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How Do You Redesign Civilisation? | Jordan Hall

Jordan Hall is the Co Founder of Neurohacker Collective, the Co Founder of DivX and a writer. What is the game that our civilisation has been playing for the last era? And where has that brought us to? Today we take a birds' eye view of society and civilisation as a whole as we work out whether we can play a better game than this. Extra Stuff: Follow Jordan on Medium - https://medium.com/@jordangreenhall/ Jordan's Company Neurohacker Collective - https://neurohacker.com A Glitch In The Matrix Documentary - https://youtu.be/zQCTeGKHsVc - Listen to all episodes online. Search "Modern Wisdom" on any Podcast App or click here: iTunes: https://itunes.apple.com/gb/podcast/modern-wisdom/id1347973549 Spotify: https://open.spotify.com/show/0XrOqvxlqQI6bmdYHuIVnr?si=iUpczE97SJqe1kNdYBipnw Stitcher: https://www.stitcher.com/podcast/modern-wisdom - I want to hear from you!! Get in touch in the comments below or head to... Twitter: https://www.twitter.com/chriswillx Instagram: https://www.instagram.com/chriswillx Email: modernwisdompodcast@gmail.com

Chris WilliamsonhostJordan Hallguest
Mar 7, 201946mWatch on YouTube ↗

CHAPTERS

  1. 0:00 – 1:21

    Name update, HD webcam banter, and what Jordan’s been up to

    Chris and Jordan clear up Jordan Hall vs. Greenhall, then riff on Chris’s new HD setup. Jordan tees up his long-term project: understanding the deep structure of “Game A” and why it appears to be reaching its end-state.

    • Jordan clarifies his name change history and current name
    • Chris explains the new HD webcam and the tradeoffs of higher fidelity
    • Jordan frames 20 years of inquiry into the underlying “game” of civilization
    • Initial claim: Game A is nearing a terminal phase and can’t keep rebooting
  2. 1:21 – 4:36

    Following crises down to first principles: why Game A is ending

    Jordan explains how pulling on threads like the 2008 financial crisis leads to a deeper diagnosis: agricultural civilization’s core operating logic. He argues that Game A has built-in dynamics that repeatedly destabilize and that today’s context makes rebooting increasingly unlikely.

    • Method: trace surface events (finance, politics) to deeper systemic causes
    • Game A roughly spans agricultural civilization to modern institutional society
    • Game A can reform/reboot, but only up to a “meta terminus”
    • Key question: can we step outside the game rather than patch it?
  3. 4:36 – 6:26

    A compact definition of Game A: society via formal institutions

    Pressed to summarize, Jordan defines Game A as humans living together “peaceably” through formal institutional mediation. This anchors the rest of the conversation: the central issue is how institutions coordinate behavior—and why that coordination now fails under modern conditions.

    • Game A = “society” as institutional mediation of human relationships
    • Formal structures include law, money, governance, bureaucracy
    • Compression is helpful: clarifies what is being critiqued
    • Sets up the move to: why this institutional game becomes existentially dangerous
  4. 6:26 – 8:21

    The inevitability claim: rivalrous (win/lose) logic at the core

    Jordan argues Game A is fundamentally rivalrous: conflicts resolve in win/lose terms, with violence as the final arbiter. Even when long periods of cooperation emerge, rivalrous incentives eventually reassert themselves and unravel the peace.

    • Game A’s “fundamental code” is rivalrous competition
    • Violence is the checksum/last move when rivalry escalates
    • Long peace is historically contingent and tends to decay over time
    • People increasingly feel the pull toward ‘make sure the other side doesn’t win’
  5. 8:21 – 11:18

    World War II to nuclear weapons: the first true civilizational endgame

    Using WWII and the advent of nuclear weapons, Jordan illustrates how technological progress makes the ‘last move’ catastrophic. Once humanity can end civilization outright, Game A’s traditional reset mechanism (rebuilding after war) becomes far less viable.

    • WWII showed rivalry’s destructive endpoint; nukes changed the stakes
    • Shift from survivable catastrophe to species-level risk
    • Cold War stability reduced to a small number of leaders not pushing a button
    • Psychological aftereffects: nuclear dread shaped generations and culture
  6. 11:18 – 16:29

    From nuclear proliferation to generalized destructive capacity

    Jordan broadens the issue beyond nukes: as technology spreads, catastrophic capability becomes more distributed. Parallel to this, civilization becomes more interdependent and fragile, so smaller disruptions can cascade into systemic failure.

    • Nuclear proliferation increases the number of catastrophic actors
    • Abstracted risk: any widely deployable destructive power can end civilization
    • Rising fragility via complex infrastructure (grids, water, computation)
    • Cyber and bio tools (e.g., CRISPR) lower the barrier to catastrophic harm
  7. 16:29 – 19:52

    Multipolar rivalry accelerates innovation in ‘ways to kill everybody’

    Jordan connects distributed destructive power with geopolitics: multipolar competition forces escalating innovation cycles. The arms race becomes an innovation race, ensuring ever-more powerful tools are developed and diffused—while the underlying win/lose logic remains unchanged.

