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The Future Of Virtual Reality | Dr Sarah Jones | Modern Wisdom Podcast 110

Dr Sarah Jones is an immersive storyteller using AR, VR and 360. For the last 50 years or so, storytelling hasn't massively changed its form, but with the advent of increasingly portable devices, the platforms we use are all changing. How will Virtual Reality enable us to tell stories in a new way? Should we be worried about the control that these technologies could have over us? Are sci-fi predictions about holographic humans realistic? - Extra Stuff: Follow Dr Jones on Twitter - https://twitter.com/VirtualSarahJ Check out everything I recommend from books to products and help support the podcast at no extra cost to you by shopping through this link - https://www.amazon.co.uk/shop/modernwisdom - Listen to all episodes online. Search "Modern Wisdom" on any Podcast App or click here: iTunes: https://apple.co/2MNqIgw Spotify: https://spoti.fi/2LSimPn Stitcher: https://www.stitcher.com/podcast/modern-wisdom - Get in touch in the comments below or head to... Instagram: https://www.instagram.com/chriswillx Twitter: https://www.twitter.com/chriswillx Email: modernwisdompodcast@gmail.com

Chris WilliamsonhostDr Sarah Jonesguest
Oct 10, 20191h 3mWatch on YouTube ↗

EVERY SPOKEN WORD

  1. 0:0015:00

    (wind blowing) I am joined…

    1. CW

      (wind blowing) I am joined by Dr. Sarah Jones, and before the podcast we've been nerding out on all of the different gadgets and stuff that we've got floating around our house, so that is going to be the continuation of today's episode. Sarah, welcome to the show.

    2. SJ

      Thank you very much for having me.

    3. CW

      It's a pleasure to have you on. You have the world's first PhD in immersive storytelling.

    4. SJ

      Correct.

    5. CW

      What's that? What, what-

    6. SJ

      (laughs) Uh, uh-

    7. CW

      ... what does that mean?

    8. SJ

      ... I'm, I'm sure I won't be the, the, the... I won't be the only one for very long. I'm sure there'll be lots more coming up right behind me, um, with regard to immersive storytelling, and I usually say it's immersive story living, um, as a way to kind of define it a little bit more. But basically, what I do is grab any tech that I can and break it to find a new way of having a story. Um, so story living is all around that kind of immersive experience, um, where it's completely rooted in the experience, in the experiential, so therefore you can't really have a told story. It's not really a directed narrative, um, so you gotta break it apart, and then you live it in whatever way you want, therefore it's story living. Um, so yeah, I, I did my PhD, I got my PhD in story living, um, the first one, um, but yeah, it's pretty good.

    9. CW

      That's fun. So, what are some of the examples of, of the, the kind of technologies that you work with?

    10. SJ

      Um, I've always experimented with, with whatever I can get my hands on, really. So my background was in television journalism, so I was a reporter for, like, 10 years, um, traveled all the way around the world telling stories, and I always wanted to just get closer to those stories. Um, I wanted to find a way of really taking the audience and putting them in the heart of it. So I was right at the start of the mobile phone movement, um, of mobile phone filmmaking, um, and shooting and editing everything on your phones, um, and I found that that could get you closer, um, but it still wasn't close enough 'cause whenever you're watching anything, there's this barrier, and that barrier's the screen, and it's always in the way. Um, and then when I did my first kind of VR experience, I was like, "Ha ha, this is it. Now I can take you, the audience, and I can plonk you in the center of the story, and you're there, and you experience it then yourself." Um, so from all kinds of things, from normal film to, um, AR to VR to 360 film, which is obviously the easiest way to experiment, um, but at the moment, I'm, I'm really fascinated with holograms and what you can do with those. Um, and I haven't made anything decent.

    11. CW

      (laughs)

    12. SJ

      Um, but I will. Um, so we... it's just a case of experimenting and breaking and trying to find how these technologies suit different mediums.

    13. CW

      That's interesting. So, uh, is your... are you coming at this from a tech coding side, or are you coming at this from more of a grand perspective, what can it do, um, what's its sort of capabilities side?

