um, character or with a shopkeeper that has a very limited amount of dialogue, is w- through, like, a dialogue tree. And so you can use these behavior trees to, like, code what is said and not said, or you could use a large language model and, uh, give the background behind a character. And the large language model, understanding the context of the game and that character that they're supposed to personify, can then just naturally respond to people in real time. So that's, like, one application. Uh, there's other applications where there's... There- there's a company that's trying to automate the art process, right? So, like, um, where you, uh, like, think of a, think of a character or a building, you create the model for it, you put it in the game, and things like that. There are some companies that are just trying to make it so that you do sketches, and then it just automatically goes into the game and completes the whole workflow, right? So there's a lot of different areas that you can potentially apply AI to, and again, this is why it ha- it's like the cross something. So I wanna learn product management in gaming super well, and then try to figure out areas to attack, or I wanna learn art super well and figure out areas to attack. That's the way I would be thinking about it.

    19. NK

      Animesh, after listening to this, where do you think the opportunity is for someone young?

    20. AA

      I still feel, obviously, this is a very big opportunity. It's futuristic from all I've read, all I've seen. But I believe that if someone wants to build a, start building a game tomorrow, and actually go out in the market in the next, uh, three, four years, uh, that data where you mentioned that, you know, forty percent of time is going to social media, I think that is very key to India sticking to mobile gaming and my generation, people, the younger generation, sitting, uh, sticking to mobile phones. So I think soc- even if I look at my gaming journey and how I got into games, uh, after a break of- break from gaming for a good seven, eight years, I think after class eight, I haven't played too much games until I got into college and had some free time and I was away from home. So it all started with Facebook, and then I started playing maybe a Zynga game inside Facebook, and then on Facebook, I got maybe a recommendation of a Supercell game, which was Boom Beach. And then I went into Boom Beach, but the reason why I started playing, uh, s- continued to play in Boom Beach was there's a big social element, uh, attached to that game where I could chat with different people, make a clan, we could strategize, although it was within the game. However, what happened next is that I took that entire set of audience, we exchanged our numbers within the game, or we went to a Discord server, but then we were always socially connected. We were chatting, we were conversational. If I also look at... So, and that's been the trend in India, at least, which I can say very confidently, that people love playing games, which has an element where they can connect, connect with existing friends or meet new people.

    21. NK

      So you're saying not so much mid-core games, but more casual with mobile first?

    22. AA

      Casual, mobile first, and ha- needs to have a social, uh-

    23. JK

      Social

    24. AA

      ... social meeting element to it, where people-

    25. NK

      And how easy or hard is it to build that?

    26. AA

      Uh, I think it's difficult, not easy, to hit the right chords with Indian audience especially, and with the culture also. It's, uh, like, you know, I believe that there are a lot of nuances that they need to be careful about when you bring the social element of being connected online, and it, uh, I think there's going to be a lot of scrutiny, a lot of tapings that if- when they go to build that game. So not so-

    27. NK

      What is a taping?

    28. AA

      Sorry?

    29. NK

      What is a taping?

    30. AA

      I meant that, you know, there's going to be a lot of problems when they try to, uh, have two random people connect online, because I believe a lot of games are facing this trouble even today, in res- with respect to bullying happening, or happening online or cases that we have had, because of people not knowing each other, but connecting, uh, within games. So I believe that those are the key things that need to be sorted, and because Indian gaming development market is still evolving, so these are a few things that they won't be able to solve when they are building in India for India.

  21. 1:30:101:38:40

    What kinds of games succeed in India?

    1. AA

      key factor, and that is where I believe that Sean can answer why BGMI is so successful. Like, what are those key aspects?

    2. JK

      Hmm, yeah, my understanding, I mean, people- different people might have different opinion, I think, about, uh, BGMI or, like, similar games.

    3. NK

      Mm.

    4. JK

      I think it has very good... Largely speaking, there are two elements, uh, for the success, I believe. Maybe you guys can add. So one thing is social aspects, definitely. Like, it is most fun when you are playing with the other squad members, other three members as a team, uh, which you can keep talking, uh, through the voice chat over the, like, thirty-minute or forty-minute session, uh, which give a good reason for playing another session, another session, maybe tomorrow or next week, next weekend, which that is a one factor. And second factor is unpredictability. Um, it, it is mostly like the similar, uh, elements in many multiplayer games, but I think the battle royale genre itself, it, it has large, open, not really fully open, but large map, like, uh, eight by eight, uh, eight kilometer by eight kilometer. So there are a lot of elements of unpredictability and, uh, less repeatability. So every gameplay feels different.

