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Tim FerrissTim Ferriss

Frank Miller, Comic Book Legend — Creative Process, The Dark Knight Returns, Sin City, 300, & More

Frank Miller is regarded as one of the most influential and awarded creators. He began his career in comics in the late 1970s, first gaining notoriety as the artist, and later writer, of Daredevil for Marvel Comics. Next, came the science-fiction samurai drama Ronin, followed by the groundbreaking Batman: The Dark Knight Returns and Batman: Year One with artist David Mazzuchelli. Following these seminal works, Miller fulfilled a lifelong dream by doing an all-out crime series, Sin City, which spawned two blockbuster films that he co-directed with Robert Rodriguez. Miller’s multi-award-winning graphic novel 300 was also adapted into a highly successful film by Zack Snyder. His upcoming memoir, Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling, is now available for pre-order: https://www.amazon.com/dp/1668065290?tag=offsitoftimfe-20 Show notes: https://tim.blog/2025/10/20/frank-miller/ This episode is brought to you by: Eight Sleep Pod Cover 5 sleeping solution for dynamic cooling and heating: https://EightSleep.com/Tim (use code TIM to get $350 off your very own Pod 5 Ultra.) Shopify global commerce platform, providing tools to start, grow, market, and manage a retail business: https://shopify.com/tim (one-dollar-per-month trial period) AG1 all-in-one nutritional supplement: https://DrinkAG1.com/Tim (1-year supply of Vitamin D (and 5 free AG1 travel packs) with your first subscription purchase.) [00:00] Preview. [00:32] Aristotle's definition of happiness: Devotion to excellence. [01:21] Tools of the trade: Blackwing pencils, India ink, liquid frisket. [03:12] Sin City's physical creation at "twice up" size. [06:32] The toothbrush spatter technique. [07:55] Channeling impatience, anger, and violence into dramatic creative work. [09:03] What Jack Kirby knew about making comics competitive with cinema's spectacle. [10:23] Will Eisner and The Spirit's influence on the US market where writer-artist duality is rare. [11:55] How Jack Kirby blasted apart the panel grid (and a young Frank's mind). [14:06] Push the wall and defy the code. [15:40] The ruthless mentorship of Neal Adams. [20:27] The genesis of the Elektra and Daredevil "soap opera." [23:36] Story structure: Start late, end early. [24:49] Trusting the muse over rigid methodology. [26:58] European invasion: Moebius and Forbidden Planet. [28:32] Japanese influence: Lone Wolf and Cub's impact. [30:03] Cultural differences in depicting violence and motion. [32:16] Ronin: Shameless imitation and rebirth. [33:01] How does Frank know if something is working (or not working)? [35:01] The critical reception of Ronin as a "broken nose." [37:57] The ruthless structure of The Dark Knight Returns. [38:47] Mutual elevation with "smartest fan" Alan Moore. [42:19] Robert Rodriguez: Angel of goodwill and generosity. [43:24] Sin City film: Co-directing and the Director's Guild sacrifice. [44:25] Working as a "two-headed beast" with Rodriguez. [49:09] Favorite films. [52:12] Books and ancient history inspiring 300. [52:56] Hollywood lessons: The importance of working with the right people. [55:13] The partnership and guidance of Silenn Thomas. [56:02] The clarity and creative rejuvenation of getting sober from alcohol. [59:12] Advice for aspiring comic artists: Story, story, story. [01:00:46] Learning to draw: Bridgman and Loomis books. [01:02:31] Perspective as a mathematical trick and lie. [01:05:20] Dick Giordano's advice: Lay in blacks first. [01:08:06] Sin City workflow innovation: Batch processing stages. [01:10:02] Dark Horse Comics and creative freedom. [01:11:42] Economy of line work and elegant minimalism. [01:15:03] On collaborating with Bill Sienkiewicz on Elektra. [01:19:42] Billboard wisdom: "Ask every question," and "Why?" [01:21:13] Challenging pathological conformity. [01:21:54] Parting thoughts and where to find Frank's work. Tim Ferriss is one of Fast Company’s “Most Innovative Business People” and an early-stage tech investor/advisor in Uber, Facebook, Twitter, Shopify, Duolingo, Alibaba, and 50+ other companies. He is also the author of five #1 New York Times and Wall Street Journal bestsellers: The 4-Hour Workweek, The 4-Hour Body, The 4-Hour Chef, Tools of Titans and Tribe of Mentors. The Observer and other media have named him “the Oprah of audio” due to the influence of his podcast, The Tim Ferriss Show, which has exceeded 900 million downloads and been selected for “Best of Apple Podcasts” three years running. Sign up for "5-Bullet Friday" (Tim's free weekly email newsletter): https://go.tim.blog/5-bullet-friday-yt/ Follow the Tim Ferriss Podcast: https://tim.blog/podcast/ Visit the Tim Ferriss Blog: https://tim.blog/ Follow Tim Ferriss on Twitter: https://twitter.com/tferriss/ Follow Tim Ferriss on Instagram: https://www.instagram.com/timferriss/ Like Tim Ferriss on Facebook: https://www.facebook.com/TimFerriss/

Tim FerrisshostFrank Millerguest
Oct 20, 20251h 23mWatch on YouTube ↗

EVERY SPOKEN WORD

  1. 0:00 – 0:32

    Preview.

    1. TF

      How do you tell if something is working or not working?

    2. FM

      Whether you wanna get out of bed and do it or not.

    3. TF

      [laughs] Yeah.

    4. FM

      I mean, it's not really a problem I have had-

    5. TF

      Mm-hmm

    6. FM

      ... in so long I can't remember.

    7. TF

      How do you decide when it's time to cut your losses or get rid of something?

    8. FM

      When I feel I'm walking down, like, a familiar road-

    9. TF

      Hmm

    10. FM

      ... or somebody else's road.

    11. TF

      Yeah

    12. FM

      You know? It's like when it doesn't get me out of bed. It's that simple, really.

    13. TF

      It's that simple.

    14. FM

      This is my primary function on earth.

    15. TF

      Mm-hmm.

    16. FM

      If I'm not enjoying it, then, then there's no reason to do it.

  2. 0:32 – 1:21

    Aristotle's definition of happiness: Devotion to excellence.

    1. TF

      Frank, so nice to see you.

    2. FM

      Good to see you.

    3. TF

      [laughs] And just got off the phone with our mutual friend, Robert Rodriguez. I'm sure that name is gonna come up again.

    4. FM

      I heard him, yeah.

    5. TF

      [laughs] I'm sure that's gonna come up again.

    6. FM

      [laughs]

    7. TF

      And before we even get close to Robert, thank you, Robert, for the introduction, I want to pick up on something we were chatting about briefly before we started recording, and this is Aristotle.

    8. FM

      Yes.

    9. TF

      All right. Why did Aristotle come into the conversation?

    10. FM

      Aristotle's definition of happiness was a devotion of all of one's energies along lines of excellence. And I, I believe that that is a general application that in an ideal life would apply to every moment you have. But it, it is a guiding principle to a creative life.

  3. 1:21 – 3:12

    Tools of the trade: Blackwing pencils, India ink, liquid frisket.

    1. TF

      So let's then take maybe some of my, my props that we have here. And I'm gonna go to my phone because I was reading an early copy of Push the Wall: My Life Writing, Drawing, and the Art of Storytelling. And I took a lot of highlights, and I had to take photographs of my, my, the PDF on my Kindle to look at some of them. And I wanted to go through a little list. This might seem strange, but I tend to obsess on the specifics. These are some of the tools of your trade. Blackwing graphite pencils, white paint, India black ink, liquid frisket, erasers, and sable brushes. And then it goes through a description of a lot more. Winsor & Newton Series 7, mostly sizes three to 12, et cetera. A few questions that I wanna ask about.

    2. FM

      [laughs]

    3. TF

      Uh, including the toothbrush, my trusty spla- [laughs] spatter maker.

    4. FM

      Yeah.

    5. TF

      What is liquid frisket?

    6. FM

      Liquid frisket is essentially glue.

    7. TF

      Okay.

    8. FM

      It's, it, it, but it was first called that and used by oil painters-

    9. TF

      Mm-hmm

    10. FM

      ... to, to create highlights. What the painter would do would, he would lay down strokes of this glue across the paint, then paint across it.

    11. TF

      Mm-hmm.

    12. FM

      And then before kind declaring the painting finished, he or she would then, would then wipe up the frisket.

    13. TF

      Mm-hmm.

    14. FM

      And you would have, you would have this sparkling, you know, p- piece of the underpainting showing through. And so it, it creates a very dramatic highlight.

    15. TF

      [laughs] Okay.

    16. FM

      I like to use it with ink because it creates a, creates an element of chaos.

    17. TF

      An element

  4. 3:12 – 6:32

    Sin City's physical creation at "twice up" size.

    1. TF

      of chaos. So you seem to be a, in a sense, someone who th- who, who thrives in chaos or by creating certain types of chaos. And this monster that I'm holding, for those who are listening and not watching, I'm, I'm holding something in my lap that feels like it's 20 to 35 pounds. I was carrying it around, walking through New York City, getting a lot of odd looks because it's, it's a rectangle about the size of an X-ray plate you would use to take a, a, a X-ray of both lungs. It's gigantic.

    2. FM

      [laughs]

    3. TF

      Then [laughs] this is Frank Miller's Sin City: The Hard Goodbye. And I wanna just open this up, and I'm gonna read something from right inside. This is from Jim Lee, another legend in the space, another hero of mine for another time. I used to have his job at the same college as graphic editor of The Princeton Tiger.

    4. FM

      Wow.