    14. SJ

      I think the latter-

    15. CW

      Yeah.

    16. SJ

      ... um, and certainly more of that kind of artistic side.

    17. CW

      Mm-hmm.

    18. SJ

      Um, I tried to learn how to code probably about five, six years ago. I thought, "Okay, I really need to do this. You know, clearly I'm missing that skill." So I started learning, and then I thought, "You know what? There's people that are brilliant at this. I don't need to kill myself trying to do it. I-"

    19. CW

      Yeah.

    20. SJ

      "... just need to find those people-"

    21. CW

      Especially if it's not in your-

    22. SJ

      "... and work with them."

    23. CW

      ... s- s- especially if it's not in your wheelhouse. Like, there's-

    24. SJ

      No.

    25. CW

      ... s- s- some guys-

    26. SJ

      E- e- exactly.

    27. CW

      ... yeah, some guys who f- who eat that stuff for breakfast, but would find-

    28. SJ

      Yeah.

    29. CW

      ... would find the storytelling that you do, like, just crawling through glass, so you might as well.

    30. SJ

      Absolutely.

  2. 15:0030:00

    Mm-hmm. …

    1. CW

      some of the videos I was watching looked lower quality.

    2. SJ

      Mm-hmm.

    3. CW

      But apparently that was more to do with the, the way that it needs to communicate it to your eyes. Is that right?

    4. SJ

      Yeah. It, it can be. So, um, different, um, headsets, and it'll all be whether you downloaded them or whether you're streaming them and however you're doing it. Um, I always, um, get questions around, you know, "I, I want to make something in 360." "I want a 360 camera." "Which one shall I buy?" Um, and there, there's one camera that I use all the time, um, as a basic entry level kind of prosumer camera. Um, which is the Insta360 ONE X. Um, Insta360 make a great range of cameras, um, really, really great company. Um, and theirs, it now says, the ONE X, is 5.7K. So you think, "Brilliant, this is really good. Like this is gonna be great in a headset."

    5. CW

      Mm-hmm.

    6. SJ

      But those 5.7K pixels are being, you know, if you're watching something flat, it's in front of you in that resolution. We now have to put all of those resolution, th- those pixels all the way around us. So it's the 360-degree image that's made up of all of those pixels.

    7. CW

      Mm-hmm.

    8. SJ

      So it's never gonna be as good as watching uh, a ultra HD television, flat, massive screen, all that kind of thing.

    9. CW

      Yeah.

    10. SJ

      It's just not. Um, but it is getting better. Um-

    11. CW

      I was gonna say, where's the tech at now?

    12. SJ

      I mean-

    13. CW

      Where, what's it progressing to? 'Cause I think, I think the stats when I had a Go were that if you downloaded something, weren't streaming it, uh, had it on optimal resolution, all this sort of stuff, it could get to about 720p. Is that right?

    14. SJ

      Um, no, I think you can go up to 1080 on, on, on the Quest. And it isn't bad.

    15. CW

      Not bad.

    16. SJ

      Like it's, it's good.

    17. CW

      We just got so spoiled with 4K and Samsung-

    18. SJ

      I know.

    19. CW

      ... Super AMOLED, Super Dark Sharp Display.

    20. SJ

      A- absolutely.

    21. CW

      And all that stuff.

    22. SJ

      Yeah. I mean, I would say that after, after a couple of minutes in it, you get used to it.

    23. CW

      Mm-hmm.

    24. SJ

      Your eyes adjust to it. Um, and then it all becomes normal. Um, so I, I lived in VR for 48 hours a couple of years ago.

    25. CW

      No way. (laughs)

    26. SJ

      Um, one, one of those, you know, crazy things you decide on a day out you're gonna do.

    27. CW

      How would you go to the bathrooms?

    28. SJ

      Um, I had a five-minute comfort break every hour.

    29. CW

      Okay, cool.

    30. SJ

      Yeah.

