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Tim FerrissTim Ferriss

How to Make Iconic Art, Reinvent Spider-Man, and Meet Every Deadline | Todd McFarlane

Todd McFarlane (@Todd_McFarlane) is an Emmy- and Grammy-winning director/producer and creator of one of the world’s best-selling comic books, Spawn.

Tim FerrisshostTodd McFarlaneguest
Dec 2, 20221h 41mWatch on YouTube

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CHAPTERS

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Chapter summaries

  1. Todd McFarlane’s competitive wiring: brothers, baseball, and turning life into a game

    Tim Ferriss asks how baseball influenced Todd McFarlane, and Todd reframes it as competitiveness that later showed up on the business side. He describes feeling “baked” with a certain personality, amplified by constant competition with his brothers, and how a baseball scholarship pushed him into college despite disliking school.

    • •Todd says his drive feels innate rather than effortful—he doesn’t experience it as “fighting,” just the only option in his brain
    • •Growing up with brothers made everyday life a competition, reinforcing his later business competitiveness
    • •He initially didn’t plan to attend university, but accepted a baseball scholarship because it made college free
    • •He emphasizes finishing the degree quickly and cheaply, contrasting it with teammates who didn’t take advantage of the free education
  2. 300+ rejection letters: persistence, delusion, and using feedback as fuel

    Tim brings up Todd’s large collection of rejection letters and asks how he finally broke in. Todd explains why he could tolerate so many rejections while in school and describes his strategy of repeatedly submitting to many editors directly. He argues the responses were largely constructive and helped him steadily reduce mistakes.

    • •Todd frames the rejection count as a fine line between determination and delusion
    • •He could absorb the rejections because he had time while in college and a fallback plan (graphic design)
    • •He bypassed a single “submission editor” by sending work to many editors repeatedly, aiming to get in front of decision-makers
    • •He treated rejection feedback as incremental improvement, resubmitting after each round of fixes
  3. What makes a comics artist valuable: storytelling clarity and never missing deadlines

    Todd breaks down what he thinks creates longevity in comics: drawing skill, storytelling, and the ability to hit deadlines. He argues storytelling matters more than flashy linework if readers can’t follow the sequence, and insists that the industry’s monthly cadence rewards reliability. Tim asks how deliverables work, setting up Todd’s behind-the-scenes description of production pressure.

    • •Todd separates “pure drawing skill” from storytelling, saying storytelling can carry an average draftsman
    • •He uses Frank Miller as an example of elite storytelling outweighing anatomical precision
    • •He emphasizes clarity: a non-comics reader should be able to understand the reading order and sequence
    • •He says missing deadlines is fatal in a monthly industry, and deadline-keepers can outlast better artists
  4. Deadline reality: FedEx runs, last-minute scripts, and shipping by sheer will

    Todd describes how deadlines worked before internet file transfers, including physically racing pages to flights. He contrasts that with modern digital delivery, arguing it mainly encourages pushing work later. He gives a real-time example of an upcoming 48-page project going to print immediately, describing an all-weekend sprint with the letterer and unfinished writing and coloring.

    • •Pre-internet workflow involved shipping physical pages and even running to the plane to make a flight
    • •Digital tools don’t remove pressure; they let creators delay until later and still face the same immovable print deadline
    • •Todd describes a current high-stakes 48-page book going to print within days while writing and coloring are still incomplete
    • •He explains feeding pages to the letterer in small batches to finish in time and notes audiences won’t see the chaos behind the scenes
  5. Creator-owned ambition and the “status quo” battle at Marvel

    Tim asks about the creator-owned aspect and the origins of Image Comics, and Todd starts with the bigger context: Image as the long-running #3 publisher behind Marvel and DC. Todd explains how reading industry history taught him that even top creators can be squeezed out, shaping his decision to protect his own characters. He recounts how his “different” Spider-Man choices drew corporate pushback even while sales surged, and he frames “status quo” as a central enemy.

    • •Todd positions Image as a long-term #3 publisher and notes Marvel and DC’s ownership structures affect outside access to IP
    • •He describes learning from repeated stories of creators being pushed out or shortchanged, which shaped his caution about ownership
    • •He says he never offered his own portfolio characters to Marvel or DC, though he co-created within assignments (including being the visual creator of Venom)
    • •He argues he was criticized for changing Spider-Man’s presentation despite rising sales, framing institutional resistance as devotion to status quo
  6. The Comics Code breaking point: the eye-stabbing dispute and quitting Marvel

    Todd pinpoints the moment he walked away: a Comics Code-driven argument over what kinds of stabbing injuries could be depicted. He describes an absurd set of rules about what’s allowed and how the conversation convinced him he was in “Bizzaroland.” He resigns, exhausted, and notes he was also about to become a father for the first time.