    5. SS

      ... uh, you cannot really make it if it is a story-based game, right? If, if you play 10 hours, 20 hours, then it's g- it's finished.

    6. JK

      Yeah, I've got a slightly-

    7. SS

      Uh

    8. JK

      ... different perspective. I'd love to hear-

    9. SS

      Yes, yeah

    10. JK

      ... your take on, on this, Sean. I don't, I don't know if I've ever talked to you-

    11. SS

      Mm

    12. JK

      ... you about this before-

    13. SS

      Mm

    14. JK

      ... but I believe that games are actually a manifestation of a latent human desire. So I think that people generally have, in their psychology, a need for something.

    15. SS

      Mm.

    16. JK

      And so, and I believe that games allow people to manifest those desires in some way.

    17. SS

      Mm.

    18. JK

      So-

    19. NK

      Which psychological desire, though?

    20. JK

      So, so let me, let me give you a few examples. So the, the 35-year-old soccer mom in the US-

    21. SS

      Mm

    22. JK

      ... who's driving her kids to school all day-

    23. SS

      Mm

    24. JK

      ... going home, washing the dishes, doing the laundry, but doesn't feel like there's much progress happening in her life. But then when she plays Candy Crush Saga, she makes progress. She can see development.

    25. SS

      Mm.

    26. JK

      She can see all these bright lights and, and positive reinforcement. Um, and I also think that for some guys, um, you know, it's like there's a, there's a h- latent human desire for war-

    27. SS

      Mm

    28. JK

      ... to show that I'm special.

    29. SS

      Yeah.

    30. JK

      And battle royale in particular, and I agree with you, right? And I, uh, in, in terms of, like, the variability, right? And there's, uh, there's been studies... I don't know if you guys are familiar with a Skinner box, but-

  22. 1:38:401:41:40

    Is the gaming industry failing?

    1. NK

      that seemed to permeate every domain is, games saw this crazy spike in COVID, but right now the industry is completely screwed. People are getting fired in most large companies, from Microsoft to Sony. Games are getting dropped, and it seems like a fairly tumultuous time for the industry today. How, how far is that true?

    2. JK

      I, I actually don't think it's true. I, I don't know if you wanna... What, so, like, yes, because of COVID, there was a huge spike, but if you look at the overall trajectory, at least on the mobile side, the, the growth, uh, like, if you smooth out COVID, then there was an overinvestment because of COVID, and everyone was extrapolating linearly, and a lot of additional people were hired, and things, things like that. And now we're kind of correcting on the downside, but, I mean, that's-

    3. AA

      That's-

    4. JK

      ... a typical business cycle, right? [chuckles]

    5. NM

      That, that, that is happening in every industry, right?

    6. NK

      I know Nitish can't say anything about this 'cause he's publicly listed now. [laughing]

    7. AA

      No, no, he, he-

    8. NM

      Actually, actually, actually-

    9. NK

      At least honestly [chuckles]

    10. NM

      ... I actually answer this question every quarter, so [chuckles]

    11. NK

      Yeah. Yeah.

    12. JK

      [chuckles]

    13. NK

      But tell me-

    14. AA

      But actually this happened with India as well.

    15. NK

      But tell me this, the money as a gamer, that you made two years ago-

    16. AA

      Yeah

    17. NK

      ... has it gone down today?

