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Joe Rogan Experience #1995 - Chad Stahelski

Chad Stahelski is the director of the "John Wick" film franchise, as well as a producer and stuntman. Look for "John Wick: Chapter 4" in theaters and video on demand, or Blu-ray and DVD on June 13, 2023.  www.lionsgate.com/franchises/john-wick www.87eleven.net/person/chad-stahelski/

Joe RoganhostChad Stahelskiguest
Jun 27, 20242h 5mWatch on YouTube ↗

CHAPTERS

  1. Smelling salts cold open and celebrating John Wick’s absurd scale

    Joe and Chad kick off with a playful smelling-salts bit before pivoting to John Wick’s newest film and how intentionally over-the-top the franchise has become. They joke about kill counts, Keanu’s minimal dialogue, and why the series leans into “hyperreal” action.

  2. From stunt performer to The Matrix: the audition that changed everything

    Chad explains his early stunt career and the unlikely chain of events that led him to audition for The Matrix right after a serious car-hit injury. He describes encountering the Wachowskis, Yuen Woo-ping, and elite Wushu performers—and how that experience became his real film school.

  3. Second-unit directing and the leap to John Wick: from 'Scorn' to a mythic universe

    Chad breaks down what second-unit directing is and how it positioned him to take the leap into directing John Wick. He recounts how the original script (“Scorn”) was far more grounded and how he and Dave Leitch pitched a mythological framework that helped define the franchise’s tone.

  4. Keanu’s training, tactical gun handling, and the origin of the reload flip

    They dig into the gun-work authenticity that made John Wick stand out, including Keanu’s commitment to training. Chad credits Keanu for inventing the magazine-check/reload-flip flourish that later became iconic and even influenced real-world shooting culture.

  5. Martial arts evolution, stance switching, and Chad’s training background

    Joe and Chad connect movie choreography to modern MMA and how martial arts have rapidly evolved since the early UFC era. Chad shares his roots in judo, karate, jujitsu, Savate, and training at the Inosanto Academy—then how that fed into stunt work.

  6. Designing John Wick’s “fairy tale”: Baba Yaga, neon noir, and audience cues

    Chad explains how they intentionally framed John Wick as a modern fairy tale rather than gritty realism. They discuss the Baba Yaga mythology, neon-noir visuals, color shifts, and building a mythic assassin underworld that audiences intuitively accept.

  7. How the first film almost didn’t happen: rejected pitches, indie release, and breakout

    Chad recounts how studios passed on the pitch and how the film was made independently before Lionsgate distribution. He describes early audience reactions, the turning point at Fantastic Fest, and how success quickly greenlit the sequel.

  8. Action filmmaking mechanics: choreography as dance, long takes, and safe gunfire

    They get technical about why Wick’s action feels different—wide shots, fewer cuts, and choreography built like dance. Chad explains using “plug guns,” VFX muzzle flashes, CG blood, and why those choices enable close-quarter gunplay safely and efficiently.

  9. Building the Wick world and satellite projects: Continental, codes, and subcultures

    Joe praises the franchise’s rules-based universe (Continental, markers, High Table), and Chad explains how it grew organically from their own experiences. They touch on The Continental series being somewhat separate and the broader appeal of “secret world” subcultures.

  10. Animal action done humanely: Malinois training, bite pads, and Halle Berry’s prep

    Chad details how they designed dog action to be safe and non-traumatic, using green bite pads and extensive acclimation for cast/crew. He also describes Halle Berry’s intense training regimen—both for combat and for handling/training the dogs on camera.

  11. Wick 4 escalation and stunt inspirations: Buster Keaton, stairs, and car hits

    They discuss the constant temptation to go too far in John Wick 4 and how Chad embraces the ‘jump two sharks’ philosophy. Silent-era stunts (Buster Keaton/Harold Lloyd) inspire practical risk, while modern prep and safety allow brutal-looking falls, stairs, and car impacts.

  12. Practical vs CGI and the ‘Dragon’s Breath’ shotgun sequence

    Joe and Chad compare practical effects to CGI and why blended approaches often work best. Chad explains the real-world “dragon’s breath” ammunition inspiration, plus how video games and visual references (top-down shooter aesthetics) informed Wick 4’s stylized set pieces.

  13. AI, deepfakes, and the future of filmmaking: strikes, licensing, and performance integrity

    The conversation shifts to AI’s impact on creative work, from illustration theft to script generation and deepfakes. Chad and Joe explore how tech could eventually produce photoreal characters, but argue that human ‘happy accidents’ and performance nuance remain hard to replicate—while raising concerns about unauthorized digital alterations.

  14. AR/VR headsets, surveillance tech, and living online: from Apple Vision to social media life

    They react to new AR/VR hardware and imagine a near future of full immersion and isolated individualized entertainment. The discussion broadens into social media’s effects, targeted ads, privacy concerns, and how kids’ fluency with devices changes creativity and discipline.

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