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Lecture 7 - How to Build Products Users Love (Kevin Hale)

Lecture Transcript: http://tech.genius.com/Kevin-hale-lecture-7-how-to-build-products-users-love-part-i-annotated Kevin Hale, Founder of Wufoo and Partner at Y Combinator, explains how to build products that create a passionate user base invested in your startup's success. See the slides and readings at startupclass.samaltman.com/courses/lec07/ Discuss this lecture: https://startupclass.co/courses/how-to-start-a-startup/lectures/64036 This video is under Creative Commons license: http://creativecommons.org/licenses/by-nc-nd/2.5/

Kevin Halehost
Oct 14, 201448mWatch on YouTube ↗

EVERY SPOKEN WORD

  1. KH

    All right. So, um, when I talk about making products users love, um, what I mean specifically is, like, how do we make things that has a passionate user base that, um, our users are unconditionally, um, wanting it to be successful, both on the products that we build, but also the companies behind them. Uh, we're gonna go over tons of information. Um, try not to take too many notes. Mostly just try to listen. I'll post a link to the slides on my Twitter account, and on that, uh, link, there'll be ways for you to annotate the slides, and you can ask me questions. And so if we don't get to them, I'll answer them after the talk. So, you guys have been listening to and hearing a lot about growth over the last several weeks. And, um, to me, I feel like growth is usually fairly simple. It's the interaction between two sort of concepts or variables. Uh, conversion rate and churn, right? And the gap between those two things pretty much indicate how fast you're gonna grow. And most people, especially business type people, tend to look at this interaction in terms of a very calculated and a mathematical sort of way. And today, I sort of wanna talk about these things at a more human scale, right? 'Cause at a startup, when you're interacting with your users, you have a fairly intimate interaction that you have in the early stages. And so, I think there's a different way of looking at this stuff in terms of how we build our products. And we'll look at a lot of different examples of that and how it's executed well. My philosophy behind a lot of things that I teach, uh, startups is the best way to get to sort of a billion dollars is to focus on the values that help you get that first dollar, to acquire that first user. If you sort of get that right, everything else will sort of take care of itself. It's a f- sort of faith thing. So, uh, I came to be a partner at YC by way of being alumni. I went through the program in winter of 2006. So it was the second ever program. And I built a product called Wufoo. Wufoo's an online form builder, helps you create contact forms and online surveys and simple payment forms. Uh, it's basically a database app that looks like it's designed by Fisher-Price. What's interesting though is that because it was fairly easy to use, we're, um, had customers from every industry, market and vertical you can think of, including a, a majority of the Fortune 500 companies out there. Ran that company for five years, and then we were acquired by SurveyMonkey in 2013. And at the time, um, we were a very interesting acquisition. Uh, we were only a team of 10 people at the time, and while we acquired funding out here in Silicon Valley through Y Combinator, um, we actually ran the company from Florida. We had, uh, no office. Everyone worked from home. And, um, we're an interesting outlier. So each dot here represents a startup that was, that exited through IPO or acquisition, and we're this outlier to the left. The bottom is the funding amount they took, and the vertical axis is the valuation of the company at the time. To sum it up, the average startup raises about $25 million, and their return to their investors is about 676%. Wufoo, um, raised about $118,000 total, and our return to our investors is about 29,000%. [laughing] So a lot of people were very interested in sort of, like, what makes Wufoo a little bit different or why do, how did we run the, the company very differently? And a lot of it was focused on product. We weren't interested in building software that, psh, I guess, uh, that just people wanted to use, right? That reminded you that you worked in a cubicle, 'cause it was a database app at its sort of core. Um, we wanted a product that people wanted to love, uh, that people wanted to have a relationship with. And we were actually very fanatical about how we approached this idea, uh, at the point where it's almost sort of, um, uh, sort of science-y sort of way. So what we said was, like, "Okay, um, what's interesting about startups in terms of us wanting to create things that people love is that love and unconditional sort of feelings are things that are difficult for us to do in sort of real life." And at startups, we'd have to do it sort of at scale. So what we decided to do was start off by just looking at, like, okay, how o- does real relationship work, work in the real world, and how can we apply them to sort of how we run our business and sort of built our product that way? So we'll go over basically these two metaphors, acquiring new users as if we're trying to date them, and existing users as if there's a successful marriage. So when it comes to dating, uh, a lot of the stuff that we uncovered had to do with first impressions. Um, a- all of you often talk about your relationships in terms of the origin story. If I asked you to tell me about the first kiss, how you sort of met, how you proposed. These are the things that we say over and over and over again. They're basically the word of mouth stories of our relationships, and they're the same kinds of things that we do with companies. Human beings are relationship manufacturing creatures. We cannot help but create and anthropomorphize the things we interact with over and over again. So whether it's the cars we drive, the clothes we wear, the tools and softwares we use, we eventually ascribe characteristics to it, a personality, and we expect it to behave a certain way, and that's how we sort of intera- interact with it. Now, first impressions are important for the starting of any relationship because it's the one we tell over and over again, right? And there's something special about how we regard that origin story. I'll give you an example. If you're on a first date with somebody, and you're having a nice dinner, and you catch them picking their nose, uh, you are probably not gonna have another, uh, date with them, right? But if you're married to someone for about 20 to 30 years, and you catch them on the barking larger, uh, digging for gold, right, you don't immediately, like, call your lawyer, right, and then say, like, "We have a problem here. I need to start drawing up papers for divorce." You shrug your shoulders and say, "Eh, at least