Snap's VP of Product Jack Brody: The Future of AR; Snap Glasses; Evan Spiegel's Product Mind | E1006

Snap's VP of Product Jack Brody: The Future of AR; Snap Glasses; Evan Spiegel's Product Mind | E1006

The Twenty Minute VCApr 26, 20231h 2m

Jack Brody (guest), Harry Stebbings (host)

Jack Brody’s unconventional path into product design and joining SnapEvan Spiegel’s product mindset and Snap’s culture of questioning conventionProduct development as an adaptation of the scientific methodChange management, user backlash, and long-term product convictionCreativity, diversity, and psychological safety in product teamsHiring, performance management, and organizational design for productGlobal product strategy, Android rewrite, and future of AR and Spectacles

In this episode of The Twenty Minute VC, featuring Jack Brody and Harry Stebbings, Snap's VP of Product Jack Brody: The Future of AR; Snap Glasses; Evan Spiegel's Product Mind | E1006 explores snap’s Jack Brody on AR, Product Science, and Designing for Humanity Jack Brody, VP of Product at Snap, traces his path from generalist student to product design leader and details how Snap builds products through a highly iterative, science-like design process grounded in problem definition. He explains Evan Spiegel’s product philosophy, Snap’s culture of questioning convention, and how they balance intuition with data, prototypes, and long-running experiments. Brody dives into hiring, performance management, and psychological safety as foundations for repeatable innovation, as well as Snap’s global strategy and lessons from features like Stories, Snap Map, and games. He closes by outlining Snap’s vision for augmented reality, the future of Spectacles, and why AI and AR will increasingly push technology into the background of everyday life.

Snap’s Jack Brody on AR, Product Science, and Designing for Humanity

Jack Brody, VP of Product at Snap, traces his path from generalist student to product design leader and details how Snap builds products through a highly iterative, science-like design process grounded in problem definition. He explains Evan Spiegel’s product philosophy, Snap’s culture of questioning convention, and how they balance intuition with data, prototypes, and long-running experiments. Brody dives into hiring, performance management, and psychological safety as foundations for repeatable innovation, as well as Snap’s global strategy and lessons from features like Stories, Snap Map, and games. He closes by outlining Snap’s vision for augmented reality, the future of Spectacles, and why AI and AR will increasingly push technology into the background of everyday life.

Key Takeaways

Treat product development like a scientific process anchored in problems, not features.

Brody frames design thinking as a variant of the scientific method: observe a problem, form a hypothesis (solution), prototype, test with users, and iterate—focusing far more energy on understanding and defining the problem than on prematurely polishing solutions.

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Question conventions aggressively, but de‑risk by validating fast with the right fidelity prototype.

Snap encourages challenging every product norm, then uses low‑fidelity mocks, design-tool prototypes, internal dogfooding, and selective market tests to quickly determine whether a convention is worth breaking before investing in full production builds.

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Expect users to hate meaningful change initially; rely on conviction plus longitudinal data.

Because users generally dislike change, Snap relies on prolonged internal use, long-running A/B tests, and a clear sense of strategic conviction to distinguish between ‘good pain’ (like Stories or Snap Map adoption curves) and changes that are simply bad bets.

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Build a creative culture by pairing diversity of thought with strong psychological safety.

Brody defines creativity as combining distinct ideas into something new and argues you only get that with diverse backgrounds and lived experiences—unlocked by leaders modeling vulnerability, publicly rewarding dissent, and normalizing “stupid ideas.”

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Prioritize product bets using impact, cost, probability of success, and long-term fit.

Snap uses a simple but disciplined framework: evaluate potential impact, execution cost (including opportunity cost and technical risk), the likelihood of success, and gut feel about strategic importance—focusing on high‑impact, low‑cost, high‑conviction bets.

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Treat hiring as a problem-definition exercise and fix mis-hires quickly and humanely.