    • •Todd recounts repeatedly asking for the Comics Code to avoid redraws, since redraws jeopardize deadlines
    • •A specific panel involving stabbing a character in the eye triggers a multi-editor debate about what the Code permits
    • •He describes the logic as incoherent and decides it’s pointless to continue debating
    • •He resigns, says he’s worn out, and notes he was about to become a first-time father
  7. From attempted unionizing to the spark of Image: joining forces instead of quitting alone

    Todd explains that before leaving he tried to organize creators for leverage, but found fear even among those not getting steady work. He then describes conversations with peers about doing their own books and the realization that doing it together would be unprecedented—and strategically disruptive. The idea becomes Image Comics, named after a commercial phrase Rob Liefeld cites.

    • •Todd says he tried to form a union-like collective but was frustrated by creators’ fear of being blackballed
    • •He describes pitching people with “nothing to lose” and being surprised they were the most risk-averse
    • •He recounts early talks with Rob Liefeld and Erik Larsen about publishing independently and proposes doing it together
    • •Rob Liefeld suggests the name Image Comics, inspired by the phrase “Image is everything” from a commercial
  8. The Marvel Dream Team exodus: recruiting Jim Lee and assembling seven founders overnight

    Todd narrates a rapid chain reaction in New York: he runs into Jim Lee at an art auction, pitches him, and Jim agrees to join. Jim then brings in Whilce Portacio; Todd later pitches Mark Silvestri late at night and gets a yes by morning. Todd frames the group as the industry’s equivalent of a “dream team,” with outsized presence in top-selling books, and describes how the news impacted Marvel’s stock.

    • •Todd describes selling the idea to Jim Lee—his top competition and Marvel’s “golden child”—as a pivotal credibility shift
    • •Jim Lee adds Whilce Portacio, escalating the magnitude of the departure
    • •Todd pitches Mark Silvestri at night and demands an answer by morning; Mark joins, bringing the total to seven
    • •Todd emphasizes their dominance in sales rankings and says the departure reverberated publicly, including reporting about Marvel’s stock dropping
  9. Breaking the news: Marvel meeting, the ‘copyrights’ claim, and the elevator-line goodbye

    Todd recounts the founders’ meeting with Marvel leadership, disputing the later corporate narrative about their demands. He says their message was that they were leaving and that the reasons mattered because more departures could follow. He describes the editor-in-chief telling them they could come back if it didn’t work, which Todd interprets as Marvel underestimating how simple publishing fundamentals are.

    • •Todd disputes the claim that they demanded ownership of Marvel characters, saying that wasn’t the conversation
    • •He describes the core message as irreversible departure plus reasons Marvel should address to prevent further exits
    • •He recounts the editor-in-chief telling them they’d be welcome back if it didn’t work
    • •Todd interprets that as Marvel thinking they couldn’t publish, emphasizing how straightforward “ink on paper” is
  10. Across the street to DC—and why the same problems drove them away

    After Marvel, Todd describes visiting DC offices where executives initially assume Jim Lee and Todd are there to sign with DC. He recounts deflating the room by saying they aren’t coming to work for DC either. Todd challenges DC’s claim of a creator-friendly contract by asking whether any creators were consulted, pointing to the silence as the answer. He adds that, afterward, Marvel and DC improved terms in response to the competitive pressure.

    • •Todd says DC assumed they’d landed major talent, then realized the group wasn’t joining them
    • •He challenges DC leadership by asking if any creators had input on the ‘creator-friendly’ contract and cites the pause as confirmation they hadn’t
    • •He frames Image as creating a third path beyond the Marvel/DC ping-pong career model
    • •Todd credits the exodus with pressuring companies to improve pay, benefits, bonuses, and royalty structures over time
  11. The ‘camel bladder’ advantage: endurance at signings and leverage in negotiations

    Tim returns to a running joke—Todd’s ability to go long stretches without bathroom breaks—and asks how it becomes a competitive advantage. Todd explains his approach at conventions: no food or drink means no breaks, which keeps lines moving and can convert new fans. He also describes using physical discomfort and time pressure in negotiation settings, culminating in opponents conceding just before urgently needing the bathroom.