he has a heart of gold." So something about first time interactions means that the threshold is so much, uh, lower in terms of pass-fail. So in software, and for most products in internet software that we use, like, first impressions are pretty obvious, and they're the things that you see a lot of companies sort of pay attention to in terms of what they send their marketing people to work on. My argument for people who are very good at product is they discover so many other first moments, and they make thoseSomething memorable, right? The very first email you ever get from a piece of software, what happens when you first log in, the links, the advertising, the very first time you interact with customer support. All of those are opportunities to seduce. So how did we think about sort of like making first moments on there? And we actually took this concept from the Japanese. Uh, they actually have two words for how to describe things when you're finished with them in terms of saying like, "Is this a quality item?" And the two words of quality are atarime hinshitsu and miyuki tekihinhitsu. And the first one means taken for granted quality, basically functionality. And the last one sort of means enchanting quality, right? Take for example a pen, right? Something has miyuki teki, right, if the weight of the pen, the way the ink flows out of it, the way it's viewed by the people reading the handwriting from the pen is pleasurable both to the user of the pen and the people who sort of are gonna experience the byproducts of it, right? Taking it to the sort of next level. Start with some examples. So this is Wufoo's, uh, login link, and it has a dinosaur on it, which I think is awesome. But, um, if you hover over it, the spec has the added benefit of having a tool tip that doesn't explain to you like how to log in or what it does, but basically, rawr. And what we noticed about this, like in early usability studies, as like this put a smile on people's faces, like hands down, right? Universally. And I think a lot of times when we are assessing products, we never think about like, hey, what is the emotion on the person's face when they interact with this? This is Vimeo's login page. Uh, this is actually a couple iter- iterations ago. It's the one I find to be the most beautiful. But it lets you know that when you're starting out on this journey with Vimeo, that this is gonna be something different. Um, they do this all over the app. If you search for the word fart, as you scroll up and down, it makes fart noises as you do this, right? There's something different, like this site interacts with you. It's a little bit magical, it's a little bit different, and it's something that you wanna talk about. You don't have to always do it with design. Um, this is the sign up form for Cork, which used to be a social network for people who love to drink wine. Um, on it, it says, "Email address, it's also your sign-in and it has to be legit. First name, what your mom calls you. Last name, what your Army buddies call you. Password, something you remember but hard to guess. Password confirmation, think it, type it again. Think of it as a test." It's literally a poem as you fill out the form, right? And this is the kind of like thing where you're like, "Oh, I like the people behind this. I, I, I'm gonna enjoy this experience." Now what does it say when you fill out a form like this, right, on Yahoo, about what the personality of this site is gonna be? And what's disappointing to me is like Yahoo forces every product and service under them to use this exact same login form. Flickr, I had thought, had one of the best sort of call to actions. It was, "Get in there," right? This is Heroku's, um, sign up page. I think this is an older version. But what's remarkable about it is that what you start getting a feel for is like, oh, scaling up my sort of server and back end services is as easy as just sort of dragging up and down different sort of knobs and levers. It's gonna be beautifully used and looks fairly easy to scale. Since we're in a room full of, uh, comp- computer science people, I think you'll appreciate this. This is Chalklot. This is a, a code editor, and they only have one call to action. When the time limited is up, they said, "Everything in terms of all the features are exactly the same, except we changed the font to Comic Sans." And [laughs] wh- what they're basically saying is like, "Hey, we know who our users are, who our real customers are, and they're gonna be the people who care about this." This is Hurl. This is a website for checking HTP requests, and sometimes the places where you get errors are opportunities for first moments. Um, if you hit a 404, this is what you get. When we need help, oftentimes what we do is we create like really beautiful, um, mar- marketing materials, but when you actually need like documentation, we sort of like skimp out on sort of design features. And this is a point that like you see happen over and over again. A company that gets this right is MailChimp, and what they did was they redesigned all of their help guides so that they looked like magazine covers. And overnight, basically readership goes up on all these features, and customer support for these things that sort of help people optimize emails goes down. Speaking of documentation, Stripe, what's interesting about an API company is that there is no UX. The UX is actually just documentation, right? And there's opportunities even in documentation sort of to enchant and amaze. So one of the things that I love about them is their examples are wonderful. But if you're actually like sort of logged into the app, one of the things that is a super pain for most people when you're dealing with most people's APIs is like grabbing your API credentials and keys. And what Stripe does is it says, "Oh, if you're logged into the app, we automatically put your API credentials into the examples." So you only have to copy pa- paste once when trying to learn their API. When Wufoo wanted to launch the third version of our API, we realized like, okay, that finally this is good enough that we want people to sort of build on top of it. We were trying to figure out, like how do we launch this out to the world that sort of has our personality behind it? Because a lot of people, they usually do things like a programming API contest, and they give out iPads and iPhones, and it makes you look like everyone else. And so in our company, uh, one weird value they have, it's a quirk of us, is that the co-founders are big medieval nuts, and we would take everyone out to Medieval Times every single year on the anniversary of the founding of the company.And so we said, "We have to do something in that flavor." And so we contacted the guys at armor.com and we said, uh, "Can you forge us a custom battle ax?" And what we said was, "If you win our programming contest, uh, you would win one."

