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Re:Thinking with Adam GrantRe:Thinking with Adam Grant

How Pixar’s Ed Catmull and Pete Docter make magic on and off screen | ReThinking with Adam Grant

As they dreamed up iconic characters like Buzz and Woody, Pixar reinvented how animated movies are made. But first, they had to build a culture to make this magic possible. Pixar's co-founder and longtime president Ed Catmull and Oscar-winning Chief Creative Officer Pete Docter talk with Adam about how to spark and sustain creative collaboration. They also reveal the secret to great storytelling, discuss how to maintain and evolve a vision, and reflect on the lessons learned from working closely with the ever-enigmatic Steve Jobs. Transcripts for ReThinking are available at go.ted.com/RWAGscripts The TED Audio Collective is a collection of podcasts for the curious. The TED Audio Collective videos may be used for non-commercial purposes under a Creative Commons License, Attribution–Non Commercial–No Derivatives (or the CC BY – NC – ND 4.0 International) and in accordance with our TED Talks Usage Policy (https://www.ted.com/about/our-organiz...). For more information on using TED for commercial purposes (e.g. employee learning, in a film or online course), please submit a Media Request at https://media-requests.ted.com.

Adam GranthostPete DocterguestEd Catmullguest
Aug 4, 202339mWatch on YouTube ↗

CHAPTERS

  1. 0:02 – 1:50

    Why Pixar’s creative culture is worth studying (and who’s in the room)

    Adam Grant sets up the conversation with Pixar cofounder Ed Catmull and Pixar CCO/director Pete Docter. He frames the episode as a deep dive into how teams make creative “magic,” especially when strong opinions and high standards collide.

    • Introductions: Ed Catmull’s role founding/running Pixar and Disney Animation
    • Pete Docter’s directing track record (Monsters, Inc., Up, Inside Out, Soul)
    • Creativity, Inc. as a lens on team creativity and culture
    • Focus on collaboration, disagreement, and learning in creative work
  2. 1:50 – 3:36

    Ed Catmull’s step-by-step mindset: expect to be wrong a lot

    Ed traces his 50+ year journey and credits early influence from Alan Kay: big visions still require incremental progress. He emphasizes a lifelong pattern—many theories won’t survive contact with reality—and argues that acknowledging how often you’re wrong is a leadership advantage.

    • Alan Kay’s lesson: dramatic change + step-by-step execution
    • Learning by testing theories and discarding what doesn’t work
    • Accepting a persistent “wrong-to-right ratio” over a career
    • Humility as an operating principle for innovation
  3. 3:36 – 5:50

    Creativity as a “long, dark tunnel”: holding a North Star—loosely

    Pete describes directing as entering a long stretch of uncertainty where early confidence fades into darkness. He and Ed unpack the paradox of committing to an idea while staying willing to abandon it when evidence demands—an approach they connect to Steve Jobs’ style of conviction and revision.

    • The predictable arc: early clarity → prolonged uncertainty
    • The need to “hold on” to something to avoid creative drift
    • Letting go temporarily to verify what truly matters
    • Paradox of commitment + adaptability as a core creative skill
  4. 5:50 – 6:14

    When strong opinions look like gospel: making disagreement safe

    Adam challenges the ‘strong opinions, weakly held’ mantra: intensity can intimidate others into silence. The group discusses how psychological safety and explicit norms are required so that dissent doesn’t feel like career risk—especially when power dynamics are involved.

    • Strong expression can be misread as immovable conviction
    • Risk of disagreeing with a boss without clear ground rules
    • Need for explicit norms that separate debate from disloyalty
    • Why creativity depends on structured, safe confrontation
  5. 6:14 – 9:07

    Pixar’s Braintrust: a challenge network that diagnoses problems

    They explain how the Braintrust evolved into a specialized feedback mechanism for directors, designed less to ‘give answers’ and more to surface problems clearly. Pete illustrates how feedback on Up led to world-building tweaks that preserved the spirit of notes while solving issues creatively.

    • Braintrust origins and evolution into a problem-solving forum
    • Challenge network vs support network: feedback as a mirror
    • Braintrust excels at diagnosing problems more than prescribing fixes
    • Example from Up: subtle rule-setting to make the premise believable
  6. 9:07 – 10:51

    Complaints as data: listening without promising to comply

    Ed argues that complaining is inevitable—and often informative—because complainers see angles leaders can’t. The key is to listen seriously, validate that people are heard, and make tradeoffs transparently when you can’t satisfy every concern.

