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Joe Rogan Experience #1995 - Chad Stahelski

Chad Stahelski is the director of the "John Wick" film franchise, as well as a producer and stuntman. Look for "John Wick: Chapter 4" in theaters and video on demand, or Blu-ray and DVD on June 13, 2023.  www.lionsgate.com/franchises/john-wick www.87eleven.net/person/chad-stahelski/

Joe RoganhostChad Stahelskiguest
Jun 27, 20242h 5mWatch on YouTube ↗

CHAPTERS

  1. 0:00 – 1:08

    Smelling salts cold open and launching the conversation

    Joe and Chad kick off with a comedic bit about smelling salts and how they jolt your nervous system awake. The tone quickly shifts into celebrating the new John Wick film and its over-the-top intensity.

    • Smelling salts as an instant wake-up (and why it feels awful)
    • Jujimufu shout-out and the ‘fresh’ salts effect
    • Joe jokes about using salts before stand-up
    • Congrats on the new film and setting the stage for Wick talk
  2. 1:08 – 2:39

    Why John Wick 4 goes ‘hyperreal’: bigger, bolder, comic-book energy

    They discuss how each John Wick entry escalates in style and scale, with the fourth leaning into a graphic, anime-like hyperreality. Chad explains their loose, story-last process—often sparked by post-press-tour Scotch-fueled brainstorming.

    • Wick kill-count absurdity vs. other franchises
    • JW4’s heightened ‘comic book / graphic anime’ vibe
    • How sequel ideas start: ‘we’re never doing another’ → Scotch bar inspiration
    • Keeping the story strong while pushing the world into fantasy
  3. 2:39 – 6:43

    From stunt performer to The Matrix: Chad’s career turning point

    Chad recounts his early stunt career and the improbable path to doubling Keanu Reeves on The Matrix after a chaotic audition day. The Matrix era becomes his ‘film school,’ shaping his understanding of action filmmaking and directing.

    • Working TV stunts in the pre-streaming era
    • Auditioning for The Matrix while injured and bleeding
    • Meeting the Wachowskis and Yuen Woo-ping; trying to keep up with Tiger Chen
    • Getting hired to double Keanu in Australia and realizing it was ‘the Matrix’
  4. 6:43 – 9:16

    How 'Scorn' became John Wick—and how Chad got the directing job

    They break down the original John Wick script (then titled Scorn) and how radically it evolved from a grounded thriller with few deaths into the action-mythology franchise. Chad explains pitching the Greek-myth layering and co-directing plan that got them the green light.

    • Origin of the name ‘John Wick’ (writer Derek Kolstad’s grandfather)
    • Original script concept: older protagonist, very grounded, minimal kills
    • Pitching a modern myth: Greek underworld references, world-building layers
    • Early ‘gun-fu’ pre-vis and selling the action language
  5. 9:16 – 13:28

    Keanu’s firearm training details: reload flip, Taran Butler, and ‘spice’

    Joe and Chad geek out over Keanu’s weapons handling and how the choreography blends tactical realism with competition-level flair. They credit Taran Butler’s instruction and discuss building skill on both hands/eyes like in martial arts training.

    • Keanu invented/popularized the magazine-check flip on screen
    • Taran Butler’s freakish speed, iron-sights preference, and teaching style
    • Training ambidexterity and improving mechanics via ‘bad side’ practice
    • Balancing realism with showmanship to keep action visually exciting
  6. 13:28 – 17:29

    Martial arts evolution and Chad’s training background

    The conversation expands into how MMA accelerated martial arts evolution and why stance-switching and range changes overload opponents. Chad details his own path through judo, karate, jujitsu, and the Inosanto Academy ecosystem that fed into stunts.

    • Southpaw/stance-switching complexity in elite striking and MMA
    • ‘Since 1993’ martial arts evolution driven by UFC-era cross-training
    • Chad’s early base: judo → Kyokushin/jujitsu → Kali/Silat/Savate/Muay Thai
    • How Inosanto Academy connections led him into stunt work
  7. 17:29 – 20:31

    Designing John Wick’s ‘fairy tale’ tone: Baba Yaga, neon noir, and myth-making

    They discuss why Wick works as a modern fairy tale: simple emotional anchor, stylized world rules, and visual language that signals fantasy. Chad explains choices like Baba Yaga mythology and the neon-noir palette as deliberate audience cues.

    • ‘Artistic murder porn’ vs. grounded realism: choosing a fairytale lens
    • Baba Yaga lore and crafting a campfire-style myth inside the film
    • Neon noir color strategy and shifting palettes to signal fantasy
    • Anchoring the absurdity with one emotional truth (grief/puppy)
  8. 20:31 – 28:38

    Muscle cars and action ‘wishlist’: Bullitt influence, Barracuda choice, and car stunts

    Joe and Chad riff on classic car culture and how it influenced Wick set-pieces and aesthetics. Chad shares how Joe’s ‘where are the muscle cars?’ feedback led to the ’71 Barracuda choice, plus the logistics of sourcing and wrecking iconic cars.

