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Snap's VP of Product Jack Brody: The Future of AR; Snap Glasses; Evan Spiegel's Product Mind | E1006

Jack Brody is the VP Product @ ⁠Snap⁠. Jack joined Snap in 2014 as a Product Designer, and ultimately helped build out the design organization as the Head of Design before taking on his current role overseeing all of Product for the Snapchat application and Hardware. In his 9 years at Snap, he helped create Memories, the Snap Map, and AR Lenses like Face Swap. --------------------------------------- Timestamps: 0:00 Who is Jack Brody? 2:38 How Even Spiegel Hired Jack 6:30 How To Challenge Conventions 12:50 Best and Worst Product Decisions at Snap 19:24 Product: Art or Science? 20:20 How to Encourage Product Innovation 29:38 Product Team Management 35:53 Hiring for the Product Team 43:34 Snap’s Developing World 46:06 Building Product for Different Geographies 48:33 Did Snap copy Kakao stories? 51:19 Snap & Artificial Reality 56:09 Quick-Fire Round --------------------------------------- In Today’s Episode with Jack Brody We Discuss: 1. The Shortest Internship in Tech: How did Jack get an internship with Evan Spiegel and Snap while he was still at college? How did it turn into the shortest internship in tech history? What are the single biggest product lessons Jack has from working with Evan Spiegel? 2. Product 101: Art vs Science: Does Jack believe product is more art or science? If he were to assign numbers to them, what would they be? How does Jack define creativity? What can founders and product leaders do to ensure their teams are as creative as possible? What is the 3 step framework through which product leaders should prioritize product ideas? Does Jack believe that when the CEO is no longer the Head of Product, the company is dead? Does Jack agree with Gustav Soderstrom, “talk is cheap, so we should do more of it”? 3. The SNAP Hiring Process: What Works and What Does Not: What is the hiring process for the product team at SNAP? What questions are most revealing of 10x product people in the interview process? What case studies and tests does Jack use in the interview process? What other roles and functions does Jack bring into the interview process as part of the decision? What are the single biggest mistakes founders make in the hiring process for product? 4. SNAP, The Future, and The World Around Us: What do Jack and SNAP believe will be the future for augmented reality? What country is SNAP not big in today but will be in the next 5 years? Why that one? Why did SNAP tear down its android app and start again? What has been the impact? Were the SNAP glasses a success? What is their future? --------------------------------------- Subscribe on Spotify: https://open.spotify.com/show/3j2KMcZTtgTNBKwtZBMHvl?si=85bc9196860e4466 Subscribe on Apple Podcasts: https://podcasts.apple.com/us/podcast/the-twenty-minute-vc-20vc-venture-capital-startup/id958230465 Follow Harry Stebbings on Twitter: https://twitter.com/HarryStebbings Follow Jack Brody on Twitter: https://twitter.com/jackdbrody Follow 20VC on Instagram: https://www.instagram.com/20vc_reels Follow 20VC on TikTok: https://www.tiktok.com/@20vc_tok Visit our Website: https://www.20vc.com Subscribe to our Newsletter: https://www.thetwentyminutevc.com/contact --------------------------------------- #JackBrody #Snap #HarryStebbings #productdevelopment

Jack BrodyguestHarry Stebbingshost
Apr 25, 20231h 2mWatch on YouTube ↗

At a glance

WHAT IT’S REALLY ABOUT

Snap’s Jack Brody on AR, Product Science, and Designing for Humanity

  1. Jack Brody, VP of Product at Snap, traces his path from generalist student to product design leader and details how Snap builds products through a highly iterative, science-like design process grounded in problem definition. He explains Evan Spiegel’s product philosophy, Snap’s culture of questioning convention, and how they balance intuition with data, prototypes, and long-running experiments. Brody dives into hiring, performance management, and psychological safety as foundations for repeatable innovation, as well as Snap’s global strategy and lessons from features like Stories, Snap Map, and games. He closes by outlining Snap’s vision for augmented reality, the future of Spectacles, and why AI and AR will increasingly push technology into the background of everyday life.

IDEAS WORTH REMEMBERING

5 ideas

Treat product development like a scientific process anchored in problems, not features.

Brody frames design thinking as a variant of the scientific method: observe a problem, form a hypothesis (solution), prototype, test with users, and iterate—focusing far more energy on understanding and defining the problem than on prematurely polishing solutions.

Question conventions aggressively, but de‑risk by validating fast with the right fidelity prototype.

Snap encourages challenging every product norm, then uses low‑fidelity mocks, design-tool prototypes, internal dogfooding, and selective market tests to quickly determine whether a convention is worth breaking before investing in full production builds.

Expect users to hate meaningful change initially; rely on conviction plus longitudinal data.

Because users generally dislike change, Snap relies on prolonged internal use, long-running A/B tests, and a clear sense of strategic conviction to distinguish between ‘good pain’ (like Stories or Snap Map adoption curves) and changes that are simply bad bets.

Build a creative culture by pairing diversity of thought with strong psychological safety.

Brody defines creativity as combining distinct ideas into something new and argues you only get that with diverse backgrounds and lived experiences—unlocked by leaders modeling vulnerability, publicly rewarding dissent, and normalizing “stupid ideas.”

Prioritize product bets using impact, cost, probability of success, and long-term fit.

Snap uses a simple but disciplined framework: evaluate potential impact, execution cost (including opportunity cost and technical risk), the likelihood of success, and gut feel about strategic importance—focusing on high‑impact, low‑cost, high‑conviction bets.

WORDS WORTH SAVING

5 quotes

If you're doing things the way they've always been done, especially as the underdog, you're always going to be playing catch‑up.

Jack Brody

Product is really like an adaptation of the scientific method that's used to solve a problem by creating something new.

Jack Brody

Do you want your customers to hate the products you ship every time you do something drastically different, or do you want the company to die? We always choose the former.

Jack Brody

The idea we pursue is only as good as the number of ideas we've had to choose from.

Jack Brody

Ultimately augmented reality will find its true essence through glasses.

Jack Brody

Jack Brody’s unconventional path into product design and joining SnapEvan Spiegel’s product mindset and Snap’s culture of questioning conventionProduct development as an adaptation of the scientific methodChange management, user backlash, and long-term product convictionCreativity, diversity, and psychological safety in product teamsHiring, performance management, and organizational design for productGlobal product strategy, Android rewrite, and future of AR and Spectacles

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