    • •Todd describes signing from early morning to midnight without leaving the desk, enabled by not eating or drinking
    • •He says avoiding breaks is a fairness issue to fans waiting in line and also keeps momentum when peers step away
    • •He argues long signing sessions can pull in passersby, creating new fans through brief, positive interactions
    • •He describes setting up negotiation conditions (heat, suits, water) and using endurance to outlast counterparts until they concede
  12. The happy accident of Venom: getting rid of the black suit created an icon

    Tim asks how Venom came together, and Todd traces the path through early career steps, speed, and taking bigger assignments. Todd explains how he sought to replace Spider-Man’s black costume with the classic red-and-blue, proposing to move the black suit onto a new character. He designed a hulking creature, later adapted into Eddie Brock as Venom, and emphasizes that the motivation wasn’t to create Venom but to restore the Spider-Man look he wanted to draw.

    • •Todd describes climbing from obscure assignments by proving speed and deadline reliability, leading to higher-profile work
    • •He explains he didn’t want to draw Spider-Man in the black costume and proposed moving it to a new villain instead
    • •He designed a large, monstrous figure as the host for the suit; the human identity (Eddie Brock) came later through the writer
    • •Todd frames Venom’s origin as a byproduct of a practical goal—getting the black suit off Peter Parker—rather than a planned brand creation
  13. Career bouncing, double-shifting, and learning to ink under deadline pressure

    Todd describes the instability and rapid transitions early on, including being fired from a book and quickly landing Batman work. He explains conflicts over storytelling assumptions with a writer and then details how frustration with inkers led him to insist on inking himself. Todd breaks down the reality that taking on inking doesn’t extend timelines, forcing him to develop efficiency and work directly in ink with corrections like whiteout.

    • •Todd recounts clashing with a writer over how much to spell out visually, based on assumptions about reader comprehension
    • •He describes being fired from one assignment and then immediately getting asked to finish a Batman project
    • •Frustration with inkers changing his intent leads to an ultimatum: let him ink or he’s out, even though he hadn’t inked before
    • •He explains the time math: penciling plus inking doesn’t add days, so he developed a faster, ink-forward process and used whiteout for corrections
  14. Reinventing Spider-Man’s look: “spaghetti webbing,” pushing storytelling, and becoming the new status quo

    Todd describes pushing layouts and visual storytelling beyond what editors claimed was allowed, including a revealing meeting with editor-in-chief Jim Shooter. He explains his core artistic shift—emphasizing “spider” over “man”—with more insect-like posing, bigger eyes, and revamped webbing to create depth and dynamism. Despite repeated scolding from leadership (including the phrase “spaghetti webbing”), rising sales created a corporate dilemma. Todd concludes with the irony that his once-rejected approach later became the house style.

    • •Todd recounts confirming with Jim Shooter that innovation was allowed if done clearly—problems were with “bad” execution, not experimentation
    • •He explains his emphasis shift to make Spider-Man move and feel more like a spider, deprioritizing anatomical realism for dynamics
    • •He describes the editorial backlash over bigger eyes and redesigned webbing—coined “spaghetti webbing” during a reprimand—while sales rose
    • •He notes the later irony: new artists were required to draw Spider-Man in a style resembling his, and he argues corporations should encourage the next ‘different’ approach instead of freezing into status quo
  15. Wrap-up: what’s still untold and a promise to return

    Tim notes they’ve covered background and mindset but not many major areas—relationships, other businesses, and media ventures—and asks for a second conversation. Todd agrees and reflects on how similar power dynamics recur across industries as he expanded beyond comics. They end with a teaser Todd mentions for next time and confirm where listeners can find him online.

    • •Tim proposes a round two to cover topics they didn’t reach, including Todd’s other ventures and relationships
    • •Todd agrees and says the interesting part is how people hit “walls” and navigate power dynamics when entering new industries
    • •Tim explains his interviewing approach: keep it interesting for himself the way a creator must stay engaged during solitary work
    • •They close with social pointers and a teaser Todd mentions for a future story

Publisher timestamps

  1. 0:00Start
  2. 1:18Baseball.
  3. 6:55Rejection letters.
  4. 10:53Compelling storytelling and meeting deadlines.
  5. 18:52How industry status quo led to the founding of Image Comic Books.
  6. 29:25The Comics Code and the last straw.
  7. 35:51The Marvel Dream Team exodus.
  8. 54:59How is Todd’s camel bladder a competitive advantage?
  9. 1:00:51Career bouncing and double-shifting as a penciler and inker.
  10. 1:19:15The happy accident of Venom.
  11. 1:29:31De-Rockwelling the company icon and inventing “spaghetti webbing.”
  12. 1:33:36Bucking the status quo to become the status quo.
  13. 1:37:46Parting thoughts and a promise for round two.

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