    • Bullitt chase scene admiration: ‘all car’ and no music
    • Revology restomods and why modern replicas can be wildly capable
    • Joe texting Chad: the ‘perfect’ Wick car is a ’71 Barracuda
    • Training Keanu for drifts with Tanner Foust; smashing classics hurts to watch
  9. 28:38 – 34:26

    When studios passed on John Wick: indie release, early reactions, and sequel momentum

    Chad describes how multiple studios rejected the pitch and how the film got traction via festival audiences and Lionsgate distribution. He recounts bizarre early feedback (too many headshots, don’t kill the puppy) and how quickly Wick 2 became inevitable once it hit.

    • Failed studio pitches and making it independently (Thunder Road)
    • Fantastic Fest screening reaction vs. quiet friends-and-family response
    • Early notes: ‘too many headshots’ and narrative taboos
    • Keanu’s call to do Wick 2 only with the same directing team
  10. 34:26 – 40:48

    How Wick fight scenes are built: dance-based memory, wide shots, and safer gun tech

    They get technical on choreography and filmmaking constraints: why the team trains actors like dancers for memory and rhythm, and why grappling-heavy choreography reduced cutting. Chad explains plug guns, VFX muzzle flashes, and why digital blood saves massive reset time.

    • Training for choreography = dance drills, metronome timing, memorization
    • Choosing grappling/close-quarter action to avoid constant cut-for-impact setups
    • Plug guns and reduced-charge systems for close-range safety
    • Digital blood, comped muzzle flashes, and practical-to-digital blending
  11. 40:48 – 46:09

    On-set war stories: Red Circle bar shoot, low budget hacks, and first-time director pressure

    Chad shares how fast they shot major sequences under brutal conditions—including Keanu filming with a high fever. He also explains low-budget problem solving (e.g., red shirts) and the stress of directing top-tier actors for the first time.

    • Red Circle sequence shot in ~4 days; Keanu had a 103° fever
    • Transforming a ‘shitty little club’ into a neon-lit set
    • Costume shorthand: ‘Star Trek red shirts’ as disposable bad guys
    • First-time directing nerves with McShane, Dafoe, Reddick, etc.
  12. 46:09 – 1:06:12

    Editing philosophy and handling criticism: pacing, test screenings, and reviews

    They discuss how editing is more about subtraction than assembly, and why pacing can make long films feel short (or vice versa). Chad describes frequent full watch-throughs, using friends-and-family screenings, and reading every review without letting it steer the creative compass.

    • Editing as sculpting: ‘lose some good to get to great’
    • Full, uninterrupted watch-throughs to diagnose pacing
    • Test screenings reveal what universally lands (Keanu, puppy, new action style)
    • Reading reviews vs. chasing audience demand; staying true to ‘your’ movie
  13. 1:06:12 – 1:12:35

    Expanding the Wick universe: The Continental, subcultures, and naming controversies

    Joe and Chad talk about the broader Wick ecosystem and why secret societies and subcultures fascinate audiences. Chad discusses The Continental series’ relationship to the films and why a planned JW4 title (‘Hagakure’) was dropped due to historical associations in Asian markets.

    • World-building from lived experience (hotels, ‘what if concierge gave guns?’)
    • The Continental TV project and how it connects (or doesn’t) to the films
    • Sub rosa ‘inside clique’ appeal as a storytelling engine
    • ‘Hagakure’ title idea and why WWII-era baggage made it risky
  14. 1:12:35 – 1:25:11

    Stunts, silent-film insanity, and going bigger in JW4: stairs, cars, and real impact

    Chad explains escalating spectacle without losing relatability, citing Buster Keaton and Harold Lloyd as foundational influences. They break down the Sacré-Cœur staircase fall, why ‘falls and car hits’ feel visceral to audiences, and how long prep keeps stunt teams safe.

    • Balancing ‘jumping the shark’ with fully committing to escalation
    • Silent-era stunt pioneers and why their gags still look impossible
    • Sacré-Cœur stairs sequence: huge step count and the ‘one great take’
    • Why audiences relate to stairs/falls/car hits more than airplane hangs
  15. 1:25:11 – 2:05:06

    AI, deepfakes, and the future of filmmaking: strikes, licensing, and AR/VR immersion

    The conversation pivots to emergent tech: AI art, writer/artist rights, performance alteration, and how photoreal digital humans are largely a time-and-money problem. They also react to Apple’s AR/VR headset and speculate on a near future of full immersion, social isolation, and surveillance capitalism.

    • WGA AI concerns: training data, IP ‘theft,’ and who gets paid
    • Digital alteration of performances (e.g., adding a tear) and actor consent
    • Photoreal CG humans: uncanny valley as ‘organic randomness’ problem
    • Apple Vision-style headsets, Minority Report interfaces, and ‘WALL·E’ isolation

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