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Episode Details
EPISODE INFO
- Released
- November 9, 2026
- Duration
- 24m
- Channel
- How I AI
- Watch on YouTube
- ▶ Open ↗
EPISODE DESCRIPTION
Anthropic just released Fable 5.2, their new frontier model, and I spent two days actually building things with it before recording this. I made an animated marketing video from a single tweet, assembled a pile of unboxed furniture using only blurry floor photos, and extended our CXO brand sprites into a full bug-defense game complete with a trailer. In this episode I walk through what impressed me, what fell short, and how I’m thinking about routing tasks between Fable 5.2 and Opus 5.5 going forward. *What you'll learn:*
- What Anthropic launched with Fable 5.2 and Mythos 5.2, and when to reach for Fable instead of Opus 5.5
- My pros and cons after a couple of days of hands-on testing
- How Fable 5.2 turned a tweet and a brand book into an animated video that doesn’t look like slides
- The geometry test every other model failed: assembly instructions for flat-pack furniture with no manual
- How it handled a real re-architecture of ChatPRD’s product intelligence pipeline
- Why I still wouldn’t let it design a website on its own
- The 3D typewriter it built me, and how you can get access to the model
*In this episode, we cover:* (00:00) Confessions of a Claude hater (02:54) What Anthropic launched: Fable 5.2 and Mythos 5.2 (03:16) When to use Fable 5.2 vs. Opus 5.5 (03:30) Black holes, coding claims, and benchmarks (04:40) Guardrails and anti-distillation safeguards (05:12) My high-level pros and cons (07:23) Video generation: turning a tweet into an animated film (09:47) Animating the invader bots (11:29) Flat-pack furniture with no instructions (13:09) The bug factory game and its trailer (15:16) Real engineering: re-architecting ChatPRD’s product intelligence pipeline (16:57) Where it falls down: web design (18:08) Claire’s typewriter (23:02) How I AI bench preview (23:34) How to get it: availability, fast mode, and Fable resets (24:13) Final take *Tools referenced:*
- Claude Fable 5.2: https://www.anthropic.com/claude-fable-and-mythos-5-2
- Claude Opus 5.5: https://www.anthropic.com/claude-opus-5-5
- Claude Code: https://claude.com/claude-code
- HyperFrames: https://hyperframes.heygen.com/
- typed.page: https://typed.page/
*Other references:*
- Guillermo Rauch’s 3D record player: https://vinyl-gl.vercel.app/
- The bug factory game: https://www.cxo.dev/games/bug-factory
*Where to find Claire Vo:* ChatPRD: https://www.chatprd.ai/ Website: https://clairevo.com/ LinkedIn: https://www.linkedin.com/in/clairevo/ X: https://x.com/clairevo Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email jordan@penname.co.
SPEAKERS
Claire Vo
hostHost of the podcast/channel “How I AI,” discussing and reviewing AI models and workflows.
EPISODE SUMMARY
In this episode of How I AI, featuring Claire Vo, I was a Claude hater. Fable 5.2 changed my mind. explores Claire Vo’s hands-on review: Fable 5.2 is fast, creative Claire Vo says she previously disliked working with earlier Claude models because they were intelligent but frustrating to interact with, and she claims Fable 5.2 feels fast, capable, and pleasant to use.
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