How I AIVibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland
Episode Details
EPISODE INFO
- Released
- May 5, 2025
- Duration
- 31m
- Channel
- How I AI
- Watch on YouTube
- ▶ Open ↗
EPISODE DESCRIPTION
Cody De Arkland is the senior director of developer experience at Sentry, leading a team that empowers developers to build and ship software with greater safety and efficiency. Watch him speed-run the creation of a 3D multiplayer flight simulator—from scratch—in just 15 minutes, demonstrating the power (and creativity) that vibe coding enables. *What you’ll learn:*
- How to approach building complex applications with AI by starting broad and iterating on specific features
- The process of using multiple AI coding assistants simultaneously to build different components
- Techniques for learning new technologies and frameworks through AI-assisted exploration
- How to troubleshoot and fix issues when AI implementations don’t work as expected
- The parallels between building fun projects and enterprise software with AI assistance
- Strategies for keeping AI tools focused when they go off track or add unwanted features
- The incredible velocity and productivity gains possible with modern AI coding tools
- How anyone can now build sophisticated applications with minimal prior experience
*Brought to you by:* Enterpret—Customer superintelligence platform for product and CX teams: http://enterpret.com/howIAI WorkOS—Make your app enterprise-ready today with WorkOS: https://workos.com?utm_source=lennys_howiai&utm_medium=podcast&utm_campaign=q22025 *Where to find Cody De Arkland:* Website: https://codyde.io/ LinkedIn: https://www.linkedin.com/in/codydearkland/ X: https://x.com/Codydearkland GitHub: https://github.com/codyde *Where to find Claire Vo:* ChatPRD: https://www.chatprd.ai/ Website: https://clairevo.com/ LinkedIn: https://www.linkedin.com/in/clairevo/ X: https://x.com/clairevo *In this episode, we cover:* (00:00) Introduction to Cody (02:45) AI tools he’s using (04:38) How Cody vibe coded a multiplayer game: Spaceflight (09:37) Demo: Starting a new flight simulator project from scratch *(12:22) "Tip: Keep your initial coding input general and broad"* (13:49) How to learn about libraries and technologies for projects (17:06) First run of the new flight simulator game (19:26) Using multiple AI coding assistants simultaneously *(19:31) "Tip: Use multiple AI coding assistants simultaneously to build different components"* (20:43) Unexpected features and visual improvements (21:26) Testing the multiplayer functionality (22:31) Reflecting on the development process and iteration (26:47) Lightning round and final thoughts *Tools referenced:*
- Cursor: https://www.cursor.com/
- Windsurf: https://windsurf.com/
- Claude: https://claude.ai/new
- Bolt: https://bolt.new/
- React: https://react.dev/
- v0: https://v0.dev/
*Other references:*
- Sentry: https://sentry.io/
- MCP: https://www.anthropic.com/news/model-context-protocol
- Spaceflight: http://spaceflight.gg/
- Three.js: https://threejs.org/
- Socket.io: https://socket.io/
_Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email jordan@penname.co._
SPEAKERS
Cody De Arkland
guestClaire Vo
host
EPISODE SUMMARY
In this episode of How I AI, featuring Cody De Arkland and Claire Vo, Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland explores vibe coding a 3D multiplayer flight game using AI tools fast Cody walks through how he starts with a blank Vite/React project and uses Claude Code (plus tools like Cursor/Windsurf) as “junior developers” to scaffold a Three.js flight simulator from a short prompt.
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