    5. TF

      [laughs] Found some old sketches of his in one of the desks, in fact.

    6. FM

      [laughs]

    7. TF

      But here's his quote. "Even after 25 years, Frank Miller's Sin City: The Hard Goodbye showcases the full potential of the comics medium. A stark, brilliant chiaroscuro, it remains a defiantly timeless, handcrafted love letter to the days of old in an increasingly slick and digital world." And I segued from the tools because when I look at some of these pages, and I'll, uh, provide some of these as B-roll and so on. You know, looking at something like this.

    8. FM

      Yeah.

    9. TF

      I'll just show that to the... I mean-

    10. FM

      Mm. [laughs]

    11. TF

      ... it is a masterpiece. I mean, any one of these could be on a wall by itself. But this is sequential storytelling. And I have many questions, but one of them is about kind of aliveness and that channeling all of your energies into excellence because, and I think this came up in the documentary about you as well, American Genius, that you kind of attack the page. Like, there seems to be a real [laughs] kinetic channeling of energy-

    12. FM

      Right

    13. TF

      ... into the page, which you can see in this particular version, the curator's collection. What did it feel like when you were making this that I'm holding?

    14. FM

      Very physical.

    15. TF

      Very physical?

    16. FM

      Yes. Sin City was a real breakthrough that way, 'cause it was the first time I decided to work so damn big.

    17. TF

      [laughs]

    18. FM

      The book you're holding is the actual size of the pages I did.

    19. TF

      And so what is the size?

    20. FM

      It, it's called twice up. It's four times the size of the published-

    21. TF

      I mean, that is-

    22. FM

      ... comic book

    23. TF

      ... it covers my entire body on video. [laughs]

    24. FM

      [laughs] Only about half of it. But that is the size that comic books were originally drawn-

    25. TF

      Mm-hmm

    26. FM

      ... back like in the 1940s.

    27. TF

      Mm-hmm.

    28. FM

      And over time, in order to pick up s- the speed of production-

    29. TF

      Mm-hmm

    30. FM

      ... and just to lower the price of making comics They made them smaller and smaller and smaller until finally they decided they ought to fit into an 11 by 17-

  5. 6:32 – 7:55

    The toothbrush spatter technique.

    1. TF

      That's [laughs] amazing. And toothbrush-

    2. FM

      Yes

    3. TF

      ... I mention this at the end of your list. How do you use the toothbrush? Because I feel like this, at least in my mind, is one of the hallmark signatures in the minds of many-

    4. FM

      [laughs]

    5. TF

      ... of, of some Frank Miller artwork is-

    6. FM

      Yeah

    7. TF

      ... this particular element. So how do you use the toothbrush?

    8. FM

      Well, what I do is the lid of a bottle of India ink has a little squirter thing on it.

    9. TF

      Mm-hmm.

    10. FM

      And I squirt some of that onto the, the bristles of a toothbrush, run my thumb across that toothbrush, and, and it, it splatters across, an effect that could be texture on a wall, texture in the sky, splurting blood, whatever you choose to make it.

    11. TF

      You just kind of dragging your thumb-

    12. FM

      Yes

    13. TF

      ... across the bristles.

    14. FM

      Spraying it like you, as you would, as a child would.

    15. TF

      Yep.

    16. FM

      What I love is that it, it gives you that lovely element of chaos across a picture.

    17. TF

      Mm-hmm.

    18. FM

      A- across time, I, I would combine or replace that with simply snapping a brush across my wrist-

    19. TF

      Mm-hmm

    20. FM

      ... which would create more of an elongated, stretchy-

    21. TF

      Sort of a slash?

    22. FM

      It creates, again, something that's unpredictable but very organic.

    23. TF

      Mm-hmm.

    24. FM

      That's just playing with the materials.

    25. TF

      Mm-hmm.

    26. FM

      The,

  6. 7:55 – 9:03

    Channeling impatience, anger, and violence into dramatic creative work.

    1. FM

      you know.

    2. TF

      What was your motto, this is from the book as well, your senior year of high school? I think it was correct me if I'm getting it-

    3. FM

      Get the hell out of my way

    4. TF

      ... get the hell out of my way.

    5. FM

      I was impatient to leave school and get to work.

    6. TF

      Yeah [laughs] well, I mean, I don't know if the impatience ended there. So I say that as someone who's also very impatient.

    7. FM

      Yeah, yeah.

    8. TF

      And it ha- it has pros and cons. And I'm wondering the visceral violence that is channeled into creating, say, what we see on the page in Sin City, the kinetic aspect of it is so palpable. How do you relate to anger? Using it, the right dose, if there is a right dose, v- channeling it versus being controlled by it. How, how do you think about that fire, maybe is a better way to put it, within?

    9. FM

      I mean, anger is a good word too. It's an important and powerful component of drama.

    10. TF

      Mm-hmm.

    11. FM

      I mean, drama is essentially conflict. If you go all the way back to, like, the Norse myths, but you can take it all the way from the Norse myths through to, like, Terms of Endearment or whatever else-

    12. TF

      Mm-hmm

    13. FM

      ... those are all full of storm and dran.

    14. TF

      [laughs] Right.

    15. FM

      And

  7. 9:03 – 10:23

    What Jack Kirby knew about making comics competitive with cinema's spectacle.

    1. FM

      comics are a purely visual medium, and also a not very on the face of it powerful.

    2. TF

      Mm-hmm.

    3. FM

      Could, no way a comic book compete with the sheer spectacular firepower of cinema.

    4. TF

      Mm-hmm.

    5. FM

      Cinema completely involves so many of your senses, and it involves images that are perceptibly real.

    6. TF

      Mm-hmm.

    7. FM

      And real people expressing these emotions at you. And then when they want to do spectacle, they started proving it, you know, way back with D.W. Griffith, and se- again, sealed the deal with Star Wars.

    8. TF

      Mm-hmm.

    9. FM

      Nobody can touch them.

    10. TF

      Yeah.

    11. FM

      And they, they can outdo anything in stage-

    12. TF

      Mm-hmm

    13. FM

      ... in any other form. So comics had to come out with, like, little Jack Kirby swinging and-

    14. TF

      Mm-hmm

    15. FM

      ... just showing, "Okay, you know, we can't really do that, so we're gonna go even more crazy."

    16. TF

      Mm-hmm.

    17. FM

      And, you know, he made up characters who could eat planets. In the case of what I've been after with my comics is to have the drawing itself be so emotional and extreme.

    18. TF

      Mm-hmm.

    19. FM

      I'm trying to make it outact an actor.

    20. TF

      Mm-hmm. What I love about your comics

  8. 10:23 – 11:55

    Will Eisner and The Spirit's influence on the US market where writer-artist duality is rare.

    1. TF

      is, first of all, I should just point out to people that don't know anything about this world. You seem to me to be an outlier on a number of different levels. One of which is that you're very well known for your art, and you are very well known for your writing. How common is that in the, in the US comic world?

    2. FM

      It's not-

    3. TF

      In Japan, it's a little more f-

    4. FM

      ... that common. It's-

    5. TF

      It's a little more typical. But in the US, where would you...?

    6. FM

      It's more common than it used to be because it used to be almost not allowed.

    7. TF

      Mm-hmm.

    8. FM

      There were a few exceptions. You know, there was Will Eisner, for instance-

    9. TF

      Mm-hmm

    10. FM

      ... who was really outstanding in that he clearly ran the whole show.

    11. TF

      For people who have no context whatsoever, why is Eisner such an important figure?

    12. FM

      I mean, he's one of the founding fathers, for one thing. Because he could do the entire thing. But other people could as well, but he decided to keep doing the entire thing rather than just becoming part of a factory. Of course, he ran his own factory, but that's a whole 'nother story. But ultimately, he settled on doing his one series, The Spirit-

    13. TF

      Mm-hmm

    14. FM

      ... which was known as The Will Eisner's The Spirit. And even though he employed other people along the way, he always ran the show and supervised it completely. And as he got older, he started doing work that he did inch, top to bottom by himself-

    15. TF

      Mm-hmm

    16. FM

      ... that was of much more personal nature, where he once again turned comics in a new direction.

  9. 11:55 – 14:06

    How Jack Kirby blasted apart the panel grid (and a young Frank's mind).

    1. TF

      Let's explore other figures who have helped showcase the potential of this medium.

    2. FM

      Mm-hmm.

    3. TF

      Through innovating, because I love this terrain because people listening may not be comic lovers.

    4. FM

      Right.

    5. TF

      But there's some medium-

    6. FM

      Mm-hmm

    7. TF

      ... that they're fascinated by.

    8. FM

      Right.

    9. TF

      And whether it's in the realm of fiction and let's just say novels, whether it's in film, whether it's in comics, there are things that we might take for granted now that were not at all obvious a decade or two ago. And seems like a good time to maybe talk about Jack Kirby and how he impacted the world of comics. Correct me if I'm wrong, but I was reading, and this is straight from your book, that for a long time comics were set panels, in a sense.

    10. FM

      Mm-hmm.

    11. TF

      Right? And you kind of filled in the blanks to the extent that artists would sometimes get sort of pre [laughs] I don't want to say cut, but sort of outlined pages within which to place their artwork.

    12. FM

      Well, they, they, there were a lot of various ways they restricted. I mean, it's, in various ways, and a lot of this happened before I was around, so I don't know. But I think the reason you bring Kirby up in this respect was he was the guy who came in when comics were all had either a nine panel grid or a six panel grid.

    13. TF

      Mm-hmm.

    14. FM

      They were all panels on the same page. And more than anybody, he blasted that to pieces.