    18. AA

      Of course, it has. That's what I'm saying. But it's a correction, it's best for the industry. If this correction wouldn't have happened today... So a year earlier, around 2020, everyone was saying there's a bubble that's ready to burst in India first. But luckily, it was not a bubble burst, it was just a slight correction after the all the global, uh, crisis that hit in. And it's a correction, a correction for the good. Because now, if I look at my side of the industry, esports team o- owners, orgs, people entering the industry with the mindset of making quick money, you cannot make quick money anymore. When... So if you look at my company, when people were over-investing into their business, when their PNLs were in red, deep red, uh, I was spending the least. And today, when the econo- uh, the market is bad, you know, uh, bad, in a bad shape, where there's not enough money flowing in, there's no streaming platform money, there is no direct money from the brands, everyone has tightened their grip, I'm spending the most, and I've been able to sustain and grow. So I'm growing at a point... So I think it all comes from the understanding of how people perceived about, uh, perceived about Indian gaming when they entered the market. "..." What did they want to make? Quick buck because of the COVID ride, or they wanted to build something for the next 10, 15, 20 years? Like, if they had some inspiration taken from somewhere in, from a team in America or a team in Europe, if a gamer entered the YouTube space to build something for the next 15 years, or someone was looking for an overnight success, because, uh, there were a lot of users logging into YouTube to watch gaming. So I think that changed everything, and the correction is for the best.

    19. NK

      One thing I didn't ask you is your personal journey. Where do you make the most money from? Is it your content? Is it the people you manage?

    20. AA

      Uh, I make the most money from people I manage, the talent management business.

  23. 1:41:401:53:06

    What’s working for Real Money Gaming?

    1. NK

      Okay, when I look at establishing market size in India, the numbers state that gamers were 400 million in '21, in '23 they are 560 million, going up every year. This doesn't sound reasonable to me. Like, India is a country where 2% of our population pays tax, right?

    2. NM

      [chuckles]

    3. NK

      Like, 25, 30 million people, tops. How are there 560 million gamers in India?

    4. AA

      I think this is RMG and skill-based combined, and I'm not sure, because they would have more data. But I know-

    5. NK

      RMG, real money gaming?

    6. AA

      Yeah. I think it's combined, this data, because-

    7. NK

      Mm

    8. AA

      ... we are talking about 55 crore gamers, I guess, 568 million. Impossible, but...

    9. JK

      Well, I think everybody's a gamer, right? And I- one of the things that we haven't talked about is how, because of some of the stuff that happened between the US and China, going back to that topic, a lot of production is shifting to India, right? There's gonna be a Tesla factory in India. There's all sorts of stuff moving to India, which should then enable a bigger middle class in India, which should then enable higher disposable income, which should then enable a lot of people in India to, who, who maybe don't even identify as gamers, to then spend in games, because they actually are gamers.

    10. NK

      So what do you think... Okay, remove real money gaming. How many people in India are pa- playing games on a PlayStation or a computer, versus how many people are playing on a mobile phone, and how many people are doing real money gaming, if you had to break that down?

    11. JK

      It's all mobile, right?

    12. AA

      I think-

    13. NM

      So it's all mobile.

    14. AA

      Yeah, runs on mobile gaming.

    15. NM

      It's on 90, 95-

    16. JK

      Console- [chuckles]

    17. NM

      97, 95.

    18. AA

      Console would be the least.

    19. NK

      95% what?

    20. NM

      Mobile.

    21. AA

      Yeah, yeah.

    22. NK

      Mobile games?

    23. AA

      Yeah.

    24. JK

      Yeah.

    25. NK

      And BGMI being the largest?

    26. AA

      Mobile games?

    27. NM

      Yes, could be. Yeah. [chuckles]

    28. AA

      Could be, but there could be a casual game like-

    29. NM

      Ludo

    30. AA

      ... Ludo taking space. So-

  24. 1:53:061:57:15

    Games which will be relevant in 5 years?

    1. NK

      I want each of you guys to come up with one thing. What is it that will be relevant five years from now? Major I guess. You wanna go first?

    2. AA

      I think that person needs to realize that attention span has already declined. It's gonna decline further. So whatever they are making, it needs to move at a very fast speed for the user. And-

    3. NK

      So you both are in contradiction there, because Joseph thinks casual and super casual, which might require lesser attention span, is declining.

    4. JK

      Well, hyper-casual is declining. I would say casual is not necessarily declining-

    5. NK

      Mm

    6. JK

      ... but hyper-casual, in terms of these very casual games with a bunch of ads-

    7. NK

      Yeah

    8. JK

      ... for reasons.

    9. NK

      In my mind, I think Snake is hyper-casual. [laughing]

    10. JK

      [laughing] Right. So think Snake, but you're, you- they load a bunch of ads on top of it.

    11. NK

      Right.