  2. SP

    [laughs]

  3. KH

    And the result is, like people wanted to talk about this. It was something that people wanted to work on 'cause they wanted to be able to say like, "I'm programming for a weapon."

  4. SP

    [laughs]

  5. KH

    And, um-

  6. SP

    [laughs]

  7. KH

    W- what's cool is we had over 25 different applications created for us, of quality and quantity that we could not have paid for on the budget and the sort of time that we had for this. We got things like an iPhone app, an Android app, and WordPress plugins, right? And all because what we did was we changed how people wanna talk about the origin story of how they're interacting with one of our services. We can go like all day long on going e- over these examples, but I'm gonna shortcut this by saying you should just subscribe to Little Big Details. It's just basically tons of screenshots of software that's just doing it right, that shows that they're being conscientious of the user and the customers. When it comes to long-term relationships or marriages, uh, the only research that we ended up having to read is the stuff that was done by John Gottman. Uh, he's been featured in This American Life, in Malcolm Gladwell's books. Uh, he's a marriage researcher up in Seattle, and he has an interesting parlor trick that he can do. He can watch a videotape of a couple fighting about some issue for 15 minutes and predict with an 85% accuracy rate whether that couple will be together or not, or divorced, in four years. If he increases that up, video up to an hour and asks them to also talk about their hopes and dreams, that prediction rating goes up to 94%. They show these same videotapes to marriage counselors, successfully married couples, sociologists, psychiatrists, priests, et cetera, and they can't predict with ra- random chance whether people are gonna be together or not. So John Gottman understands something fundamental about how relationships work in the long term, and that basically, um, how we fight, even in a short-term period, could indicate sort of the whole system and what it's gonna look like. And one of the surprising things he discovered is not that successfully married people don't fight at all. Turns out everybody fights, and we all fight about the exact same things. Money, kids, sex, time, and others. And others are things like jealousy and in-laws. To bring this around, right, you can actually attribute every single one of these to problems that you see in customer support when you're building out your products.

  8. SP

    [laughs]

  9. KH

    Right? So this costs too much. Uh, I'm having problems with the credit card. If you're building a service that helps people deal with their clients, they're very sensitive about anything happening with that. Performance, uh, how long you're up and how fast.