    • Stability often relied on one/two dominant ‘grownups’ controlling violence
    • Declining hegemony increases multipolar strategic competition
    • Innovation conflict: each side must respond to the other’s advances
    • Escalation dynamic pushes the curve of destructive capability upward
  8. 19:52 – 21:48

    Game B begins with ownership: humility, responsibility, and dropping ‘false responsibility’

    Jordan pivots to solutions: the first move is collective recognition that we’re playing Game A. He emphasizes personal responsibility over performative activism, arguing that Game B starts by changing how we make sense of problems rather than reacting with Game A tools.

    • Step zero: ‘recognize you have a problem’—collectively and personally
    • 2016-era politics as an opportunity to see denial mechanisms
    • Critique: activism as ‘false responsibility’ (overestimating agency)
    • Core move: stop using Game A sense-making and toolkits by default
  9. 21:48 – 23:40

    Memetic dynamics and the ‘arms-folded’ minority that shifts the crowd

    Jordan explains why switching games is socially hard: humans are highly mimetic and cue off each other’s signals. Change can begin when a coherent minority signals a different orientation strongly enough to give others permission and a model for ‘right action.’

    • Humans copy perceived norms; social proof drives coordination
    • Metaphor: one person refusing to salute; a few more collapses the rally’s spell
    • A coherent counter-signal enables broader shifts in behavior
    • Transition to Game B depends on enough people modeling a new stance
  10. 23:40 – 25:21

    Tribalism vs. Game A: formal structures as the accelerator

    Chris questions whether Game A is simply human nature; Jordan distinguishes pre-agricultural tribal life from institutional society. Game A arises when formal abstractions (law, money, bureaucracy) amplify coordination power—and lock it into rivalrous dynamics.

    • Game A is not identical to ‘tribal nature’; it’s a structural invention
    • Formal institutions enable large-scale coordination and abstraction
    • These structures amplify collective intelligence and competitive capacity
    • Once actuated by formal structure, rivalry becomes systemically entrenched
  11. 25:21 – 29:50

    Dominance vs. prestige: the evolutionary ‘good news’ about humans

    Jordan argues humans have an additional social operating mode beyond dominance hierarchy: prestige-based learning. This capability—learning by mutual attention, trust, and imitation—made humans uniquely able to accumulate culture and coordinate without constant violence.

    • Dominance hierarchy: threat/aversion dynamics inhibit learning (no eye contact)
    • Prestige dynamic: enables learning from others and cultural transmission
    • This shift happened long ago; we don’t need a new biological evolution
    • Human uniqueness = rapid compression and sharing of hard-won knowledge
  12. 29:50 – 32:15

    The ‘Japanese puzzle’ of human evolution: multiple innovations snapping together

    Building on prestige, Jordan lists interacting evolutionary innovations that had to co-emerge for modern humanity: grandmothering, fatherhood investment, anticipation of needs, stable bonds, and expanded communication capacity. Together they enabled cumulative culture and deeper cooperation.

    • Human emergence required many mutually enabling adaptations
    • Examples: grandmothers, paternal investment, anticipating future needs
    • Stable relationships created a substrate for richer communication
    • Cumulative culture emerges when these pieces ‘slide and snap’ into place
  13. 32:15 – 37:36

    Game A as prestige enslaved to dominance—and the WWII ‘button’ era

    Jordan reframes Game A as the harnessing of prestige/learning in service of dominance competition. He uses WWII and the post-1950 period to illustrate a new regime: leaders seek to maintain dominance while outsourcing innovation to prestige producers (scientists/engineers).

    • Humans used learning to dominate environments, then other humans
    • Civilization: prestige capacity constrained to serve dominance objectives
    • WWII revealed ‘geeks’ and innovation could beat massed soldiers
    • Post-1950 dynamic: staying ‘in charge of the button’ while others build better buttons
  14. 37:36 – 46:43

    A four-step program to Game B: humility → sovereignty → right relationship → coherence

    Jordan offers a practical, personal-to-collective pathway: deep humility and surrender; reclaiming sovereignty (responsibility for better choices); cultivating right relationship (starting with loved ones and extending outward); and finally coherence—collective sovereignty that can scale carefully.

    • Step 1: extraordinary humility; enter liminal ‘not knowing’
    • Step 2: reclaim sovereignty; commit to improving choice-making
    • Step 3: right relationship with people, nature, money, time; discover vocation
    • Step 4: coherence as a real ‘third entity’ in relationships; scale slowly to avoid Game A reversion

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