    12. JK

      Yeah, so that stuff is starting to go away.

    13. NK

      Right. So what do you, what do you mean by, uh, your time-

    14. AA

      Like-

    15. NK

      ... focused on the game going down? How much time?

    16. AA

      I think it's not about the time, it's about the next event that's gonna happen when I'm playing the game. So I think if, if I, for example, if I'm meeting an NPC, a non-playing character, uh, in the game, and the, it progresses my storyline. Earlier, when I've played games like Batman, et cetera, we used to have long chats, long dialogues, that they would just... The story used to be really beautiful. I don't think people are gonna be ready for that in the next five years. The first event, the next event, needs the, the rate at which events happen in the game or events occur in the game needs to be faster. Because I think swipe up generation is gonna take up the world, and it's just gonna be swipe, swipe, swipe. So we need to have events that happen faster. Attention span, games that are fast-paced, very fast-paced. I think that's the reason maybe Battle Royal or FPS games would live longer, because it al- it always involves action. Like, you know, even if they, even if you're standing at a position, you are still, you still are doing something which will help the next event occur. But when you're playing story mode games or normal casual games-

    17. NK

      Right

    18. AA

      ... you cannot just be moving slowly and wait for something to happen.

    19. NK

      Give me an example of the kind of game which will work in five years and one which won't.

    20. AA

      I think, uh, s- there's a game called Among Us. It should still work in five years. And even it-

    21. NK

      And that works in five years because? Something is happening.

    22. AA

      Because something is happening really fast.

    23. NK

      Mm.

    24. AA

      I believe that we cannot have those slow story mode games that we used to play.

    25. NK

      Same thing we established why watching movies and sport is not working anymore, because you're not interacting with the-

    26. AA

      Right

    27. NK

      ... interface in a manner.

    28. AA

      Right.

    29. NK

      You're watching, and it takes a long period of time.

    30. AA

      Long period. Also, I think it could be a major reason why TikTok, and Reels, and Shorts are doing really well.

  25. 1:57:152:06:25

    Building Game on Virtual Reality vs Augmented Reality

    1. NM

      of gaming itself is changing.

    2. AA

      Mm.

    3. NM

      We already spoke a lot about AI, so I won't repeat that. But also, for example, I'm personally of the opinion that, uh, virtual reality will become far more tangible in the years to come, right?

    4. AA

      Mm.

    5. NM

      And I've been playing with the Apple Vision Pro and the Quest Pro, and I think now the experience... We've been looking at it for a decade, I think. The company we've been looking at VR for a decade. It was never there. I think the experience has got there, and I think once it transcends a little bit more-

    6. NK

      Mm

    7. NM

      ... maybe two, three years down, now you have three big players, Sony, Meta-

    8. NK

      Mm

    9. NM

      ... and now Apple, in that frame. I think you will go from potentially playing a game to being in the game, which can be transformative. I know that a lot of people are still very pessimistic, because I think-

    10. NK

      Mm

    11. NM

      ... they're burnt for very long-

    12. NK

      Mm

    13. NM

      ... on VR and stuff like that. But at least I believe that's the future of gaming.

    14. NK

      How does somebody build the proficiency required to cater to games on VR and AR?

    15. NM

      I mean, it's the same tools that you're using largely, uh, in the game-

    16. NK

      Is it, is it, like, a completely different thing-

    17. NM

      The gaming, gaming engines

    18. NK

      ... building a game for VR?

    19. JK

      You can use some of the same engines.

    20. AA

      Yeah, the engines, engines, engines are similar.

    21. NK

      Mm. Sean?

    22. SS

      Mm, I mean, Nitish mentioned about AR.

    23. NK

      Mm-hmm.

    24. SS

      Uh, I mean, VR. So I would, uh... I feel that AR might be closer-

    25. NK

      Mm-hmm

    26. SS

      ... than VR. I mean, I also bought, like, different version of, uh, Meta Quest-

    27. NK

      Mm

    28. SS

      ... uh, which I used maybe for two, three hours, uh, like maybe one week or two weeks, [chuckles] and then I, I gave up.

    29. NK

      Why?