  10. SP

    [laughs]

  11. KH

    Others are, I said jealousy and in-laws, right? So that's competition and partnerships. Anything weird happening there, people are gonna write to you about. And the reason I like to think about this in terms of customer support is that in everyone's sort of processing of like a conversion funnel, customer support is the thing that happens in between every one of these steps. It's the reason why people don't make it further down there. It's the thing that prevents conversion from happening. Now, as we were thinking through all these ideas and as we were building up the company, we realized that there's a big problem about how everyone sort of starts their company or build up their sort of engineering teams, and that is there's a broken feedback loop there. People are divorced from the consequences of their actions. And this is a result of actually the natural evolution of how most companies get founded, especially by technical co-founders, right? Before launch i- it's a time of bliss, nirvana, and opportunity, right? N- nothing that you do is wrong, right? By your hand, which you feel is like God, everything that you write, every line of code feels perfect, right? And is a genius to you. The thing that happens is after launch, reality sorta sets in, and then all these other tasks sort of come into place that we have to deal with. Now, what technical co-founders wanna do is get back to that i- initial state. And so what we often do and what we often see is that companies start siloing off all these other things that actually is what makes a startup or a company sort of real, right? And have other people do them. To, in our minds, these other tasks are inferior, right? And we have other people in the company do them. And so for us, what we're trying to figure out is how do we change software development so that we inject some values, um, that we don't talk about enough. Responsibility, accountability, humility, modesty, right? A- and we call this, um, like a lot of other people, we, we, we had a acronym, s- support driven development. And it's basically is very similar to T- TDD or other agile practice. It's a way of creating high quality software, but it's super simple. You don't need like a Scrum, you don't need a, a bunch of Post-It notes. All you have to do is make everyone do customer support. And what you end up having is you fix the feedback loop, right? The people who build the software are the ones supporting it, and you get all these sort of nice benefits as a result. So one of them is support responsible developers and designers and people who build the stuff, they give the very best support. Now, we're not the first person to think of this. Um, Paul English was a big proporter of this at Kayak, and what he did was install a red customer support phone line in the middle of the engineering floor, and it would just ring with customer support ca- calls. And, um, people would ask him oftentimes, "Why would you pay engineers $120,000 or more to do something that c- you can pay other people a fraction of, uh, to handle in like a call center?" And he says, "Well, after the second or third time that that phone rings and the engineer gets the same problem, they stop what they're doing, they fix the bug, and we stop getting phone calls about it." It, it's a way of having QA in a sort of nice, elegant solution.Now, John Gottman talks about the reason that we often break up with one another is due to four major causes, and they're warning signs. He calls them the four horsemen, right? Criticism, contempt, defensiveness, and stonewalling. Now, criticism is basically, um, people s- starting to f- focus not just on the specific issue at hand, but on the overarching issues. Like, "You never," right, "listen to users," or, "You never think about us all the time," right? Contempt is when someone is purposely trying to insult somebody. Defensiveness is not trying to take, um, accountability, trying to make excuses for the actions, and stonewalling is basically shutting down. Stonewalling, to John Gottman, is, is one of the worst things that we can do in a relationship. Hold up. And oftentimes, you know, we don't worry much about this in customer support, criticism and contempt, right? Defensiveness, you see this all ti- all the times in companies, especially as they get older. But stonewalling, this is something I see happen with startups all the time. You get a bunch of customer support sort of coming in, and you just think, "I don't need to answer it. I don't need to respond," right? And that act of just not even getting back to them is one of the worst things you can do, and it's probably some of the biggest causes of churn in the early stages of startups. This is how support worked at Wufoo. Um, when we were acquired, we had about 500,000 users on the system. Five million people used Wufoo forms and reports, whether they knew it or not, and all those people got support from the same 10 people, and usually it was only one person dedicated support a day or any, any shift. Resulted in about 400 issues a week. That's about 800 emails. But a response time from 9:00 AM to 9:00 PM was between 7 to 12 minutes, right? And from 9:00 PM to midnight it was an hour, and then on the weekend it would be no longer than 24 hours. And we carried this up all the way up to this scale. What a lot of people forget about, and often talk about with Airbnb, is how like, oh, they did this interesting thing where they ha- went up to New York and offered, like, professional photographers, and the founders would go out there and actually take pictures