    15. TF

      Mm-hmm.

    16. FM

      He was like our D.W. Griffith. He just ripped the camera off the floor and, and all of a sudden he would use two pages for a single image.

    17. TF

      [laughs]

    18. FM

      For a kid like me, it was mind expanding. This one guy just kept coming back decade after decade after decade. I mean, he started way before I was born. I mean, he served in World War II with my parents, not side by side, but you know. He had several comebacks, and each time he seemed to reinvent, reinvent the whole

  10. 14:06 – 15:40

    Push the wall and defy the code.

    1. FM

      magilla.

    2. TF

      You have, seems like a few different guiding phrases. We have one, of course, from the book title itself, Push the Wall.

    3. FM

      Mm.

    4. TF

      Another one that comes to mind is defy the code.

    5. FM

      [laughs]

    6. TF

      Can you expand on both of these, please? Why these two?

    7. FM

      The pushing the wall, or pushing the walls, is just comics have always been, been this strangely schizophrenic field where on the one hand you have artists and cartoonists, writers or such people who want to explore and try new things. The n- nature of these fantasies is, is exploratory.

    8. TF

      Mm-hmm.

    9. FM

      But the business has always been very conservative. People who grew up on comics became themselves very tradition-bound. They would fret over things like what we call continuity.

    10. TF

      Mm.

    11. FM

      Worrying about you're working on issue number 385 of Spider-Man, you can't contradict something that was done in issue 14.

    12. TF

      Mm-hmm.

    13. FM

      Which is on the face of it absurd, because the character would be 85 if it had been around that long. And so you had this hidebound on one side, and this, this like enthusiastic experimental field on the other. I've always just wanted to push more toward to people looking for a future and for, and for, and for trying out

  11. 15:40 – 20:27

    The ruthless mentorship of Neal Adams.

    1. FM

      new stuff.

    2. TF

      How did you, and we're gonna jump around chronologically of course-

    3. FM

      All right

    4. TF

      ... but let me see if I can find this particular paragraph from your book. It relates to a name that you will recognize, and that is, uh, Neal Adams. So [laughs] Neal was a hard taskmaster, utterly ruthless in his criticism. He was a godsend. I just want to read another paragraph. We'll get into the description of who this is, but you cold called his office. Is that right?

    5. FM

      Yes.

    6. TF

      Okay. Cold called his office. This is when no one knows who you are, and then ultimately I think it was his daughter who answered the phone. She says, "This is Dad, we got another one."

    7. FM

      Yeah.

    8. TF

      [laughs] Somehow you ended up in the office. You show him your work, and then, and I'll quote here, "He told me just how awful my stuff was-

    9. FM

      Mm-hmm

    10. TF

      ... and didn't bother with using any sugarcoating either. 'Where'd you say you were from? Vermont? Go back to Vermont. Pump gas. Get married. You're no good, and you never will be.'"

    11. FM

      Yep.

    12. TF

      End quote. "I gulped," this is referring to you, "and then asked, 'Can I fix it and show you again tomorrow?'" To which Neal responds, "'Yeah, I'll see you tomorrow,' he growled."

    13. FM

      Yeah.

    14. TF

      [laughs] Okay. Who is Neal and why did you reach out to him?

    15. FM

      Oh, that's Neal Adams.

    16. TF

      Yeah. Who is he?

    17. FM

      He was in a way a one-man generation, because there was a long period where nobody entered the comics business because it didn't pay well.

    18. TF

      Mm-hmm.

    19. FM

      And believe me, the common wisdom was it'd be out of business soon.

    20. TF

      Mm-hmm.

    21. FM

      We'd just been through the horrors of the Comics Code-

    22. TF

      Mm

    23. FM

      ... and the public humiliation and the, uh, self-censorship of that time.

    24. TF

      Mm-hmm.

    25. FM

      And been disgraced going from a, a mass medium and being turned into a, a punchline. You know, a dirty punchline.

    26. TF

      Yeah.

    27. FM

      And there were just a few people keeping the light alive and still doing these old titles like The Flash and so on.

    28. TF

      Mm-hmm.

    29. FM

      But the books were looking pretty crummy.

    30. TF

      Mm-hmm.

  12. 20:27 – 23:36

    The genesis of the Elektra and Daredevil "soap opera."

    1. TF

      Yeah. We're gonna hop around a little bit, but people need to read the book. They need to see the doc. But I know a lot of people have covered certain aspects of your bio. You first gained notoriety in the late '70s for your transformative work on Daredevil.

    2. FM

      [laughs]

    3. TF

      Right? Now, I also, and this is pulling from the book, read a bit, and this is, I'm putting a character you'll have to explain, but Elektra in kind of brackets 'cause I'm inserting that, but now I'm quoting you, "Was the true genesis of my career in comic books." Could you speak to that chapter of your life that involved Elektra and what the significance-

    4. FM

      [laughs]

    5. TF

      ... of that was?

    6. FM

      Oh, I think that was because [laughs] I didn't come in as the writer on Daredevil. I just simply came in as a, as a, as an artist for hire.

    7. TF

      Mm-hmm.

    8. FM

      And realized fairly early on that, that this was no way to do it.

    9. TF

      Why not?

    10. FM

      Because the pictures and the words are one thing.

    11. TF

      Mm-hmm.

    12. FM

      The words were obvious once I drew the pictures.

    13. TF

      Mm-hmm.

    14. FM

      And, and I very quickly took over plotting the stories and so on. I felt that a, that Daredevil needed a, a counterpoint.

    15. TF

      Mm-hmm.

    16. FM

      A, a femme fatale, and I came up with Elektra, but I realized I was gonna hold her back until I was writing the book myself.

    17. TF

      Mm-hmm.

    18. FM

      And I did it that way.

    19. TF

      I suppose what I'm trying to unpack is, and maybe I'm overstating the importance, but was that sort of introduction of Elektra an important inflection point for you in some way?

    20. FM

      Yes. Yeah.

    21. TF

      In what way was it important?

    22. FM

      Well, if you look at those old comics, that's when, in a way, I started understanding what a Marvel comic was.

    23. TF

      Hmm.

    24. FM

      And a, and Marvel comic isn't a story every month.

    25. TF

      Mm-hmm.

    26. FM

      A Marvel comic is an ongoing soap opera that you're following.

    27. TF

      Mm-hmm.

    28. FM

      And as soon as, you know, with my first issue that I wrote, it was called Elektra, and it was all about them. From then on, the whole thing becomes one sprawling, and I mean sprawling in both good and bad ways-

    29. TF

      Mm-hmm

    30. FM

      ... sort of epic where characters come and characters go, but it's focused around a fairly small cast.

  13. 23:36 – 24:49

    Story structure: Start late, end early.

    1. TF

      S- so for folks who don't have any familiarity, and also because I want to better understand it, I mean, there are different approaches to making a comic.

    2. FM

      Yeah.

    3. TF

      And also crafting a story, right?

    4. FM

      Mm-hmm.

    5. TF

      And so I wanna pull up something that I have here, and it's gonna take me a second to read, but I'd love you to walk people through this after I read at least some of it. All right. Everything starts with and proceeds from story. Some simple story rules. Number one, start your story as late into the action as possible. End it as early into the action as possible. Two, get your hero into trouble fast. That or give the hero a pressing problem to solve. "I work on the spine of the story." That's a phrase that I'd love for you to define. "Work on the spine of the story and figure out how it starts and ends, and then roughly plot the in between." And I'll just read one more sentence and then I'll, I'll let you-

    6. FM

      Okay

    7. TF

      ... kind of fill. "To do this, I make notes and create scenes that will advance the storyline but allow room for digressions and narrative side streets." And then you talk about preliminary sketches and so on. Can you expand on this and just maybe give an example of how you would do that, whether it's with a book like Sin City or any other that comes

  14. 24:49 – 26:58

    Trusting the muse over rigid methodology.

    1. TF

      to mind?

    2. FM

      How I do what?

    3. TF

      How you actually start from step one in creating a story.

    4. FM

      Uh-huh.

    5. TF

      Then proceed through that. Seems like also in the introduction that having a very good idea of where your story ends is a critical piece of that.

    6. FM

      I knew at the beginning of Sin City that Marv would die.

    7. TF

      Yeah.

    8. FM

      For instance. It's very important. Of course, that's, when I started Dark Knight, I thought Batman was gonna die, but-

    9. TF

      [laughs]

    10. FM

      ... you know, it didn't work out that way. [laughs]

    11. TF

      Yeah. [laughs]

    12. FM

      My methodology has changed over time. It used to be more rigid than what you just read.

    13. TF

      Mm-hmm.

    14. FM

      I mean, I used to really believe there was a way and I was seeking the way to do it.

    15. TF

      Mm-hmm.

    16. FM

      Now I do believe in letting a story nudge me in another direction.

    17. TF

      Mm-hmm.

    18. FM

      I believe in trusting the muse more than I used to.

    19. TF

      How does that show up then in practice? Do you have, you know the starting point, you know the end of the story, you have characters in a situation. Do you draw your way through and then figure out kind of the narrative arc?

    20. FM

      Well, yes.

    21. TF

      What is the proper blend for you now of-

    22. FM

      Well, the, the thing is, is to-

    23. TF

      ... of structure and serendipity

    24. FM

      ... come in and think of yourself as being the generator of the story, surely.

    25. TF

      Mm-hmm.

    26. FM

      And saying that these are the pieces of, these are the pieces of clay and this is what I wanna do with them. But to realize that the artistic process-

    27. TF

      Mm-hmm

    28. FM

      ... is not at its best when it's an egomaniacal process, and sometimes the characters talk back.