    30. SS

      Because, uh, like, it doesn't feel very comfortable to play long hours, and that uncomfortableness doesn't, uh, sort of, uh, allow me to re-engage. But I think AR, for example, like Pokémon Go, which blend, uh, the reality- I mean, the realistic, the physical space with your smartphone, actually give a lot of different experience, which traditional game didn't offer. I think that can be actually invented in a lot different ways if you, uh, if as a game designer or a game producer, if you can, you know, really become innovative and experimental. So that, that is my sort of... yeah.

  26. 2:06:252:15:42

    What kinds of games succeed in India? Continued

    1. AA

      Joseph to answer about it. Why is that only BGMI and Free Fire were able to do so big? CODM failed. A lot of other games came, games came to India-

    2. SS

      Mm

    3. AA

      ... tried for two, three months, and failed.

    4. SS

      Mm.

    5. AA

      And why is it only BGMI and Free Fire on mobile games? The reason why I'm asking this, because I don't have an answer for this, except for the fact that I praise you guys a lot, that the publisher took keen interest in the country. You guys did, set up the esports ecosystem and everything else. This argon would want to know.

    6. SS

      I think Joseph might be the best person to answer this question from the developer perspective. I'm not-

    7. NK

      Sure

    8. SS

      ... myself, I'm not a developer.

    9. JK

      Mm.

    10. SS

      Uh, but let me just start, uh, as an appetizer, he will serve main dish. [laughing]

    11. NK

      [laughing]

    12. JK

      [laughing]

    13. SS

      So, um, from my point of view, um, this size of a success, and I believe the, the Battle Royale game, uh, has opened up India gaming industry into the different direction, uh, compared to, you know, what, uh, has existed before- had existed before that. It actually happens not very often, and it doesn't really happen with a lot of intention. It happens in a very, maybe luckily or in a very, um, coincidentally. Uh, I think it could happen because of definitely, like, 4G, you know, penetration was there.

    14. JK

      Mm.

    15. SS

      And then there was no other genre or game which has that sort of reach-

    16. JK

      Mm

    17. SS

      ... uh, before Battle Royale. And also Battle Royale game, not on just mobile, in console and PC, it has opened up shooter game into different, different sort of, I mean, expanded, uh, the appeal. So that actually coincident- coincide in that time period, and also [chuckles] after two years, COVID happened-

    18. JK

      Mm

    19. SS

      ... which also amplified that, uh, that sort of, uh, trends. Um, so I, I wanted to emphasize in a slightly different manner for this because-... I feel that if India wants to become a powerhouse in gaming, especially game development perspective, I think young people in India should, uh, try many games and try to make their own games. I haven't seen many game developers who become very successful in the first, uh, title. I think even 19-year-old boy on the Roblox, he might have made, uh, five, ten different games, and then maybe it's eleventh game or, you know, fifteenth games. So I think you should not, uh, try to become perfect to start something. You should try something original on your own, even if you feel not ready.

    20. AA

      So I have a question for you.

    21. SS

      Yeah.

    22. AA

      You launched BGMI in India, you did RTV, you have done Bullet Echo two days ago.

    23. SS

      Mm-hmm. Mm.

    24. AA

      The spends that you, you are doing towards popularizing the game or making the esports for that particular title popular-

    25. SS

      Yeah

    26. AA

      ... will it be even, like, what percentage would you allot to RTV or Bullet Echo compared to BGMI?

    27. NK

      Explain RTV, Bullet Echo.

    28. AA

      Road to Valor. It's a game that Krafton launched.

    29. SS

      It's a strategy...

    30. AA

      Yeah, and it took off really well, and even I was playing it, and then interest fell off.

  27. 2:15:422:25:50

    What are 5 Skill needed to make a game?

    1. NK

      to build a career in gaming. Each one of you can tell me one. What do we start with? You mentioned art earlier.

    2. JK

      Yeah.

    3. NK

      So-

    4. JK

      Oh, you mean the disciplines?

    5. NK

      Yeah.

    6. JK

      So there's probably four main disciplines. There's art, uh, engineering or-

    7. NM

      Programming

    8. JK

      ... development. Um, third is, uh, product management or production, and fourth-

    9. NK

      Game design

    10. JK

      ... is design.

    11. NM

      Design, yeah.

    12. NK

      And fifth is, if I can go with the fifth-

    13. JK

      Yeah

    14. NK

      ... is, I think, which is very important, is also your data analytics.