of the people's apartments to help them sell more, focusing on the stories around conversion. What most people don't realize is a lot of times when I saw Joe in the early days of Airbnb, he had a phone sort of headset stuck to his head all the time 'cause he was doing phone support nonstop. Churn is a story that we don't like to talk about ofit- all the time. Airbnb's sort of growth really started picking up once they figured out how to match capacity to the demand or the phone calls they were getting into their support system. At Wufoo, we actually constantly did experiments around support because we were so obsessed with it. One experiment we did was we heard Cathy Sierra do a talk about there's a disconnect between the emotions that we have when we need help and sort of the content and the reactions we get from people when we get help from them, especially online, because they just don't see all those, um, non-verbal cues. So she said, "Unless there's face recognition on the web, we're just always gonna be disconnected from our users." Our feeling was like, "Well, we're not face recognition experts. We, I think we, there's another way of getting empathy." So as form builders, we added a dropdown. And what we said was like, "Hey, what's your emotional state?" And our hypothesis was that no one was gonna fill this out. We basically thought, "Oh, okay. You know what? Um, th- this is gonna be pretty, uh, a lame experiment, but we'll see how it sort of goes." And it turned out the emotional state dropdown field was filled out 75.8% of the time. The browser type dropdown field, just in comparison, was filled out 78.1% of the time, right? So people were basically telling us, "For my technical support issue, uh, how I feel about this problem is just as important as, like, all the technical details you need to sort of figure out how to debug it." Now, we didn't prioritize things or triage things by emotion, right? And for the most part, people didn't game the system. One of the interesting byproducts of it was that we noticed that people started being nicer to us in the customer support. It was something sort of subconscious. We just were thinking like, "Wow, our users are so much better now. What's going on?" And, um, we went back and looked at the data and we did some text analysis, and what we, we realized is that, oh, when it comes to only communicating with people over, uh, written words like email, there's only three ways that you show strong emotions, right? Exclamation marks, uh, curse words, and all caps. And sure enough, on all three of those metrics, they've gone down in sort of the way people were talking to us in the customer support. Once people had a simple outlet for their emotions, right, people would be a lot more rational, and it made our jobs a lot more pleasant as a result. The other byproduct that is awesome is that you actually build better software when you do this. Far better software. This is actually backed up by tons of research. Jared Spool at User Interface Engineering, which is sort of the big players in this space, says, like, "There's a direct correlation to how much time we spend w- directly exposed to users and how good our designs sort of get." He says it has to come in a specific way. It has to be direct exposure, right? It can't be something where someone generates a report or through a graph. You have to be interacting with them somewhat real time. It has to be a minimum of every six weeks, and it has to be for at least two hours. Otherwise, your software will get worse over time. Our developers, our people who are on, on Wufoo were getting, uh, exposed to our users four to eight hours every single week. And what it does is it changes the way you sort of build software. Jared Spool has another way of talking about how we build products, right? And let's imagine that this represents all the knowledge needed to sort of, uh, use your app on a spectrum, right? This is, like, no knowledge, right, and this is all the knowledge needed, right? And these two lines are pretty much your interaction with users, what you're trying to get them to. This is currently where their knowledge point is, and this is the target knowledge point that you're trying to get them to, to understand and use your app.The gap between those is called the knowledge gap, Jared call, Spool calls. And what's interesting about this is there's only two ways, right, to sort of fix this. That gap represents how intuitive your app is, right? You either get the user to increase their knowledge or you decrease the amount of knowledge that's needed to use your application. And oftentimes as engineers and people who build and work on products, we think, "Let's add new features." And new features only means let's increase the knowledge gap. So for us, we actually focus a lot on the other sort of direction. And so what that meant is we spent a lot of time, 30% of our engineering time was spent on internal tools to help with our customer support s- stuff. But oftentimes it was spent h- helping people help themselves. Things like frequently asked questions, tool tips, um, things like if you just click the help link, right, instead of taking you to the generic help sort of documentation page, you go to the specific page where you're looking at that's gonna be most sort of appropriate for what you're working on. We redesigned our documentation over and over again, A/B tested it constantly. One iteration of our documentation reduced customer support by 30% overnight. It's one of those things where, like, overnight all the people that work on the product immediately