Before writing a JD, Brody advises deeply understanding what organizational problem you’re solving and considering internal changes first; when a hire isn’t a fit, decisive action—paired with candid, caring feedback—prevents them from becoming an anchor on the team and often leads them to a better role elsewhere.

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Use today’s phone-based AR to prepare for a glasses-first future where tech recedes.

Snap views the camera as a communication and utility tool rather than just capture; AR lenses started playful but are trending toward utility, and Brody believes AR will ultimately reach its full potential in glasses that overlay information while letting the device itself fade into the background.

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Notable Quotes

If you're doing things the way they've always been done, especially as the underdog, you're always going to be playing catch‑up.

Jack Brody

Product is really like an adaptation of the scientific method that's used to solve a problem by creating something new.

Jack Brody

Do you want your customers to hate the products you ship every time you do something drastically different, or do you want the company to die? We always choose the former.

Jack Brody

The idea we pursue is only as good as the number of ideas we've had to choose from.

Jack Brody

Ultimately augmented reality will find its true essence through glasses.

Jack Brody

Questions Answered in This Episode

How can a smaller startup practically implement Snap’s ‘question everything’ culture without creating chaos or paralysis?

Jack Brody, VP of Product at Snap, traces his path from generalist student to product design leader and details how Snap builds products through a highly iterative, science-like design process grounded in problem definition. ...

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What specific indicators does Snap look for in long-running experiments to decide when user resistance is just habit versus a real product flaw?

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How would Brody adapt his problem-first, scientific-method approach to non-consumer or highly regulated industries?

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What organizational or ethical guardrails should companies put in place as AR and AI become more embedded in everyday life via glasses?

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In markets already dominated by local messaging apps, what concrete product wedges could Snap use to unlock adoption without simply cloning incumbents?

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Transcript Preview

Jack Brody

What we try to focus on are universal things, things that no matter where you are in the world, this is something that is going to be valuable. (instrumental music)

Harry Stebbings

Jack, I am so excited for this. I know it is your first podcast. Welcome to the show, my friend.

Jack Brody

Thank you. I'm very excited to be here.

Harry Stebbings

I wanna start with your entry into the world of design. How did you make your way into the world of design first, Jack?

Jack Brody

Yeah, well, I'll take you way back for this one because it really is kind of a- a life story more than anything. Finding myself and finding design, I think, kind of went hand-in-hand. But, you know, if I go back to just really, you know, like elementary school, middle school, high school and just kind of my academic experience, I found that, you know, I was always kind of okay at a lot of things, right? I- I could- I could do fine in every subject, but I never felt like I truly excelled in one subject over others. And I actually had this, like, this envy for those that did, you know, the- the- the kids that were extremely good at math or brilliant writers or, you know, loved science, whatever it was. It just, I was envious of it because it seemed like their- their path was charted for them. They knew what they wanted to do, they knew what they were great at, you know, they- they could go major in that thing in college, they could go do that thing for the rest of their career. And I just felt like, "Uh, you know, I kind of like a lot of these things. I'm okay at many of them, but I don't have one thing that I'm just great at." And so when I went to college, you know, I- I- I actually didn't really know what I was gonna major in and I stumbled upon product design, and I took this introductory class in product design and I very quickly realized that the exciting thing about design was that it was so interdisciplinary. What makes you a good designer is being able to kind of dip your toes into a lot of different areas and then bring them together and synthesize them into- into something different, something new. And so I kind of went through this journey and, you know, the thing that I had seen as a weakness for, you know, basically my entire time through- through school, I started to see as a strength, and that was super empowering for me and, you know, it just made me fall in love with design. And, you know, I- I waffled on that a little bit, you know, I ended up getting a master's in mechanical engineering because I felt like design was too broad and I needed some technical depth, but that was really what- what, you know, that was the final nail on the coffin because I quickly realized I was a shitty engineer, but I was a pretty good designer. And so why try to be something I'm not?

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