Modern WisdomThe Future Of Virtual Reality | Dr Sarah Jones | Modern Wisdom Podcast 110
Episode Details
EPISODE INFO
- Released
- October 10, 2019
- Duration
- 1h 3m
- Channel
- Modern Wisdom
- Watch on YouTube
- ▶ Open ↗
EPISODE DESCRIPTION
Dr Sarah Jones is an immersive storyteller using AR, VR and 360. For the last 50 years or so, storytelling hasn't massively changed its form, but with the advent of increasingly portable devices, the platforms we use are all changing. How will Virtual Reality enable us to tell stories in a new way? Should we be worried about the control that these technologies could have over us? Are sci-fi predictions about holographic humans realistic? - Extra Stuff: Follow Dr Jones on Twitter - https://twitter.com/VirtualSarahJ Check out everything I recommend from books to products and help support the podcast at no extra cost to you by shopping through this link - https://www.amazon.co.uk/shop/modernwisdom - Listen to all episodes online. Search "Modern Wisdom" on any Podcast App or click here: iTunes: https://apple.co/2MNqIgw Spotify: https://spoti.fi/2LSimPn Stitcher: https://www.stitcher.com/podcast/modern-wisdom - Get in touch in the comments below or head to... Instagram: https://www.instagram.com/chriswillx Twitter: https://www.twitter.com/chriswillx Email: modernwisdompodcast@gmail.com
SPEAKERS
Chris Williamson
hostDr Sarah Jones
guestNarrator
other
EPISODE SUMMARY
In this episode of Modern Wisdom, featuring Chris Williamson and Dr Sarah Jones, The Future Of Virtual Reality | Dr Sarah Jones | Modern Wisdom Podcast 110 explores immersive Storyliving, Not Storytelling: How VR Will Transform Experience Itself Dr. Sarah Jones, the first PhD in immersive storytelling, discusses how virtual and augmented reality shift narratives from 'storytelling' to 'storyliving' by placing users inside experiences rather than in front of screens. She explains why simply porting old formats into new tech (like 360 versions of TV news) fails, and argues creators must design from the experiential perspective first. The conversation covers current hardware (Oculus Quest, Vive, HoloLens), social and location-based VR experiences, and emerging use cases such as empathy-building, journalism, theater and education. They also explore ethical concerns around manipulation, harassment, privacy, and regulation as immersive tech becomes more persuasive and ubiquitous.
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