    29. TF

      Right.

    30. FM

      And sometimes they know more than you do.

  15. 26:58 – 28:32

    European invasion: Moebius and Forbidden Planet.

    1. FM

      it.

    2. TF

      [laughs] Well, let's talk about picking and choosing, and specifically would love to hear, I lived in Japan as an exchange student and learned to read and speak Japanese largely from reading comic books.

    3. FM

      Oh, so Kozure Okami must have kept you busy.

    4. TF

      I mean, I was busy reading all sorts of comic books with my little electronic dictionary.

    5. FM

      I would love to read Kozure Okami in Japanese.

    6. TF

      Oh, yeah. It's, it's a different experience, of course.

    7. FM

      I'll bet.

    8. TF

      How did you first get exposed to, for instance, Moebius-

    9. FM

      Mm-hmm

    10. TF

      ... Otomo, any others you want to-

    11. FM

      Yeah

    12. TF

      ... mention. How did you get exposed to those influences and who were or who are they?

    13. FM

      The two main invasions-

    14. TF

      Yep

    15. FM

      ... in America. Well, three. There was three, actually. The first was the English.

    16. TF

      Mm-hmm.

    17. FM

      Because DC Comics started publishing Brian Bolland and Mike McMahon and all the rest, but they were the easiest for everybody to see because they were all American comics fans and, you know, the language was the same and everything. It started getting a lot wilder when Forbidden Planet Comics opened- [laughs]

    18. TF

      Man, do I love-

    19. FM

      ... in New York

    20. TF

      ... Forbidden Planet.

    21. FM

      Yeah. And when Marvel started publishing Moebius.

    22. TF

      Mm-hmm.

    23. FM

      And then the floodgates opened because it was Europe just knocked everybody's socks off. It was Moebius, Moebius, Moebius, Moebius, Moebius. But there are the other guys too that nobody's paying attention to.

    24. TF

      Yeah.

    25. FM

      Moebius obviously was a tidal wave that swept through culture.

    26. TF

      Yeah.

    27. FM

      And he's affected cinema, you know, and so on.

  16. 28:32 – 30:03

    Japanese influence: Lone Wolf and Cub's impact.

    1. FM

      And for me, the other event was I had a girlfriend, and her father was a businessman who did a lot of business in Japan, and she tossed me a just, like, phone book that was a Japanese comic.

    2. TF

      [laughs]

    3. FM

      And it was Kozure Okami.

    4. TF

      [laughs]

    5. FM

      And I opened it and studied it and fell in and-

    6. TF

      Yeah

    7. FM

      ... and, like, Ronin was born that day. And my storytelling style changed everything. And from that, I, I als- I helped bring the, the title over and helped with the Asian invasion. Seeing it all become so much more international has just been fascinating. And with the Asian stuff, you've got just a completely different sense of time-

    8. TF

      Yes

    9. FM

      ... and, and space. It is the dead opposite of the European.

    10. TF

      When was Moebius sort of at his, his peak of influence? What, what would've been the timing roughly on that?

    11. FM

      Oh, geez. I couldn't name the exact date. Certainly-

    12. TF

      Just decades

    13. FM

      ... he's up there with Jack Kirby in terms of-

    14. TF

      Yeah

    15. FM

      ... being one of those people who... It's like if you're listing Beethoven and Mahler and all that, it's, it's-

    16. TF

      I'm trying to figure out if the timing is such, 'cause I've, I've looked at tons of Moebius artwork, that Moebius could have-

    17. FM

      When did Alien come out?

    18. TF

      When did?

    19. FM

      Alien come out.

    20. TF

      Oh, Alien. Good question. I mean, it would've been post Star Wars. I was just trying to think 'cause, like, Moebius also a lot of his artwork makes me think of, like, Tatooine and some of these things in Star Wars, so I'm wondering what the directionality is.

    21. FM

      Well, Moebius' influence on Star Wars is huge.

  17. 30:03 – 32:16

    Cultural differences in depicting violence and motion.

    1. TF

      Yeah. Okay, great.

    2. FM

      Without question.

    3. TF

      That's what I was trying to answer for myself-

    4. FM

      Yeah, yeah

    5. TF

      ... because it seems so obvious when you look at it.

    6. FM

      Oh, yeah.

    7. TF

      And to come back to the Japanese, the, the comic book that I use, it's m- it's not a well-known title. Certainly outside of Japan, even within Japan, a lot of Japanese people kinda scratch their head when I tell them what [laughs] it's called Rokudenashi Blues, which is, uh, Rokudenashi Blues, which is about high school gangs, which aren't really a thing, but they pretend like it is.

    8. FM

      Uh-uh.

    9. TF

      And, you know, the bad kids wear different types of uniforms called chodan or, like-

    10. FM

      Okay. Yeah, yeah

    11. TF

      ... anyway, and it's, it, but it's a hyper-violent, there are a lot of fight scenes in this-

    12. FM

      Mm-hmm

    13. TF

      ... which made it a little less intimidating for someone who couldn't yet really read Japanese, right?

    14. FM

      Right, right.

    15. TF

      So, so my translating burden was lower with this comic, and the art was spectacular. And what blew my mind, because I had read comics all the way through my childhood up to that point, and I was 15 when I got to Japan, like you said, it was how time and space and speed and motion-

    16. FM

      Yes

    17. TF

      ... were depicted so differently, and how they captured, say, the swing of a leg or-

    18. FM

      Mm

    19. TF

      ... or created the effect of blur-

    20. FM

      Yeah

    21. TF

      ... was so captivating to me. It was unlike anything I had seen.

    22. FM

      They could draw people relaxed so well.

    23. TF

      Mm.

    24. FM

      You know? So much of the drawing in Lone Wolf and Cub-

    25. TF

      Mm-hmm

    26. FM

      ... people aren't lazing around and stuff.

    27. TF

      Mm-hmm.

    28. FM

      And even in combat, what they're capturing is the fluidity and grace of the movement. I mean, it's the opposite of Kirby, where everything is angles and, and force.

    29. TF

      Mm-hmm.

    30. FM

      It's a very Asian violence, and in Europe you'll often see a very elegant, you know... Moebius's violence, when he went, when he went really violent-

  18. 32:16 – 33:01

    Ronin: Shameless imitation and rebirth.

    1. FM

      fascinating.

    2. TF

      How did the European and Japanese styles, uh, sort of that would incorporate Lone Wolf and Cub, influence then how your approach changed after that?

    3. FM

      I was very young. I was in my 20s, and so I sat down and I did a book that imitated them shamelessly in Ronin.

    4. TF

      Mm-hmm.

    5. FM

      I did Kojima with the samurai scenes. I did Moebius with the science fiction scenes.

    6. TF

      Mm-hmm.

    7. FM

      Then I discovered Aki 食 用 and did him all over the place, and, you know.

    8. TF

      What was that experience like for you in doing that?

    9. FM

      Oh, it was great.

    10. TF

      Did you find it energizing?

    11. FM

      Oh, it was great. It was like any transition that big is a rebirth.

  19. 33:01 – 35:01

    How does Frank know if something is working (or not working)?

    1. TF

      All right. I'm gonna ask you a lot more about Ronin, which I have-

    2. FM

      Mm

    3. TF

      ... in my suitcase back at my hotel.

    4. FM

      Mm-hmm. Mm-hmm.

    5. TF

      But before we get there, I wanna talk about, because I believe I saw this in the book as well, like, effectively, if you're boring yourself, or if you're bored, you're gonna bore your audience.

    6. FM

      Yeah.

    7. TF

      And, like, throw it out and start over.

    8. FM

      Yeah.

    9. TF

      When do you know if something is working? And I'll, I'll pull out an example of what seems like something that was working. And a- what was the name of the colorist? Is it Glynis? Is that how you say her name?

    10. FM

      Yeah, Glynis is, Oliver Glynis Wein.

    11. TF

      Right. So during some of the work on Daredevil, would call you up and say how excited she was-

    12. FM

      Yes, yes

    13. TF

      ... working on it.

    14. FM

      Yeah.

    15. TF

      That seems like a signature of something working.

    16. FM

      Yeah.

    17. TF

      How do you tell if something is working or not working?

    18. FM

      Whether you wanna get out of bed and do it or not.

    19. TF

      [laughs] Yeah.

    20. FM

      I mean, it's not really a problem I have had-

    21. TF

      Mm-hmm

    22. FM

      ... in so long I can't remember.

    23. TF

      If you look back at what you've ended up being happiest with or less happy with-

    24. FM

      Yeah

    25. TF

      ... with hindsight 20/20, this doesn't necessarily mean audience response, right? Not talking about market response.

    26. FM

      Right, right. No, I understand. Okay.

    27. TF

      Just, like, intrinsic working for you.

    28. FM

      Yeah.

    29. TF

      I suppose what I'm looking for is just any thoughts for folks who have trouble throwing things away because they just have a high default level of excitement, so they get wedded to something and they're like, "I'm not gonna throw this away," and they have trouble killing their darlings or murdering their darlings-

    30. FM

      Right, right

  20. 35:01 – 37:57

    The critical reception of Ronin as a "broken nose."

    1. TF

      Ronin seemed like such an all-in-

    2. FM

      Yeah

    3. TF

      ... bold adventure on a lot of levels.

    4. FM

      Yeah, yeah.

    5. TF

      And this is lesson six in your, in your book, The Dark Knight Cometh: Smash Expectations. But here's, here's where it starts, and there's a quote from, uh, Rudyard Kipling, which is, "If you can meet Triumph and Disaster-

    6. FM

      Treat those two impostors

    7. TF

      ... and treat those two impostors just the same." Now, here's the first part [laughs] that I wanted to quote, and I won't do the whole thing, but, "There's nothing like a broken nose to clarify the mind. As a creative experience, Ronin was a fascinating, exhilarating exploration."