  3. 30:0045:00

    Yeah. …

    1. SJ

      Yeah.

    2. CW

      ... down just trying to start up on charge. That was weird.

    3. SJ

      Yeah.

    4. CW

      Um-

    5. SJ

      (laughs)

    6. CW

      ... again, I s- I saw the note anyway, so, um.

    7. SJ

      (laughs)

    8. CW

      But, uh, um, yeah, and looking at these file sizes, we need better storage, we need to be able to make sure that that's-

    9. SJ

      Yeah.

    10. CW

      ... that, that, that's able to happen and, and stuff like that. So yeah, it's weird how all of these, you were talking earlier on about how everyone needs to play a role.

    11. SJ

      Yeah.

    12. CW

      Uh, and that's-

    13. SJ

      And, uh, I mean now with like 5G and all that kind of stuff, that's gonna make things really, like that will help, that, that will make things better. Um, and it is getting easier. Um, I mean, I, I remember when, uh-... when I first started filming things, um, having to try and stitch it all together manually. So, so I would film on rig- Oh, sorry, I've just dropped you there.

    14. CW

      Yeah.

    15. SJ

      Um, I, I'd film on, um, rigs of loads of GoPros, and then I would have to put it through, um, software to stitch each of those images together to create one spherical image.

    16. CW

      Oh, my God.

    17. SJ

      Um, and now, it's mostly done the- there's lots of programs you can put things through, and it does it all for you. Um, I still try and manually stitch, 'cause it took me so long to learn how to do it flawlessly. Um, but the, the algorithms are great, you know? It just happens. Um, but those are those kinds of things that through a group working within this space, it's getting easier. Um, I did a, I worked with Google on, um, a couple of different experiences, and they gave me one of their, their Google, um, Odyssey cameras. This Jump, I was one of their Jump creators. And it was basically a 16 GoPro rig.

    18. CW

      Okay.

    19. SJ

      It was huge.

    20. CW

      All right, yeah, yeah, yeah.

    21. SJ

      It was massive. Um, the, the power bank that it ran off was like this massive kind of-

    22. CW

      You got this big backpack on, yeah.

    23. SJ

      ... like huge thing. Um, yeah, well, it, it, you couldn't even carry it. I couldn't carry it. Um, you know, it was not mobile filmmaking whatsoever. Um, but, but it was great. Um, and with all of that, you, they, they developed a software that you just plugged it all in, and it went up to the cloud, and they stitched it and then they told you when it was ready. Um, the file sizes meant that it took bet- anywhere between five and seven days to stitch- (laughs)

    24. CW

      Oh, my God.

    25. SJ

      ... these cameras together.

    26. CW

      Wow.

    27. SJ

      And you're just like, "This is how big it was."

    28. CW

      Yeah.

    29. SJ

      I've had things like rendering for about 16 hours at a time.

    30. CW

      Oh, my God, yeah.

  4. 45:001:00:00

    Yeah. …

    1. CW

      That's how highly we discriminate, uh-

    2. SJ

      Yeah.

    3. CW

      ... our- our sight over other of the senses.

    4. SJ

      Yeah.

    5. CW

      Um, and there was a... Someone will be able to tell me what this is. There was a YouTube video that I watched not long ago where it was trying to show people how, um, uncomfortable they felt when they realized they were, uh, under surveillance. And this person went in and sat down straight in front of a couple at a restaurant and just had the camera like that and just didn't say anything. And people started freaking out, started just-

    6. SJ

      Yeah.

    7. CW

      ... losing their shit. Or he'd sit down next to someone who was reading the paper at a park bench and just put the camera in their face. And-

    8. SJ

      Yeah.

    9. CW

      ... the- the difference is that it was a camera across the street, it's a camera in the corner of the shop, it's a camera whatever, whatever.

    10. SJ

      Mm-hmm.

    11. CW

      Um, but there's something very, very invasive, there's s- uh, that's k- creepy and visceral and just weird-

    12. SJ

      Yeah.

