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Aakash GuptaAakash Gupta

Designing With AI With Designers of Figma & Codex

Ed Bayes (Design Staff at OpenAI, leads design on Codex) and Gui Seiz (Director of Product Design for AI at Figma) break down the new design workflow where code and canvas work together seamlessly. Includes a live demo of the Codex-to-Figma MCP integration, behind-the-scenes of how these teams actually ship, and a step-by-step roadmap to adopt this workflow at any company. Full Writeup: https://www.news.aakashg.com/p/ed-bayes-gui-seiz-podcast Transcript: https://www.aakashg.com/bayes-seiz-podcast/ --- Timestamps: 0:00 - Intro 1:33 - Code vs canvas debate 6:00 - When to use which 10:06 - Live demo begins 13:01 - Figma MCP deep dive 16:43 - Ads 18:10 - Lossiness and fidelity limits 23:59 - Behind the scenes 27:52 - Designers in staging 30:53 - Ads 33:13 - Roadmap for traditional teams 39:15 - AI as your tutor 43:29 - Roles blurring not disappearing 45:39 - Total football explained 52:30 - Outro --- 🏆 Thanks to our sponsors: 1. Bolt: Ship AI-powered products 10x faster - https://bolt.new/solutions/product-manager?utm_source=Promoted&utm_medium=email&utm_campaign=aakash-product-growth 2. Amplitude: The market-leader in product analytics - https://amplitude.com/session-replay?utm_campaign=session-replay-launch-2025&utm_source=linkedin&utm_medium=organic-social&utm_content=productgrowthpodcast 3. Pendo: The #1 software experience management platform - http://www.pendo.io/aakash 4. NayaOne: Airgapped cloud-agnostic sandbox - https://nayaone.com/aakash/ 5. Product Faculty: Get $550 off their #1 AI PM Certification with my link - https://maven.com/product-faculty/ai-product-management-certification?promoCode=AAKASH550C7 --- Key Takeaways: 1. Code vs canvas is a false dichotomy - The best designers use both fluidly. Canvas for exploration, collaboration, and pixel-perfect craftsmanship. Code for interactions, responsive testing, and the last mile of polish. The question is what you are trying to learn, not which tool to commit to. 2. High fidelity is no longer expensive - The entire linear design process existed because building something interactive required engineering resources. That constraint is gone. A functional wireframe takes the same time as a paper sketch. 3. The Codex-Figma MCP makes handoff lossless - Import screens from a running React app into Figma with exact pixel values. Border radius, padding, shadows, all one to one. It is not a screenshot. It is a responsive, editable design artifact. 4. The reverse direction works seamlessly - Make changes in Figma, paste a component link into Codex, and it updates your code automatically. No redline spec, no handoff document. 5. Ed spends 70-80% of his time coding and still calls himself a designer - The medium changed but the mandate did not. Designers are still the voice of the user, still upholding craft. The tools expanded, the role stayed. 6. Figma designers are shipping PRs to production - Teams that six months ago were AI curious are now banging down the door. Monetization designers who never wrote code are building technically complex prototypes. 7. "Prototypes, not PRDs" is the emerging norm - PMs at OpenAI bring working prototypes to design reviews. They ship PRs to stress-test ideas before handing off to engineering. 8. You do not need permission to start - Someone from OpenAI's GTM team built an iOS app with zero experience. Download Codex and build something for yourself tonight. 9. Curiosity is the defining skill for this era - Not code proficiency, not design talent. The AI is an infinitely patient tutor. Ask questions. Build understanding alongside output. 10. Total football is the mental model - Every player can play every position. Roles still have natural spikes. But the tool constraints that enforced rigid boundaries are dissolving. --- 👨‍💻 Where to find Ed Bayes: LinkedIn - https://www.linkedin.com/in/edbayes/ OpenAI - https://openai.com X - https://x.com/edbayes 👨‍💻 Where to find Gui Seiz: LinkedIn - https://www.linkedin.com/in/guiseiz/ Figma - https://figma.com X - https://x.com/guiseiz 👨‍💻 Where to find Aakash: Twitter: https://www.x.com/aakashg0 LinkedIn: https://www.linkedin.com/in/aakashgupta/ Newsletter: https://www.news.aakashg.com #codex #figma --- 🧠 About Product Growth: The world's largest podcast focused solely on product + growth, with over 200K+ listeners. 🔔 Subscribe and turn on notifications to get more videos like this.

Aakash GuptahostGui SeizguestEd Bayesguest
Apr 9, 202653mWatch on YouTube ↗

At a glance

WHAT IT’S REALLY ABOUT

How Figma and Codex enable fluid AI-driven design workflows

  1. The guests argue “code vs canvas” is a false dichotomy and that modern teams should fluidly move between exploratory canvas work and high-fidelity coded prototypes based on the job to be done.
  2. Ed demonstrates a bidirectional workflow where Codex snapshots UI states into Figma for pixel-perfect iteration, then uses a Figma component link to push changes back into code.
  3. They explain current fidelity limits (e.g., shaders, complex transitions) and how reliability improves with better models, better component naming, and alignment between design tokens and code tokens.
  4. Both describe a rapid cultural shift inside OpenAI and Figma: more designers (and even non-design roles) are prototyping, working in staging, and shipping small PRs to production.
  5. They predict roles will blur in tooling and execution, but not disappear in purpose—design, engineering, and PM remain distinct lenses while becoming more “total football” cross-functional in practice.

IDEAS WORTH REMEMBERING

5 ideas

Choose code or canvas based on the problem stage, not ideology.

Use canvas for lateral exploration, collaboration, and storytelling artifacts; use code when you need real interactions, responsiveness, and production-adjacent truth. Expect to weave between both rather than follow a linear handoff.

Start higher-fidelity earlier because AI lowers the cost of “real.”

Historically teams started low-fi because high fidelity was expensive; now “low-fi” can be a functional wireframe in Codex that gets teams aligned faster and surfaces real constraints earlier.

Bidirectional interoperability reduces throwaway prototypes and handoff churn.

Ed’s workflow shows generating Figma frames from coded UI states for pixel-level refinement, then sending changes back into the codebase using a Figma link—turning design iteration into shippable work rather than documentation.

Fidelity gaps are real, but narrowing; use annotations and token alignment to mitigate.

Certain web-specific effects (shaders, advanced transitions) won’t fully translate to a static canvas, but teams can encode intent via annotations and improve consistency by mapping design tokens to CSS/code tokens.

Tool reliability depends heavily on “hygiene,” just like onboarding a human teammate.

Well-named components, clean libraries, and consistent token systems make agents far more effective, reducing misinference and rework. Treat the agent like a colleague who needs clear structure to perform.

WORDS WORTH SAVING

5 quotes

If developers have been accelerated, say, like 10X... designers have maybe been accelerated like 1.5 or 2X, so design can become the bottleneck.

Ed Bayes

Finally we don't really have to choose... navigating seamlessly between both [code and canvas].

Gui Seiz

It's like a really fun time to be a designer because your imagination really is the only upper limit.

Ed Bayes

You're able to do stuff... and you have to think about, like, 'Okay, this is cool that I can, but then what should I?'

Gui Seiz

Curiosity is gonna be the defining skill of people that succeed in this new era.

Gui Seiz

Code vs canvas as a false dichotomyExploration vs convergence workflowsCodex desktop app and real-code prototypingFigma MCP and “Use Figma” capabilitiesBidirectional handoff: code → Figma → codeLossiness, fidelity limits, and annotationsRole blurring and “total football” teams

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