    8. FM

      [laughs]

    9. TF

      And it goes on. Why was Ronin a broken nose?

    10. FM

      Because I got excoriated for it.

    11. TF

      [laughs]

    12. FM

      I, I had an angry audience.

    13. TF

      Mm-hmm.

    14. FM

      You know, people who wanted it to be like Daredevil.

    15. TF

      Yep. They wanted more of, more of the same from you.

    16. FM

      Yeah. Yeah.

    17. TF

      Mm-hmm.

    18. FM

      After initial high sales, they dropped.

    19. TF

      Mm-hmm.

    20. FM

      And it was not the reception DC wanted.

    21. TF

      Mm-hmm.

    22. FM

      Yeah, they were playing funeral music-

    23. TF

      [laughs]

    24. FM

      ... and, and it went on. [laughs] And I'd had nothing but a run of successes before.

    25. TF

      Mm-hmm.

    26. FM

      So it's...

    27. TF

      How did you feel after that? I mean, I've, I've, I'm not comparing my, my books to anything you've done. These are iconic pieces of, of work that, that you've produced. But I remember having my first two books succeed.

    28. FM

      Yeah.

    29. TF

      Expectations for the third sky high.

    30. FM

      Yeah, yeah.

  21. 37:57 – 38:47

    The ruthless structure of The Dark Knight Returns.

    1. TF

      You lick your wounds. It's the end of the world for a little while, but then you do a postmortem.

    2. FM

      Yeah. [laughs]

    3. TF

      And-

    4. FM

      And you come out of it a better, you, yeah

    5. TF

      ... and you come out of it.

    6. FM

      Yeah.

    7. TF

      And then moving into The Dark Knight Returns.

    8. FM

      Mm-hmm.

    9. TF

      How are you thinking about getting back in the ring and working with this? You mentioned the structure as-

    10. FM

      Yeah

    11. TF

      ... one aspect of it. Anything else that was important for you to keep in mind personally as you moved into working on that particular project?

    12. FM

      I was into it. The complexity of it was something I had never attempted before.

    13. TF

      Mm-hmm.

    14. FM

      There's so many goddamn characters in that thing.

    15. TF

      Mm-hmm.

    16. FM

      And they're all moving in 18 directions at once. [laughs]

    17. TF

      Yeah.

    18. FM

      And then once I was into it, I was into it. I wasn't thinking about Ronin or anything else.

    19. TF

      Mm-hmm.

  22. 38:47 – 42:19

    Mutual elevation with "smartest fan" Alan Moore.

    1. TF

      I mean, it's a hell of a all-consuming scope, right?

    2. FM

      Yeah, yeah

    3. TF

      So it's like you have to keep your hand on the wheel and-

    4. FM

      Yeah

    5. TF

      ... pay attention.

    6. FM

      Yeah.

    7. TF

      [laughs] Am I getting the, the timeline right that you were working on The Dark Knight Returns at the same time that Alan Moore was working on Watchmen, or am I getting that timeline off?

    8. FM

      No, it, it was a little before, but they overlapped.

    9. TF

      They overlapped because that, they-

    10. FM

      Yeah, they overlapped. I think they started affecting each other in subtle ways.

    11. TF

      In what types of ways?

    12. FM

      I don't know exactly because Alan and I knew each other.

    13. TF

      Yeah.

    14. FM

      We met while we were doing those two books. I had launched Dark Knight, and he was boiling over with Watchmen.

    15. TF

      Mm-hmm.

    16. FM

      And his British stuff, it's just all over the place, and it was all part of this whole, I don't know what you could call what we did to the superhero, but it was-

    17. TF

      [laughs] Yeah

    18. FM

      ... reconstruction, deconstruction, you know-

    19. TF

      Yeah

    20. FM

      ... whatever it was. His approach seemed more to really go at the underbelly of it-

    21. TF

      Mm-hmm

    22. FM

      ... and, and mine was to reconstitute, in an uglier world, to reconstitute the-

    23. TF

      The hero

    24. FM

      ... basic, just the hero. Yeah.

    25. TF

      I know why this came to mind for me, and to give, give credit again where credit's due, Frank Miller, American genius, Silenn Thomas sitting about 15 feet away-

    26. FM

      Glouring

    27. TF

      ... always, uh, always [laughs] making amazing things happen.

    28. FM

      Glouring at us.

    29. TF

      [laughs]

    30. FM

      Making ugly faces.

  23. 42:19 – 43:24

    Robert Rodriguez: Angel of goodwill and generosity.

    1. FM

      he showed up.

    2. TF

      I promised I would bring back Robert at some point.

    3. FM

      Sure.

    4. TF

      And, and feel free if, if there's anything you'd like to dive into that I'm bouncing around and, and not-

    5. FM

      [laughs]

    6. TF

      ... not hitting, let me know. But you described Robert as, as an angel of sorts. Why is that? Robert Rodriguez

    7. FM

      Well, for one thing, is he's, to be around him, you're around a, a man of constant goodwill-

    8. TF

      Yeah. Very much so

    9. FM

      ... and of generous energy.

    10. TF

      He's very generous. Just a quick [laughs] sorry to interrupt, but-

    11. FM

      Oh

    12. TF

      ... people might find this funny. When I moved to Austin in 2017, the very first person I had over for dinner at my house, and I was very excited about it, was Robert, who I'd known for a while. And invited him over. He was on his way, and then I realized, "Wait a second, I have no plates and I have no silverware." [laughs] And so he brought over two plates from his house, plus silverware, which I still have to this day. So that's, that's Robert.

    13. FM

      Oh, class. Class.

    14. TF

      That's, that's Robert.

    15. FM

      Classy man.

    16. TF

      He's like, he's like, "Keep the plates and the silverware. I think you're gonna need it next time." [laughs]

    17. FM

      Oh, my God.

  24. 43:24 – 44:25

    Sin City film: Co-directing and the Director's Guild sacrifice.

    1. TF

      So Frank, you were mentioning Robert's generous spirit.

    2. FM

      Yes.

    3. TF

      And I wanted to underscore something that I only learned after watching the documentary, which is that Rodriguez, as I understand it, quit the Director's Guild-

    4. FM

      Mm-hmm

    5. TF

      ... so that you could receive co-director credit. I had no idea.

    6. FM

      Mm-hmm.

    7. TF

      That seems wild.

    8. FM

      I remember the day he did it. Yeah, yeah.

    9. TF

      Can you describe what happened on that day? What was it like?

    10. FM

      No, he just told me he just did it.

    11. TF

      Yeah. [laughs]

    12. FM

      They said you didn't have the, uh, what was the word for it?

    13. TF

      What, the credentials or?

    14. FM

      It wasn't credentials. It was something along those lines, but he just grinned and said, "So I quit." [laughs] Because he didn't want anything to stand in the way of us just, just moving ahead. He knew that I needed the authority-

    15. TF

      Mm-hmm

    16. FM

      ... on the set because they were his people.

    17. TF

      Mm-hmm.

    18. FM

      And everybody there was, you, they, they were so, they were so loyal to him that he'd need to be able to bequeath that to me for things to really work the way both of us needed them to.

  25. 44:25 – 49:09

    Working as a "two-headed beast" with Rodriguez.

    1. TF

      Mm-hmm. What was it like working on that film with Robert? How do you, how did you divide or mesh your duties?

    2. FM

      [laughs] At one point, somebody in production made this ridiculous poster of the two of us as a, as a two-headed beast-

    3. TF

      [laughs]

    4. FM

      ... because we were working right on top of each other the whole time. There was another point where we were shooting orders right past each other.

    5. TF

      Mm-hmm.

    6. FM

      Although we were almost always saying the same thing. But there was one point where we weren't saying exactly the same thing, and there was Brittany Murphy-

    7. TF

      Mm-hmm

    8. FM

      ... in the middle of her scene.

    9. TF

      One of the act- one of the actors. Mm-hmm.

    10. FM

      Yeah, and, and there she was in a, as a scantily clad barmaid.

    11. TF

      Mm-hmm.

    12. FM

      And she just tossed up her, I think she tossed her tray in the air and says, "There's two of them."

    13. TF

      [laughs]

    14. FM

      But generally it was just, it was just a dream.

    15. TF

      Mm-hmm.

    16. FM

      After a while, they tended to know which one to go to-

    17. TF

      Mm-hmm

    18. FM

      ... for which kind of problem.

    19. TF

      The actors did?

    20. FM

      Yeah. Oh, yeah.

    21. TF

      Mm-hmm.

    22. FM

      And so did production.

    23. TF

      What were those different types of problems? I'm so curious.

    24. FM

      Well, certainly anything to do with really the mechanics of making the movie was Robert.

    25. TF

      Robert, right.

    26. FM

      But when it came to the internal workings of the characters-

    27. TF

      The motivations of the characters

    28. FM

      ... the histories, or if they wanted to try something out, I could fairly quickly tell whether it was in character or not.

    29. TF

      Mm-hmm.

    30. FM

      We would often just get together, the two of us, go over a bunch of stuff.

  26. 49:09 – 52:12

    Favorite films.

    1. TF

      What are some of your, outside of the films you've been involved with, what are some of your favorite films, whether they are scripted, documentary or otherwise?

    2. FM

      Mm. Ay-ya-yai.

    3. TF

      [laughs] Take your time. We're not in a rush.

    4. FM

      I'm a big fan of old black and whites.