    15. NM

      Data analytics.

    16. JK

      For sure, yeah.

    17. NM

      Being able to understand data-

    18. JK

      Yeah

    19. NM

      ... and, uh, react to data, uh, is very important.

    20. NK

      Okay, so what does somebody need to build a career in art in the gaming world?

    21. NM

      Hmm.

    22. JK

      I mean, get the, the necessary skills. Also, to... There's, there's a big difference between 2D and 3D art.

    23. NK

      Mm-hmm.

    24. JK

      Uh, there's a difference between doing, like, like, concept art versus, like, production art. There's, there's a lot, lot of nuance there within art.

    25. NK

      So give me... Okay, let's say there's 3D art, there's 2D art.

    26. JK

      Yeah. And then, um, in within that, there's also, like, are you focused on characters, or are you focused on environment?

    27. NK

      Okay.

    28. JK

      Um-

    29. NK

      And how does somebody learn how to make 2D art, 3D art, character, or environment?

    30. JK

      Usually there's, there's schools for that.

  28. 2:25:502:30:30

    Why is Gaming Design difficult in India?

    1. JK

      is the weakest area in India.

    2. NK

      Yeah.

    3. JK

      So finding a good designer, I don't even know where you go to learn that here.

    4. NK

      Why is that?

    5. JK

      Um...

    6. NM

      Let's see.

    7. JK

      I don't know.

    8. NM

      Yeah, no, no, it's because traditionally in India, animation art has always been an industry, right? Even job work for just animation, forget gaming. Similarly, coding across industries has always been there.

    9. NK

      Mm-hmm.

    10. NM

      But design specifically for a game, which requires how do you make a game that is engaging, right? How do you get the user in that flow state? I think that thinking, it comes naturally when you are really exposed to it over a very long period of time.

    11. NK

      So if I am a designer-

    12. NM

      Yeah

    13. NK

      ... a game designer-

    14. NM

      Yeah

    15. NK

      ... I will pick when to shoot, when the real characters come in, when the static characters go out, stuff like that?

    16. NM

      ... Yeah, the gameplay structure.

    17. NK

      Right.

    18. NM

      Is the gameplay.

    19. NK

      And then there's not design as much as figuring the flow?

    20. NM

      It's complex.

    21. JK

      And it, yeah, it's, it's complicated, 'cause there, there's actually like... I, I would probably characterize game design in two parts. One is gameplay, right? Which is like, for, for any kind of- the, the way you typically think about a game. You know, for Snake, what do you do? What are the actions? What is the kind of specific things happening? And then the second part of design is systems design. Um, you mentioned meta, right? And so the, the meta or systems part is like the progression, compulsion part, where you might have a crafting system, you might be building a house. It's not the main gameplay. You might play the game, earn some stuff, and then go craft something somewhere else, right? But these two are generally separate, and generally, like, someone great at gameplay design, or in terms of the combat, feel of the guns, things like that, is often different from the person who is designing the systems.

    22. NK

      And then-

    23. SS

      I would, I would say the game design requires, like, creativity most among all other disciplines, and then it can be generally taught, uh, through some kind of apprenticeship, but it also require kind of natural born or educated creativity. So which, if you don't have that, uh, culture of bringing up those talents, then it might not come out easily. So-

    24. JK

      I, I actually think In- Indians could be great at design. They just need the proper educational resources.

    25. SS

      Yeah, yeah. The bridging that sort of, uh, the creativity in their culture and, and in their brain, and make it... transforming it into the more professional or practical level. That actually, it's difficult to happen, actually, uh, but-

    26. NK

      And where can a Indian learn that, a twenty-year-old?

    27. JK

      They, they can start by designing for Roblox, [chuckles] for example, right?

    28. SS

      Yeah.

    29. JK

      On the UGC platforms. Um, but I, I guess one of the drawbacks for India is because, like, most of the people I know d- building for Roblox, they don't do it on their phone, they do it on a PC, and because there aren't a lot of homes with PCs, that may be one of the, the things holding India back, um-

    30. NK

      Why don't they do it on their phone?

  29. 2:30:302:32:50

    How to use Data Analytics in Gaming

    1. NK

      What does he do?

