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2024 Big Ideas: AI-First Games That Never End with Jonathan Lai

AI-first games are on the horizon, driven by creators utilizing large models to revolutionize game systems. a16z General Partner Jonathan Lai shares his Big Idea in Tech for 2024, envisioning a world where never-ending games with personalized characters captivate players. Game worlds will no longer be static; instead, they'll be dynamically generated at runtime using neural networks. Topics Covered: 00:00 - Big Ideas in Tech 2024 01:39 - Big Idea: AI-First Games That Never End 03:15 - Generative AI in gaming and AI native games 05:15 - Introducing generative agents as game companions 07:26 - Does the gaming community want hyper personalization? 11:04 - New entrants vs the incumbents 16:08 - How business models and cost structures are evolving 21:03 - Advice for game builders in 2024 Find Jonathan on Twitter: https://twitter.com/Tocelot View all 40+ big ideas: https://a16z.com/bigideas2024 Stay Updated: Find a16z on Twitter: https://twitter.com/a16z Find a16z on LinkedIn: https://www.linkedin.com/company/a16z Subscribe on your favorite podcast app: https://a16z.simplecast.com/ Follow our host: https://twitter.com/stephsmithio Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

Steph SmithhostJonathan Laiguest
Dec 16, 202323mWatch on YouTube ↗

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At a glance

WHAT IT’S REALLY ABOUT

Jonathan Lai Predicts AI-Native Games Will Reinvent Gaming Through Startups

  1. Jonathan Lai describes two waves of AI in games: faster, higher-quality development with AI tools, and entirely new AI-native games that reinvent gameplay itself.
  2. He argues players will accept AI companions and hyper-personalization because games like Halo, The Last of Us, Baldur's Gate 3 and Dungeons & Dragons already show those behaviors.
  3. Lai is skeptical that large IP-driven incumbents will build the most innovative Wave Two games, citing their risk-averse sequel model and the precedent of mobile, where new companies won.
  4. On business models, he says inference costs would undermine both free-to-play and premium pricing, so subscriptions and in-game virtual currency tied to inference may become common.
  5. His advice to builders is to reimagine a favorite genre around generative AI in the core gameplay loop, prototype it with friends, and show it to a16z.

IDEAS WORTH REMEMBERING

5 ideas

AI in games is arriving in two waves

Wave One uses AI tools to build existing games faster and better, while Wave Two creates new games only possible with AI. Lai considers the second wave more exciting.

Wave One is already mainstream

Lai cites a survey of 230 game studios in which 87% already use generative AI tools, and most rated the impact as transformational.

Good alone, great with AI, best with friends

Lai envisions an AI companion that plays alongside or against you and learns your preferences, making games better than solo play without replacing human friends.

Player demand for AI companions and personalization already exists

Cortana in Halo, Ellie in The Last of Us, detailed character builders, skin sales and Dungeons & Dragons show players embrace these behaviors, so LLMs just make them easier.

Startups are likelier to build breakthrough AI-native games

Incumbents rely on IP and low-risk sequels and may dismiss early AI games as silly, as they did with mobile titles like Candy Crush, which expanded the market with new players.

WORDS WORTH SAVING

5 quotes

While much of the early discourse on generative AI in games is focused on how AI can make game creators more efficient, I actually believe the largest opportunity long term is in leveraging AI to reinvent the nature of the games themselves.

— Jonathan Lai

We're not inventing entirely new consumer behavior. We're just making it easier for players to do what they already want.

— Jonathan Lai

The next Call of Duty title is like comfort food. You know exactly what you're going to get, and that's why you enjoy it.

— Jonathan Lai

With each new paradigm of games, a new set of players also comes into the ecosystem.

— Jonathan Lai

Take your favorite game genre, whether it's a sports game, like an MMO, even chess or poker or Dungeons & Dragons, and try to reimagine on first principles what it could look like if you were to introduce generative AI into the core gameplay loop.

— Jonathan Lai

AI-first and AI-native gamesGenerative agents as game companionsHyper-personalization and communityIncumbents versus new entrantsInference costs and business modelsSubscriptions and virtual currencyAdvice for game builders

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