    5. TF

      Mm-hmm.

    6. FM

      It's no secret, you know?

    7. TF

      Yeah. [laughs] Right.

    8. FM

      But that's not just the, all of film noir. I could give you chapter and verse on film noir, but that's all over the book and everywhere else.

    9. TF

      Mm-hmm.

    10. FM

      But occasionally I'll see an absolute masterpiece. Like, The Caine Mutiny comes to mind. [laughs]

    11. TF

      I'm not familiar with it. What is The Caine Mutiny?

    12. FM

      Caine Mutiny is a World War II story featuring an absolutely brilliant Humphrey Bogart playing exactly the opposite of the kind of character you'd expect him to play. He plays an almost Richard Nixonian figure of a World War II destroyer minesweeper pilot who is completely paranoid.

    13. TF

      Hmm.

    14. FM

      Fred MacMurray plays a character you would never expect him to play. This is not My Three Sons. This is Fred MacMurray as a very serious actor playing a-

    15. TF

      Mm-hmm

    16. FM

      ... military lawyer.

    17. TF

      Mm-hmm.

    18. FM

      And it's a study in paranoia on the high seas.

    19. TF

      What appeals to you about the movie? Or do you just get swept on it? Is it that these actors are, are doing what seems diametrically opposed to what people associate them with? Is it something else?

    20. FM

      No, not partic- I just love high drama.

    21. TF

      Yeah.

    22. FM

      And, and I, and I often do love to see an actor like Bogart play a character who, that you don't expect. Maltese Falcon typecast him-

    23. TF

      Mm-hmm

    24. FM

      ... for the rest of his career. Before that, he played many, many roles which were often shifty, nasty little men. He played a paranoid killer once in an, in an adaptation, I believe, of a James M. Cain novel.

    25. TF

      Mm-hmm.

    26. FM

      I love to see the actors when they aren't trapped by the audience's expectations.

    27. TF

      Mm-hmm.

    28. FM

      The things that Robert Mitchum was capable of.

    29. TF

      Mm-hmm.

    30. FM

      He was pretty extraordinary. But also, I like to see the movies that, that really were discovering what they could do.

  27. 52:12 – 52:56

    Books and ancient history inspiring 300.

    1. TF

      [laughs] What artists or art forms have influenced the work that you do outside of comics themselves?

    2. FM

      Well, movies.

    3. TF

      Mm-hmm.

    4. FM

      A lot. And lots of books I've read. You know, that's me.

    5. TF

      Lots of books.

    6. FM

      Yeah.

    7. TF

      What types of books?

    8. FM

      Oh. Come on. I grew up reading Mickey Spillane novels.

    9. TF

      Mm-hmm.

    10. FM

      And from that, you know all the other crime stuff.

    11. TF

      Mm-hmm.

    12. FM

      And somewhere along the line, I fell in love with, like, ancient history.

    13. TF

      Mm-hmm.

    14. FM

      And, and, you know, that's where I got 300 and all of that.

    15. TF

      300, right.

    16. FM

      History is just, it's endless wealth. It's like everywhere you turn, there's more and more to get.

    17. TF

      Mm-hmm. [laughs]

    18. FM

      It's ve- very breathtaking. You know, when I was a kid, I watched a lot of TV, but I don't now.

    19. TF

      Yeah. [laughs]

  28. 52:56 – 55:13

    Hollywood lessons: The importance of working with the right people.

    1. TF

      Well, let's, let's come back to 300 and your other adventures in Hollywood.

    2. FM

      Okay, yeah.

    3. TF

      What have you learned? Because I ask this selfishly. When I work on my stuff, I'm a control freak.

    4. FM

      Mm-hmm.

    5. TF

      Complete control freak. And a lot of my friends are control freaks, and I've just seen a, a number of different train wrecks when Hollywood and the structures in Hollywood collide with a creative who has a story or something [laughs] that they view as their baby.

    6. FM

      Man.

    7. TF

      I've just seen a lot of messes, and I'm wondering what you have learned about working in entertainment or Hollywood.

    8. FM

      Yeah. Right. Oh. Well, I've got one overriding thing.

    9. TF

      Okay.

    10. FM

      More important than anything else is the right people.

    11. TF

      Mm-hmm.

    12. FM

      You know, the right people. It's like, when I've worked with the right people, the results have been, the experiences have been wonderful and the results have been wonderful.

    13. TF

      How do you know, for you, who the right people are? Because there are just so many slick folks in LA.

    14. FM

      I know.

    15. TF

      No offense to anyone in LA.

    16. FM

      I know.

    17. TF

      But man, do you get told what you wanna hear.

    18. FM

      Uh-huh.

    19. TF

      And I'd love to know how you identify, having spent some time in the trenches.

    20. FM

      I don't know, man. All I can tell you is that, is that I've been exceedingly lucky once, and I've been unspeakably lucky the other time.

    21. TF

      Mm-hmm.

    22. FM

      I was exceedingly lucky with Zack Snyder.

    23. TF

      Mm-hmm.

    24. FM

      Because in his case, it was, he was taking control. He was gonna do it. Okay? And he did a brilliant job.

    25. TF

      Mm-hmm.

    26. FM

      In the case of Robert Rodriguez, that was heaven because it was the adventure of a lifetime.

    27. TF

      Mm-hmm.

    28. FM

      When it's been more distant than that, it's been bye bye baby more. You know? It's been, hasn't been the same thing.

    29. TF

      More distant meaning?

    30. FM

      That it just happens.

  29. 55:13 – 56:02

    The partnership and guidance of Silenn Thomas.

    1. FM

      exciting.

    2. TF

      So if, let's just say you created a masterpiece in the next 12 months that everyone in Hollywood's fighting over, how do you make some of the important decisions about who to work with? Do you call Robert and you're like, "Hey, what do you think about these people?" Do you call Zack Snyder and ask him-

    3. FM

      The answer's right across the room.

    4. TF

      Okay.

    5. FM

      I mean, Silenn Thomas runs my company, and she really knows what she's doing. And before I really hear about anything, she already knows all these people and what they're doing and everything.

    6. TF

      Right. Yeah. Good hire.

    7. FM

      I wouldn't even call it a hire.

    8. TF

      Yeah.

    9. FM

      It's a, it's a partnership.

    10. TF

      Yeah. [laughs] Well said, man. [laughs] All roads lead to Silenn.

    11. FM

      Yeah.

    12. TF

      She's bowing in the background. [laughs]

    13. FM

      She's waving us away.

    14. TF

      [laughs]

  30. 56:02 – 59:12

    The clarity and creative rejuvenation of getting sober from alcohol.

    1. TF

      I wanna ask about alcohol.

    2. FM

      Yeah.

    3. TF

      What is your relationship to alcohol? What has it done for or against you?

    4. FM

      Oh, that's, I wouldn't call it an easy question, but it's a simple enough one.

    5. TF

      Mm-hmm.

    6. FM

      Especially the way you phrased it.

    7. TF

      Mm-hmm.

    8. FM

      Simple answer, against me a lot. For me, nothing.

    9. TF

      Nothing?

    10. FM

      Nothing.

    11. TF

      Mm-hmm.

    12. FM

      It's taken a long time to come to that conclusion.

    13. TF

      Mm-hmm.

    14. FM

      You know, it's a, a big old aspect of my life. It, again, it's a genetic condition-

    15. TF

      Mm-hmm

    16. FM

      ... that I allowed to get out of control. I would say I did use it to disinhibit me, and probably worked very, very productively because of it, and did stuff that was inspired, occasionally reckless. But the deleterious effects and the ways it's affected other parts of my life, no, it hasn't done me a goddamn bit of good.

    17. TF

      How did you stop?

    18. FM

      I was coerced to stop. Silenn and others decided I was gonna die, and they arranged for me to be put in a place and watched.

    19. TF

      Mm-hmm.

    20. FM

      And, you know, the time had to pass and, and, you know, medicines given and that sort of thing.

    21. TF

      Mm-hmm.

    22. FM

      You know, takes a while.

    23. TF

      Yeah.

    24. FM

      I will tell you this in all sincerity. This is not posturing a bit for either one of you. I'm having the time of my life in that respect. I mean, creatively, this is like, "Okay, now I can get serious. Okay."

    25. TF

      Yeah.

    26. FM

      For one thing is what happens when you get off the sauce-

    27. TF

      Mm

    28. FM

      ... I imagine any addiction's like this. You don't realize how much anger that i- it's been bottled up in it. [laughs]

    29. TF

      Hmm.

    30. FM

      And how what you thought was fuel-

  31. 59:12 – 1:00:46

    Advice for aspiring comic artists: Story, story, story.

    1. TF

      What advice would you give to a dedicated novice who's looking to get into comics? And this-

    2. FM

      [laughs] I thought you were, look, looking to get into drinking.

    3. TF

      Looking to get into drinking. Where, where should they... What's your favorite cocktail? Uh, no. Comics.

    4. FM

      Yeah.

    5. TF

      And they're a student of the craft, they're obsessed, they're dedicated.

    6. FM

      Yeah.

    7. TF

      They have the raw ingredients that maybe Neal saw in you.

    8. FM

      Mm-hmm.

    9. TF

      Right? What advice would you give to them?

    10. FM

      Part, it's what I said in the book, which is story, story, story.

    11. TF

      Mm-hmm.

    12. FM

      First, think of it as one craft.

    13. TF

      Mm-hmm.

    14. FM

      Think of writing and drawing as one thing, and it will become clear what it is. But beyond that, it's, cartooning is taking things that are complicated and making them quite simple.

    15. TF

      Mm-hmm.