    • Complaints reveal blind spots across levels and departments
    • Leaders and employees each hold partial perspectives
    • Being heard matters even when decisions don’t match requests
    • Trust increases when motives are aligned around shared success
  7. 10:51 – 11:53

    Peer Pirates: getting unfiltered truth without leaders warping the room

    Ed describes ‘Peer Pirates,’ a cross-department representative system designed to surface issues safely. By keeping leaders out of the room, Pixar reduced the tendency for status and authority to distort what people say—and gained a clearer view of real problems.

    • Representatives selected from each department to voice issues
    • Small-group structure to consolidate themes and patterns
    • Why leaders’ presence changes dynamics and suppresses candor
    • Designing channels that make it safe to surface friction
  8. 11:53 – 15:57

    Turning criticism into gratitude: Ed’s emotional dual-track

    Pete presses Ed on how he handles critical feedback without taking it personally. Ed admits it’s hard, but he actively foregrounds gratitude: if people bring problems to you, it signals trust and improves decision-making—sometimes triggering major rethinks.

    • Two simultaneous reactions: dread and appreciation
    • Gratitude that others are willing to speak up
    • Feedback as a catalyst for rethinking decisions
    • Curiosity and problem-solving energy during dark periods
  9. 15:57 – 19:05

    Steve Jobs and Ed’s presidency: being ‘unmade’ twice and adapting

    Ed recounts being removed as Pixar president twice by Steve Jobs—and later reinstated—during shifting company phases (hardware, commercials/software, then films). The experience shaped Ed’s views on leadership reality vs expectations, and on adapting to what the job actually requires.

    • Early Pixar: Image Computer and lack of operational experience
    • Jobs installs another president; later Ed returns
    • Pre-IPO transition: Jobs again questions Ed’s readiness
    • Lesson: the job is different than imagined; adapt instead of perform a persona
  10. 19:05 – 19:50

    Directing and leadership authenticity: growing beyond comfort without pretending

    Pete reflects on directing Monsters, Inc. and the discomfort of stepping into authority and clarity. Both stress that ‘be yourself’ is incomplete advice—leaders must expand into new behaviors while translating feedback into something authentic rather than self-erasing.

    • Directing requires clarity and decisiveness that may feel unnatural
    • Interpreting notes as helpful intent vs personal indictment
    • Finding the ‘spirit of the note’ to act without losing yourself
    • Authentic leadership as adaptation, not imitation
  11. 19:50 – 22:24

    Steve Jobs’ transformation: kinder, more empathetic, still intense

    Ed describes a major behavioral shift in Jobs in the early 1990s, shaped by failure, learning, and life changes. He argues the public caricature misses the ‘hero’s journey’ arc—and that the later impact at Apple came from a changed person, not the earlier version.

    • Early behaviors contributed to being pushed out of Apple
    • Failures at Pixar and NeXT, but recognition of team value
    • Personal life changes coinciding with increased empathy
    • Public narrative skewed by missing the later, private-side story
  12. 22:24 – 26:46

    Why Pixar got ‘the best Steve’: self-awareness, restraint, and dynamics

    They explore how Pixar’s culture and meeting design shaped Jobs’ influence. Jobs avoided Braintrust meetings because he knew he’d distort the room, and he delivered feedback at board reviews—often repeating points others had already made but that teams had learned to ignore.

    • Jobs’ self-awareness: staying out of Braintrust to protect dynamics
    • Board meetings as the venue for his creative feedback
    • His clarity made critiques impossible to dismiss
    • Lesson: teams can habituate to each other and stop hearing truths
  13. 26:46 – 29:10

    Dissent as critical thinking: valuing disagreeable people and changing your mind

    Ed and Adam argue that debate exists to sharpen thinking, not to force consensus. Ed cites Apple examples where Jobs sought disagreement and sometimes reversed course; Pete adds that conflict helps him discover what he truly believes.

    • Jobs wanted people who disagreed—didn’t purge dissent reflexively
    • Examples: iPhone vs iPad sequencing; opening the App Store
    • Debate’s purpose: promote critical thinking and clarity
    • Brilliance can mislead; movies aren’t ‘a string of pearls’
  14. 29:10 – 39:21

    Lightning round + sustaining Pixar’s mojo: culture as ongoing adaptation, not stability

    In quick hits, they revisit Pixar’s reframing of failure, the myth of sole authorship of ideas, bad career advice, and an underrated film (A Bug’s Life). The conversation closes on how Pixar must continually reinvent its working methods, because successful groups are inherently unstable and always ‘truing the wheel.’

    • Reframing failure as ‘this doesn’t work—what’s next?’
    • Ideas as something you ‘have’/channel, not purely earn
    • Culture isn’t fixed: Pixar has been many versions over time
    • No stable point: creativity requires continual adjustment and problem-solving

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