    2. NM

      It's all about, uh, looking at the underlying data that is being generated by your game. Users-

    3. NK

      For example, what are the data points?

    4. NM

      Retention is one of the biggest ones. For example, uh, if 100 people played your day on the first day, when they downloaded the game, how many came back the next day? Now, once you know that forty came back the next day, which is a good retention, generally, you lost sixty. Then you need to get into your game data and see what are the drop-off points. Where am I losing these users or these players, right? Are they launching the game and dropping off from the main menu of the game without playing anything? Are they going into a certain level? Are they getting stuck there and then dropping off? So there's a lot of in-depth data that you need to get into to understand how you can improve-

    5. NK

      Mm-hmm

    6. NM

      ... the engagement of your game, right? So, so I think, uh, no game can, unless it's just a hit by itself, by-

    7. NK

      And how does somebody learn that, inculcate that skill?

    8. NM

      I think it's, um-

    9. NK

      Is it college? Is it-

    10. NM

      Yeah, and, you know, of course, it's, uh... You need to have very strong grip on numbers.

    11. NK

      How do you get that?

    12. NM

      I'm assuming, uh-

    13. NK

      Arts, maths

    14. NM

      ... you're strong in maths, et cetera.

    15. NK

      Khan Academy. [laughing]

    16. SS

      There is-

    17. NM

      There's also an a- a- aptitude to data and numbers, right?

    18. NK

      Khan Academy teach you some maths.

    19. NM

      Yeah, and it's-

    20. JK

      Yeah, it's good

    21. NM

      ... aptitude to, basic aptitude and interest in data and numbers.

    22. NK

      Where do you hire your data analytics guy?

    23. NM

      I think, uh, we've hired, and at least for us, many of them are from some of these good business schools.

    24. NK

      Business schools?

    25. NM

      Yeah.

    26. NK

      And how much do you pay these people, typically?

    27. JK

      Uh, we just have our product managers do it, so we don't have a dedicated data analyst.

    28. NM

      Yeah. I mean, we, for at least at a corporate team where we have a few people looking at data of a lot of our, uh, uh, s- studios, maybe 20, 30 lakhs a year.

    29. NK

      It's a lot.

    30. JK

      That's entry level?

  30. 2:32:502:37:15

    Advice from Animesh to start gaming

    1. AA

      just give a few advices to how to be a gamer, because there's no rule of thumb how can you be-

    2. NK

      Yeah

    3. AA

      -a gamer. Uh, first, I would say, in India, first thing, backup. It needs to be mentioned that until you have reached that spot, it's always your backup thing that you are chasing. It's a passion project. To become a gamer yourself is also a passion project that you are working on yourself.

    4. NK

      When do you transition from passion to full-time?

    5. AA

      Uh, I would say your first contract where you're getting paid at least 35K a month-

    6. NK

      Rupees.

    7. AA

      Rupees, is where you- I can say that you are, it's your profession here on.

    8. NK

      You're talking about gamer or content creator?

    9. AA

      Gamer.

    10. NK

      Gamer.