    16. FM

      That's where your mind should be going more than anywhere else.

    17. TF

      Mm-hmm.

    18. FM

      At this stage, complication is not your friend.

    19. TF

      Mm-hmm.

    20. FM

      Convey information, but then learn that, I mean, pick up Scott McCloud's book on Understanding Comics, for instance.

    21. TF

      I have it.

    22. FM

      And see how he breaks down-

    23. TF

      Mm-hmm

    24. FM

      ... how comics work.

    25. TF

      Mm-hmm.

    26. FM

      At the same time, pick up Syd Field's book on screenplays.

    27. TF

      Yeah. Good advice.

    28. FM

      Get a good sense for a simple approach to three-act storytelling. You'll use it for a year or two, and then, you know, and then you won't be using it anymore.

    29. TF

      Mm-hmm.

    30. FM

      But it gets you somewhere.

  32. 1:00:46 – 1:02:31

    Learning to draw: Bridgman and Loomis books.

    1. TF

      How do you learn how to draw? I, I think this is, I think this is in the book, [laughs] but Neal Adams- Telling you to go out and buy some toy cars so you can learn how to draw cars correctly.

    2. FM

      That was great advice.

    3. TF

      Great advice, right? What great advice. So what a simple solve. What a simple solution. How does someone learn to draw-

    4. FM

      Learn how to draw

    5. TF

      Yeah. Let's-

    6. FM

      Like humans. That's the ... Humans are the big problem.

    7. TF

      Mm-hmm.

    8. FM

      You know? And oh, man, every dirty trick there is.

    9. TF

      Mm-hmm.

    10. FM

      I mean, I can give you some names of some books.

    11. TF

      Yeah, that'd be great. Please.

    12. FM

      Okay. Let's see. Uh, George Bridgman.

    13. TF

      George Bridgman.

    14. FM

      Yeah. Okay.

    15. TF

      Okay.

    16. FM

      There's no E in it, in Bridgman.

    17. TF

      All right.

    18. FM

      There is an, an E in George, but no George E-

    19. TF

      [laughs]

    20. FM

      ... in Bridgman. And it's the complete guide to drawing from life. It's only about the figure.

    21. TF

      Why do you like that book? There's so many books on drawing. Why do you like this one?

    22. FM

      Because he's at heart a cartoonist. He treats the body like a machine, so it's easier to understand.

    23. TF

      Mm-hmm.

    24. FM

      You do get the gesture, but you'll have to bring that yourself anyway.

    25. TF

      Mm-hmm.

    26. FM

      Stuff's completely non-photographic.

    27. TF

      Mm-hmm.

    28. FM

      It's somewhere between the thinking of Michelangelo and the thinking of a comic book artist.

    29. TF

      Mm-hmm. That's cool.

    30. FM

      You know?

  33. 1:02:31 – 1:05:20

    Perspective as a mathematical trick and lie.

    1. TF

      How did you learn perspective structures? How did you learn how to work with perspective?

    2. FM

      The trick to perspective-

    3. TF

      Mm-hmm

    4. FM

      ... is realizing it is a trick.

    5. TF

      Mm-hmm.

    6. FM

      It's a co- complete lie.

    7. TF

      Okay.

    8. FM

      Perspective does not exist.

    9. TF

      Mm-hmm.

    10. FM

      I mean, it's an invention by mathematicians, so do keep that in mind when you hear about perspective.

    11. TF

      Mm-hmm.

    12. FM

      So it's a device that you apply to a drawing.

    13. TF

      Mm-hmm.

    14. FM

      But you know that when you look at, down this, this room, that lines seem to converge and so on.

    15. TF

      Right. Mm-hmm.

    16. FM

      So what you do is you, you rough out the basic shape of what you think something is.

    17. TF

      Mm-hmm.

    18. FM

      And then you converge a couple of those lines.

    19. TF

      Mm-hmm.

    20. FM

      And they, they hit at a point, and that becomes the horizontal. And you can keep your vertical straight up, or you can give it a, an upper-

    21. TF

      Tilt

    22. FM

      ... or a lower tilt-

    23. TF

      Mm-hmm

    24. FM

      ... and so on. There are books on perspective too. I just don't know the names of them.

    25. TF

      Mm-hmm. But how did you de- develop your abilities with perspective?

    26. FM

      Imitating other comic book artists.

    27. TF

      Yeah. [laughs] You know, I have to say, and hopefully this doesn't sound strange, but looking at this gigantic-

    28. FM

      Yeah [laughs]

    29. TF

      ... beast here

    30. FM

      The backpacker.

  34. 1:05:20 – 1:08:06

    Dick Giordano's advice: Lay in blacks first.

    1. FM

      Yeah.

    2. TF

      Uh, but this seems to access something different, and I'm, I'm wondering how you developed the economy of sort of elegant line use and use of negative space, like this use-

    3. FM

      Mm-hmm

    4. TF

      ... of black and white. Because part of the reason I asked about the perspective is I noticed, which is something you can only really notice in something that's large format and produced this way, is all of the perspective lines that have been erased, right?

    5. FM

      Mm-hmm. Mm-hmm.

    6. TF

      There's a, there's a million perspective lines that have been erased-

    7. FM

      Yeah. Yeah

    8. TF

      ... in this.

    9. FM

      But the thing is that makes you feel the-

    10. TF

      Exactly

    11. FM

      ... the way-

    12. TF

      And then, then you have something like this here.

    13. FM

      Yeah, yeah, yeah.

    14. TF

      Right? And this, oh, if you can see this one I'm hitting with my knee.

    15. FM

      Now we see how I got those arms.

    16. TF

      Yeah. Where you see [laughs] your mind is creating all the perspective you need to make sense of this as a three-dimensional experience in your brain. But it looks like probably 40, 50, 60 lines of perspective have all been erased. How did you develop this style?

    17. FM

      I was early on in Sin City, and I was talking with, um, Dick Giordano. You know who he was?

    18. TF

      I know the name.

    19. FM

      Yeah, he was a, a comic book artist for a long time.

    20. TF

      Mm-hmm.

    21. FM

      Mostly known, known as being an associate of Neal Adams.

    22. TF

      Mm-hmm.

    23. FM

      And he was looking at the early Sin City stuff. And you notice the early Sin City work has much more line work in it than the later stuff. And he was, like, the best teacher in comics, okay? He was ... I mean, he was a, he was a good artist and everything, but he was, he was a great editor.

    24. TF

      Mm-hmm.

    25. FM

      He mentored Klaus Janson, for instance, and was a terrific influence over a lot of people. He said, "Frank." You know, real, real New York Italian all the way, this guy. He said, "Frank, I'm looking at this Sin City you're doing." And he said, "And I'm thinking about some of the old guys. And I'm thinking there was this old guy." Name's on my camera right now. And he said, "And he was doing stuff kind of like yours, only eventually he just started laying in all the black areas first, put the lines in later, and he found out he didn't need so many lines."

    26. TF

      [laughs] That's interesting.

    27. FM

      I went home, and the real look of Sin City was born.

    28. TF

      Mm.

    29. FM

      Because once the black was down, I went, "Hey, I'm more than halfway home. [laughs] I'm there, you know? I'll just add a few little things here and there."

    30. TF

      Yeah.

  35. 1:08:06 – 1:10:02

    Sin City workflow innovation: Batch processing stages.

    1. TF

      At what point did you also, it seems like, innovate with the, as I understand it, kind of start to finish, first to last page batch processing, where instead of doing-

    2. FM

      Oh, yeah

    3. TF

      ... the penciling, the lettering, the inking, the coloring on a per page basis-

    4. FM

      Yeah

    5. TF

      ... you're basically doing the penciling for the entire book.

    6. FM

      That was Sin City as well.

    7. TF

      That was Sin City as well?

    8. FM

      Yeah.

    9. TF

      It's just so mind-blowing. Like, it seems to me, I guess in retrospect, that that makes, it makes so much sense to do it the way that you did it.

    10. FM

      Yeah, I decided I'd do all the tissue layouts.

    11. TF

      Mm-hmm.

    12. FM

      Trace them all off into pencil drawings.

    13. TF

      Mm-hmm.

    14. FM

      Then do all the panel borders.

    15. TF

      Mm-hmm.

    16. FM

      You don't wanna be around me on those days.

    17. TF

      [laughs]

    18. FM

      And then lay on all the flat black areas.

    19. TF

      Mm-hmm.

    20. FM

      What this would, did was it made it more fun every step of the way.

    21. TF

      Mm-hmm.

    22. FM

      And it sped the whole thing up like crazy.

    23. TF

      It must have sped it up.

    24. FM

      And it made the work so much better. It was idiotic. By the end of it, the line work was so spontaneous. Man.

    25. TF

      What is that first step that you mentioned with tissue?

    26. FM

      I solved the basic compositional and drawing issues on a separate piece of tissue.

    27. TF

      Mm-hmm. Which is just a type of paper, the, the tissue.

    28. FM

      Well, it's vellum.

    29. TF

      Yeah. Mm-hmm.

    30. FM

      It's, it's, um, you know, it's not really a tissue. It's stronger than that.

  36. 1:10:02 – 1:11:42

    Dark Horse Comics and creative freedom.

    1. FM

      of work.

    2. TF

      Why did so much coalesce during Sin City in that way?

    3. FM

      Well, therein lies a tale. [laughs]

    4. TF

      I love tales.

    5. FM

      Because everything was happening. I had broken away from the major publishers.

    6. TF

      Mm-hmm.

    7. FM

      Was working with the then young Dark Horse Comics.

    8. TF

      Mm-hmm.