    13. CW

      ... about knowing that someone's watching in a way that knowing that someone's listening isn't-

    14. SJ

      Yeah.

    15. CW

      ... and even in the way that knowing that someone's watching statically isn't as well-

    16. SJ

      Yeah.

    17. CW

      ... I think. Um, uh, uh, y- yeah, there's some big hurdles for that sort of technology to overcome yet.

    18. SJ

      Yeah. Yeah, and I think, I mean, we- we give our- ourselves away so freely, um, online constantly, but there is still that, that we're just a little bit uneasy with. Um, and I think that goes back to that problem of, you know, accessibility with VR, that it still is too close, it's intrusive, it's on our head, and it's not comfortable.

    19. CW

      Mm-hmm.

    20. SJ

      So you have all of that kind of playing out constantly. Um, but yeah, I mean, I- I do think the- the lighter the technology gets, the easier it gets to use. Um, I used to have, like, a clip-on VR lens that would be clipped onto my phone so I could watch VR content, um, through, um, like a- a clip-on double lens (laughs) -

    21. CW

      Okay.

    22. SJ

      ... which was really weird.

    23. CW

      So you're putting your eyes, putting your phone up to your face like that?

    24. SJ

      Yeah, so- so you'd have your phone there and the- these lenses would adapt onto it to make it into a VR viewer.

    25. CW

      Oh, okay.

    26. SJ

      So I've got my little VR viewer wherever I am.

    27. CW

      Got you.

    28. SJ

      Um, and obviously, with, you know, cardboard headsets and all those kinds of things-

    29. CW

      Cardboard

    30. NA

      (laughs) Yeah.

  5. 1:00:001:03:52

    (laughs) …

    1. CW

      years. And if I can get someone to create a real life version-

    2. SJ

      (laughs)

    3. CW

      ... of that, my work life will-

    4. SJ

      You'd be so good.

    5. CW

      ... be 10Xed in terms of its comfort. "Get out of my personal space."

    6. SJ

      Yeah.

    7. CW

      "I need around about three feet in all directions please. Thank you."

    8. SJ

      Absolutely. Absolutely.

    9. CW

      When you're moving through a club so easily ...

    10. SJ

      But I thought that was really interesting (laughs) .

    11. CW

      Yeah, it is. It is, but it again, it shows the fact that we have, uh, this sort of very visceral response to, to people and we can't, we can't distin- Because there's nothing to be afraid of, like it's just another chatroom. You don't know if-

    12. SJ

      Yeah.

    13. CW

      ... my bits are close to your, like, uh, uh, bits in, uh, uh, the way that we're transferring information now. But i- because it's not represented visually in a way that our senses can tell-

    14. SJ

      Mm-hmm.

    15. CW

      ... we're not that bothered. So yeah, it's uh ...

    16. SJ

      Yeah. It comes down to that question of ...... how real is the virtual, really?

    17. CW

      Mm-hmm.

    18. SJ

      And do we perceive it to be real or not? Um, and if what we're trying to get to is a place where we cannot decipher what's real and what's not, then that can be, you know, it can be just as bad. You know, for, for somebody to, you know, harass you, um, virtually, whether it's within a virtual reality environment or whether it's on a cyberbullying thing, it's still harassment.

    19. CW

      Mm-hmm.

    20. SJ

      Um, so it, it's quite difficult to, to kind of comprehend and it, it's difficult for people to accept that it's just as bad, but it is.

    21. CW

      Well, anyone who knows about the, the rubber hand experiment-

    22. SJ

      Yeah. Exactly.

    23. CW

      ... know, know that you can literally trick your brain by using visual cues into-

    24. SJ

      Yes.

    25. CW

      ... feeling something physically.

    26. SJ

      Yeah.

    27. CW

      And forget how it feels emotionally. Um, uh, yeah, uh, it really is a bit minefield, isn't it?

    28. SJ

      Yeah. A little bit.

    29. CW

      Mm-hmm. And we can still-

    30. SJ

      You can always press your bubble. (laughs)

Episode duration: 1:03:49

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