    11. AA

      Content creator, I don't believe should ever chase money or contracts. Build on your own. There is no rule of thumb. Even I cannot give any pieces of advice, because it's so many factors, how good the person is, how creative they are, how fast they go viral, what clicks, what not. But to a gamer, so starts there. Second is your game type, you know, what sort of games you played. It's not always necessary to chase the har- uh, hurdle, be- herd, which is like going for battle royale games or a shooting game. Very fine example, Tirth Mehta, who was also a part of my panel, won an Asian Games medal way back in 2017, Hearthstone. So that is another way. So you can always try to step out of your, of the normal thing and find a different game. Third would be knowing the, knowing... So if you're in India, you want to ensure that the publisher of that game is taking, uh, enough interest in India to build around that game. For example, there's a game called Dota 2, per se. It does not have an active India, publisher interest in India. However, it's a very, very big game outside, as big as the- there's an event called The International, which, whose prize pool go beyond twenty, thirty million dollar for the main event. But if the publisher is not interested in it, then I would suggest don't opt for a game, because then it would be very difficult for you to get into events or represent India at an, uh, international stage. Because you might be clubbed with the Oceanic region or entire South Asia region or the Sea region, which is difficult. Fourth would be if you're going for a team game, I would say, it first- so everyone asks me how to build a team. It's a very normal question if you're playing a team game. I think you do- you cannot just go out and, uh, find other professional players who would want to build a team with you. You just start casually, you get a few gamers, get to know people online, and it's a process. It could fin- the process could be finished in two months, you might not find a team in the next five years. There is no rule of thumb, again. It's just how social you are, how well you are aligned, how well you can talk to people. It's like, you know, those elements come- your characteristic and your personality comes into play when you're finding a team. Skill though, comes at a later stage. Fourth would be, uh, once you are contracted, that's when the real hustle start, if you are ever contracted. But I believe right now in India, Krafton, with this grind that Krafton is doing, they have recognized 256 Tier 1 and Tier 2. Tier 1 means top teams of India. There is no- it's a very subjective thing. Again, there is no benchmark of what a Tier 1 team is. Then there are Tier 2 teams who are trying to move into bigger events and, you know, qualify. So Krafton has right now identified 256 teams. That means there are 256 good odd teams, which means 1,250 odd players are not, if not in a contract, they are doing something in gaming, and they might have treat it as a profession. But I would say there are another thousand. So the number of teams are growing. There are so many teams coming up in Tier 2 cities, a businessman, a shop owner trying to build a team of his own, maybe because his son insisted. So those are the things happening. So, the point is, people need to be aware about, a gamer needs to be aware of what's going on around him. Don't just look at Thug or Immortal and try to be them directly. It was not easy for everyone, for anyone. And then I would say, when you get contracted, that's when you start doing your research. You have to just follow the correct way to move up the ladder. Don't get complacent at where you are. That's what happens. Even in my team, you know, I have had, I have, guess, in last six years, contacted 80 players who have moved on to now different teams. Some have called it, uh, hang their boots. But I think, you know, I always want my players to keep moving on, you know, at a better stage. Even if not better, but at a parallel stage. But I think it's a- a gamer needs to keep moving places. Don't get stuck, especially in India. Don't feel-

    12. NK

      I'd love to come hang out with you guys once.

    13. AA

      Yeah, you need to.

    14. NK

      Yeah. Just for fun, right?

    15. AA

      Just for fun.

    16. NK

      Yeah, I think we covered, like, as much as we could.

    17. NM

      Yeah.

    18. NK

      Uh, the last bit

  31. 2:37:152:42:10

    WTFund

    1. NK

      of every episode, what we do, is something for the community, in this case, gaming. So I ask each of you guys if you'd like to allocate money, time, something like that, and then we'll put out a open poll where we will filter and select maybe 20 people who show great potential in gaming. Like what you mentioned earlier-

    2. AA

      Yeah

    3. NK

      ... taking them to all the gaming companies in Bangalore, for example.

    4. AA

      Yeah.

    5. NK

      That would be great. Internships would be great. Grants, small amounts of money to give them to pursue any of these paths at different stages would be great. So, uh, Nitish, you wanna start off? You wanna, like, allocate or money or time or anything like that to help the gaming industry?

    6. NM

      Absolutely. I mean, as India's only listed gaming company-

    7. NK

      Yeah

    8. NM

      ... it's our-

    9. NK

      Worth 5,000 crores.

    10. NM

      It, uh, [laughing]

    11. AA

      60 to 250.

    12. NK

      Yeah. [laughing]

    13. AA

      60 to 15. [laughing]

    14. NM

      That's the least we can do-

    15. NK

      Yeah

    16. NM

      ... and we are already doing a lot of that.

    17. NK

      Yeah.

    18. NM

      But, uh, yeah, very happy to allocate-

    19. NK

      Do you wanna allocate, say, a amount, and then we'll figure out?

    20. NM

      One crore, to start with, but we can double down on that.

    21. NK

      Done. Joseph, would you?

    22. JK

      I think I've already committed to doing that tour-

    23. NK

      Yeah

    24. JK

      ... of some kind.

    25. NK

      Yeah.

    26. JK

      So I'll, I'll do that, and certainly, I think, not at this point until we're profitable, but once we're profitable, we absolutely-

    27. NK

      Yeah

    28. JK

      ... intend on investing back into the community.

    29. NK

      But you would be okay with, say, the 20 that we pick-

    30. JK

      Yeah

Episode duration: 2:42:10

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