    9. FM

      And we tested the waters with each other with the Martha Washington series.

    10. TF

      Mm-hmm.

    11. FM

      And with Hard Boiled. And I decided I was gonna take my baby there. And so I just decided, "Okay, it's time to reinvent the wheel."

    12. TF

      Mm-hmm.

    13. FM

      Apply the stuff I've been told. 'Cause I said to Mike Richardson, I said, "Look, we've done two science fiction series, and I know everything is either superheroes or science fiction. I wanna do a crime comic, and in black and white."

    14. TF

      Mm-hmm.

    15. FM

      And he didn't flinch, and so we were, you know, we were rolling with that.

    16. TF

      [laughs] So was it the ability to take that creative leap that seems like had been building inside you for a very long time?

    17. FM

      Yeah, yeah, yeah.

    18. TF

      Is that the kind of inner creative unlock that then led to these various innovations? Is that, is that the way that you would think about it? Or was it other-

    19. FM

      Well, one thing does lead to another, but mostly it's, most of creative work is problem-solving.

    20. TF

      Right.

    21. FM

      It's not, like, you know, "God is speaking to me." It's, you know-

    22. TF

      Problem-solving

    23. FM

      ... "How do I, how do I get that nose to look right?" You know?

    24. TF

      Right. [laughs]

    25. FM

      It's that sort of thing.

    26. TF

      Yeah.

    27. FM

      And in this case, it was how to get the look I'm after as efficiently as possible.

  37. 1:11:42 – 1:15:03

    Economy of line work and elegant minimalism.

    1. TF

      Yeah. I mean, the, I won't show it again, but I can pull it up [laughs] on the screen as, as B roll. But that right-hand page in particular of that female figure.

    2. FM

      Oh, yeah, yeah, yeah.

    3. TF

      And the black kind of left portion of the torso, which is framed with black lining.

    4. FM

      Uh-huh.

    5. TF

      And the right side, from our perspective, framed with the white. I mean, just the economy, the amount of meaning that is transmitted with such a relatively small amount-

    6. FM

      [laughs]

    7. TF

      ... of ink. I know it's, in some cases, a lot of black in the background.

    8. FM

      I mean, a lot of ink. Yeah.

    9. TF

      It's a lot of ink. I, I know. It's, but in terms of line work, that is sort of the latticework of the perception. It's just so incredible.

    10. FM

      And in the early pages in Sin City, there was a lot of line work underneath all that.

    11. TF

      Yeah.

    12. FM

      Towards the end, it was clicking along. Just that was what it was gonna be from the birth.

    13. TF

      Yeah. Also something that, you know, it comes to mind, at least for me, in the, in the Japanese way of doing things, and there's a lot of variability, of course, among Japanese artists and so on, but it's very interesting how they apply detail, right?

    14. FM

      Mm-hmm.

    15. TF

      You might see a ton of detail in a small portion of a panel.

    16. FM

      Yes, yes.

    17. TF

      And then very little on the rest. You might see-

    18. FM

      I love that.

    19. TF

      Right? Or you might see a page.

    20. FM

      It's like the Morimi approach too.

    21. TF

      Yeah.

    22. FM

      Yeah.

    23. TF

      Exactly. And then you might have a page where It's very h- fast-paced. It's, the line work's pretty sparse, and then there's one panel that has a lot of detail.

    24. FM

      Mm-hmm. Mm-hmm.

    25. TF

      And the beauty, and this comes also up in Understanding Comics with McCloud-

    26. FM

      Mm-hmm

    27. TF

      ... is how much work the brain does really effortlessly between the panels, right? And how-

    28. FM

      Well, it's where, all this also to where McCloud was applying-

    29. TF

      Mm-hmm

    30. FM

      ... um, McLuhan, 'cause there, there's a lot of McLuhan thinking in McCloud.

  38. 1:15:03 – 1:19:42

    On collaborating with Bill Sienkiewicz on Elektra.

    1. TF

      fun. You know, I, I have to also mention, and I've wanted you to pronounce this name for me, I never thought I would meet you, but when, since I was a little kid, the Elektra that you did that I wanna say it was a lot of watercolor w- artwork. Bill, how do you say his last name?

    2. FM

      Sienkiewicz.

    3. TF

      Sienkiewicz. Sienkiewicz?

    4. FM

      Sienkiewicz.

    5. TF

      Sienkiewicz.

    6. FM

      No. Sienkiewicz.

    7. TF

      Sienkiewicz. Okay, ish.

    8. FM

      Sienkiewicz.

    9. TF

      [laughs] Sienkiewicz. Exactly.

    10. FM

      Think Russian. Pretend you're Russian.

    11. TF

      [laughs]

    12. FM

      Pretend you're Russian.

    13. TF

      That is a beautiful piece of work. I mean, I-

    14. FM

      Yeah, it's pretty amazing. Pretty amazing

    15. TF

      ... it's amazing. And I don't-

    16. FM

      And it was a berserk experience for both of us.

    17. TF

      Tell me, because that thing-

    18. FM

      We had such a time.

    19. TF

      Such time? A good time.

    20. FM

      Oh, we were like two 12-year-olds just making a crazy comic.

    21. TF

      What was the experience like, and why did you work well together? Maybe that's worth digging into a little bit 'cause-

    22. FM

      Well, first of all, we like each other a lot, okay?

    23. TF

      That's a great starting point.

    24. FM

      And it was one of those times that happened that y- you know, you live for, in that, in that comics had been very restrictive for a very long time.

    25. TF

      Mm-hmm.

    26. FM

      Things like Dark Knight had started busting things open.

    27. TF

      Mm-hmm.

    28. FM

      You know, Watchmen was out, and so on. And Bill had gone from being the guy who draws like Neal Adams to being more and more a guy who was pulling in Ralph Steadman and-

    29. TF

      Mm

    30. FM

      ... doing all this stuff, and really becoming his own man.

  39. 1:19:42 – 1:21:13

    Billboard wisdom: "Ask every question," and "Why?"

    1. TF

      Let me ask you a question. It may go no- this may be a dead end of a question, but I'm gonna ask you anyway. And this is, this is a question I often ask as we start to kind of wind towards landing the plane here.

    2. FM

      [laughs]

    3. TF

      [laughs] If you had a billboard on which you could put anything non-commercial, right? Uh, metaphorically to get a message or something in front of billions of people, could be a statement, a quote, a word, an image, combination, what might you put on that billboard? Does anything come to mind?

    4. FM

      Whoa.

    5. TF

      A motto, a mantra, anything.

    6. FM

      Okay, I'm gonna go very broad on this.

    7. TF

      Okay.

    8. FM

      And just say, "Ask every question."

    9. TF

      Ask every question.

    10. FM

      Yeah.

    11. TF

      What does that mean to you?

    12. FM

      Just means that we live in a time for silence.

    13. TF

      Mm.

    14. FM

      People are leaving things unquestioned and unspoken.

    15. TF

      Mm-hmm.

    16. FM

      It's not a good line. I can't come up with a good one, it seems.

    17. TF

      I think ask every question is pretty good. We can take a couple s- bites at the apple if you like.

    18. FM

      Yeah. How about just challenge?

    19. TF

      Challenge?

    20. FM

      Yeah.

    21. TF

      Okay. What does that mean to you?

    22. FM

      When you are confronted with things that everybody says-

    23. TF

      Mm-hmm

    24. FM

      ... be ready to challenge something.

    25. TF

      Challenge. Challenge, push the wall, defy the code. If everybody says do X, if everybody says you must do Y-

    26. FM

      Please say Y.

  40. 1:21:13 – 1:21:54

    Challenging pathological conformity.

    1. TF

      Y.

    2. FM

      Y is a pretty good one too, if you wanna go with that.

    3. TF

      Y is a good one.

    4. FM

      It's just Y.

    5. TF

      I guess they go together. Both of them go together pretty well.

    6. FM

      Why don't you go Y?

    7. TF

      [laughs] Okay.

    8. FM

      With the question mark.

    9. TF

      Y, question mark. Ask... Where's the camera? There it is.

    10. FM

      Or why's it gotta be that way?

    11. TF

      Ask. [laughs]

    12. FM

      Why's it gotta be that way?

    13. TF

      Yeah, why's it gotta be that way? They all converge sort of in the same theme.

    14. FM

      Just trying to go against an age of, of pathological conformity.

    15. TF

      Yes. Yes. Often subconscious, too. Pathological conformity.

    16. FM

      Yeah.

    17. TF

      Ask why. Why does it have to be this way? Also, with your own thinking. It applies everywhere.

    18. FM

      Everywhere.

    19. TF

      Everywhere.

  41. 1:21:54 – 1:22:57

    Parting thoughts and where to find Frank's work.

    1. TF

      Frank, thank you so much. It's great to see you again.

    2. FM

      Oh, this has been a real pleasure, man.

    3. TF

      And everybody, you can find Frank on Instagram @frankmillerofficial. The website is frankmillerink, I-N-K, .com. And you can now pre-order, so absolutely check out Push the Wall: My Life Writing, Drawing, and the Art of Storytelling. I've been reading it. I'm gonna finish it over the next couple of days. Have really been taking a lot of notes. I also took a bunch of notes from this conversation. And we will have links to everything that we talked about in the show notes, as per usual, at tim.blog/podcast. Frank Miller will be the only Frank Miller. [laughs] If you search by name for guest, you will find this episode. And until next time, be just a bit kinder than is necessary to others, but also to yourself, and ask why, why, why. Thanks for tuning in, everybody.

    4. FM

      [laughs] All right. [laughs]

Episode duration: 1:23:17

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