had 30% less work to do. Now what happens if you have everyone work on customer support constantly and thinking about it in terms of a remarkable way? Well, I talked a lot about in the very beginning, growth is a function of conversion and churn. This is Wufoo's growth curve for the first five years, right? What's interesting is we paid no money on advertising, on marketing. All of it was done by word of mouth growth, right? And the interaction between, like, new users and downgrades are this. It's so slight what it takes, that gap, making that sort of work. And what a lot of people keep forgetting is that there's almost no difference between an increase in conversion rate, 1% increase, and a 1% decrease in churn. They do exactly the same thing to your growth. However, the latter is actually much easier to do. It's much cheaper to do in your apps. And a lot of times we neglect this, neglect this to way far along, right? And we usually have our B team works on these sort of products and services. This is actually not the graph that we track most of the time at Wufoo. It's not even the one I'm proud of. This is the one I'm proud of. Because even though we had this sort of nice awesome curve of growth, this is what, h- allowed us to scale, keep the company small, have an awesome culture. And that required doing a lot of these things to help people sort of do what they need. So John Gottman noticed there was a different type of behavior for relationships and why people divorce. Basically, there would be some subset of people who would stay together 10, 15 years, and then all of a sudden they divorce. And there was none of the l- other indicators which sort of show that this is what was gonna happen. And he was looking through the data and he realized, oh, there's no passion, there's no fire between these people, right? When it comes to relationships, they kind of follow the second law of thermodynamics, right? In a closed energy system, things tend to run down, so you have to constantly be putting energy and effort back into it. Now, the way a lot of people sort of think about showing people that I care about you in products and in companies is to do things like, let's have a blog, right? Let's have a newsletter. The thing is, we'd look at these rates, and basically it was such a small percentage of our active users that it was like most of our users have no idea all the awesome stuff that we're doing for them. So we built a new tool, we called it the Wufoo Alert System. And what it allowed us to do is just timestamp every new feature that we're building for users, and that every time they would log in, we would look at the difference between their login time or last login time and the new features that were implemented, and we had this message show up. "Hey, since you've been gone, here's all the awesome stuff that we've, h- did for you." Hands down, this was the most talked about feature I've ever had every time I went out to talk to users, right? They'd say like, "Dude, I love that since you give, uh, since you've been gone thing. Even though I pay the same amount every single month, you guys are doing something for me almost every week, and it's totally awesome. It makes me feel g- I'm getting maximum value." The other thing that we did, in addition to having everyone support the people that paid their paycheck, is have them say thank you. And this was a large part due to us injecting sort of humility and modesty into sort of the equation. Um, every single Friday, we would get together and we'd just write simple handwritten thank you cards to our users. And I know there's tons of people who would not be sort of excited about doing this, but it was a ritual that made sort of all the difference in terms of, like, having a team that was very tightly neat, tightly knit also, and working on stuff that they really cared about. They always constantly knew what the mission was for and why we sort of did what we did. These aren't fancy thank you cards, right? They're just simple, like, handwritten stuff on a index card. We threw in a sticker and slapped on a dinosaur on the front of it. And what's interesting is we started this practice as a result of, uh, the early days of starting Wufoo. Chris, Ren, and I were talking, and we're trying to figure out, what are we gonna do, uh, to sort of show our users that we appreciate them around Christmas? And he, Chris came up with this idea where he said, "Uh, hey, guys. So a couple of years ago, my mom, like, made me write, uh, thank you notes to all my relatives for, uh, my Christmas gifts, and I didn't really like to do it, but the following year, all my presents were super good." [laughing] "So I think we should try this for our business and see how it goes." So that first year, we wrote handwritten Christmas cards to all of our users that first year. Second year rolls around and we have too many customers, like, and it's still just the three founders. And we were going like, "Uh, we're kind of screwed. I don't know what we're gonna do." And we read a book called The Ultimate Question, and in it he talks about, hey, just focus onYour most profitable users. If you just send them and take care of them, things will work out. So we're like, "All right, that, that makes sense. That's scalable." So that year we only write to our highest paying customers. And the January rolls around that second year, and one of our longtime loyal users writes us, and he's basically like, "Hey guys, um, I, I really loved that Christmas card you sent me the first year, and I just wanted you to know I haven't received my second card yet."

  12. SP

    [laughs]

  13. KH

    "And I'm just looking forward to it. I know you didn't forget about me."

  14. SP

    [laughs]

  15. KH

    "Um, thanks a lot."

  16. SP

    [laughs]

  17. KH

    So we're like, "Fuck," because-

  18. SP

    [laughs]

  19. KH

    ... the best way to sort of exceed expectations is not to send any to begin with. So we were like sort of in this conun- conundrum. And, and what we decided after thinking about it for a while is that we need to stop doing it, you know, just one time a year. It needs to be something that's part of the culture, happens every, every, every sort of week even. And even though we'll never catch up to all of our customers, just the practice of doing it will make all the difference. I talked a lot about a bunch of like lovey-dovey stuff and sort of like touchy-feely things that I think a lot of engineers don't like to think about too often. And so I'll end on some sort of hard business, data or research. There's an article that was put out by the Harvard Business Review several years ago by Michael Treacy and Fred Wiersema, and in it they talk about the discipline of market leaders. They say there's only three ways that you achieve market dominance, and depending on how you want to achieve that market dominance, you have to organize your company in a very specific way. Best price, best product, the best overall solution. If you wanna be the best price out there, you focus on logistics. A Walmart, an Amazon. If you wanna be the best product out there, you focus on R&D. Apple's usually a quintessential example of that. Best overall solution, it's about being customer intimate, and this is the path that you see followed by luxury brands and hospitality industry. What I love about this path towards market dominance is that the third one is the only one that everyone can do at any stage of their company. Requires almost no money to get started with. Usually just co- requires a little bit of humility and some manners. And as a result, you can achieve the success as any other people in sort of your market. That's all I got. Thank you very much.

  20. SP

    [claps]

  21. KH

    Yeah, let's take some questions if you guys have any. Right in the back there.

  22. SP

    [claps]

  23. SP

    Building products that users love, you might have a multiple different types of users. How do you build one product that all users love? Maybe there's a feature that one really likes but detracts value from someone else.

  24. KH

    All right. So what do you do when you have a product with lots of different type of users, right? Some users will love one thing and another will, will another. And I agree, there's a interesting fine line for that. What I always usually tell people is focus on the people who are the most passionate, especially in the early stages, right? Whoever's, whatever niche it's gonna be, that's who I'd focus on completely. It's things that a lot of different prod- products did. I think Ben Silbermann of Pinterest started off with, design bloggers, right? Curate your thing for them, and eventually you'll figure out sort of universal values that will appeal to a lot of other people. So just start one at a time. And the, a lot of the examples that you see up there, a lot of people make the mistake is like, "Oh, I'll just make my app funny." But humor is, like, really difficult to do, right? What you wanna shoot for is something sort of witty, and quite honestly, you have to get functionality right. So like the Japanese quality. If you don't have a tatami on there, right, don't try to do anything witty, right? 'Cause it will backfire on you. So hands down, our number one focus was make it as easy to use as possible for Wufoo, and anything else on top was polish. Right here.

  25. SP

    [claps]

  26. SP

    So, I'm a co-founder of

  27. KH

    Mm-hmm.

  28. SP

    Which helps out with you. So everybody says that focus on your product. Which I'm also that guy. I love to build product and I love to make it the best. But we are at a certain point that we are focused on our product, but we don't get, like, customers, right? So, I mean, so the second thing, so how much we should focus on product, but because we should do now marketing, we should, like, get some other customers, you know, like, and, like, start talking to customers. But when you are too focused on your product, like, users are not coming, right? So what exactly do you guys mean when you are saying, like, focus fully on your product and give the best product? So what exactly?

  29. KH

    Okay. So, so the question sort of is, how do we balance this sort of thing where we wanna be obsessed with working on product, yet, but all the other skills and sort of, tasks that are needed by a company like marketing and branding and all that stuff, and how, how do we sort of balance that? And the thing is, like, with startups, you're juggling, like, tons of things constantly in the air. The thing is, if you're working on product, like, you should also always have this flip side is when you're talking to users, right? And for us inside of Wufoo, the way we got people to talk to users is they just did customer support, and they got to see firsthand right away whether the feature sucked or not. And it also impacted everyone else in the company 'cause everyone had a customer support shift. So you had this sort of social incentive to sort of make everything work. And so, like I said, there, there should be no point where you're only focused on product. You should always have time where you work on product and then you see sort of what users s- say to you, and you should always have this virtual, like, feedback loop on there. So be careful when you don't have that. Um, usually what ends up happening, if you're lucky, um, in terms of marketing and sales, like, usually, my feeling is, like, you having to spend money on marketing and advertising, all that stuff, that's usually a tax you pay because you haven't made your product remarkable, right? Word of mouth growth is the easiest kind of growth, and it's how a lot of the great companies sort of grow. So figure out how to wait, how to, like, have a story that people wanna tell about your product, where they're the most interesting person at the dinner table, right? And then that person is your salesperson, right? That person is your sales force for you. Right here.

  30. SP

    [claps]

Episode duration: 48:01

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