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How Discord Became a Developer Platform

In 2009 Discord cofounder and CEO, Jason Citron, started building tools and infrastructure for games. Fast forward to today and the platform has over 200 million monthly active users. In this episode, Jason, alongside a16z General Partner Anjney Midha—who merged his company Ubiquity6 with Discord in 2021—shares insights on the nuances of community-driven product development, the shift from gamer to developer, and Discord’s longstanding commitment to platform extensibility. Now, with Discord's recent release of embeddable apps, what can we expect now that it's easier than ever for developers to build? Timecodes: 00:00 - Introduction 02:30 - From Player to Developer: Building Game Infrastructure and Early Projects 07:45 - The Evolution of Discord: The Vision for Discord in 2012 and Its Rapid Growth 11:33 - How the Discord Community Shapes the Product 15:40 - The Importance of an Open API and Developer Tools 16:59 - The Rise of Generative AI on Discord 18:48 - Discord’s Embeddable Apps 21:01 - The Future of Apps on Discord: New Genres in Gaming and Apps 34:16 - Launch of the Embedded App SDK 36:39 - Building Sustainable Businesses on Discord 44:01 - Future Outlook and Developer Aspirations Resources: Find Jason on Twitter: https://twitter.com/jasoncitron Find Anjney on Twitter: https://twitter.com/AnjneyMidha Stay Updated: Find a16z on Twitter: https://twitter.com/a16z Find a16z on LinkedIn: https://www.linkedin.com/company/a16z Subscribe on your favorite podcast app: https://a16z.simplecast.com/ Follow our host: https://twitter.com/stephsmithio Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

Jason CitronguestAnjney Midhahost
Jun 23, 202446mWatch on YouTube ↗

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At a glance

WHAT IT’S REALLY ABOUT

Jason Citron on Discord's Journey From Chat App to Developer Platform

  1. Jason Citron traces his path from a kid learning QBasic to building Aurora Feint, OpenFeint and Hammer&Chisel, and finally launching Discord in 2015 as a communications app for gamers.
  2. Discord built extensibility in from day one, with an open API inspired by game modding culture, which allowed unexpected products like Midjourney and a wave of generative AI bots to flourish.
  3. Community feedback has driven major roadmap shifts, such as raising server size caps when users treated Discord like a public IRC-style chat room, and it now enables co-creation between companies and their early adopters.
  4. The Embedded App SDK, which moves developers beyond text-box bots to HTML5 visual experiences, launched on March 18th and, per Midha, has already produced over 20,000 activities, though Citron cautions that most of those signal curiosity rather than finished products.
  5. Discord is building a full developer loop of app directory listing, built-in payments and re-engagement tools, with Citron expecting cheaper game creation to yield more niche, customized entertainment.

IDEAS WORTH REMEMBERING

5 ideas

Extensibility was a founding principle, not an afterthought

Discord's 2015 homepage called out integrations and SDKs, since Citron knew they could not build custom features for thousands of games and wanted to give the community modding-style tools.

The best platform uses are often unpredictable

Citron says he never would have predicted generative AI on Discord, and that he is most excited to see what developers create that he has not thought of.

Community feedback reshapes the roadmap

Users filling servers beyond the early member cap and wanting IRC-like public rooms pushed Discord to invest in infrastructure for larger communities, and developers then added moderation bots on top.

Social context is the Embedded App SDK's core advantage

Citron says games on Discord are instant and connected to a group of friends, with the social graph and auth built in, so one person's play can immediately expose others to the game.

Lower production costs may produce more niche games

Citron argues that generative AI, modern game engines and distribution platforms let small teams build faster, so the next Stardew Valley might take one person a year, yielding many games for niche tastes.

WORDS WORTH SAVING

5 quotes

that's the story of, of our kind of creative progress as a s- as, as humanity is like people build these tools which enables the next group of people to s- to focus on a higher level set of problems.

— Jason Citron

give your community tools to create and customize and extend your, your, your game or your software, and they're gonna surprise you and take it in places that you never would've expected, was just kinda like-- just to me seemed how, like, that's how you make good software.

— Jason Citron

You know, the next Stardew Valley might be built by one guy in a year. And if you imagine what that means is y- you may get 10 Stardew Valleys, and they may all have different themes and topics.

— Jason Citron

I think the trend is actually that consumers wanna have say and influence over the products they build, and it actually turns out as a, as a, as a product creator, having that direct line of feedback with a tight feedback loop with your early adopters really helps you shape what you're building and make it better.

— Jason Citron

Discord has unlocked, paradoxically, niche at scale.

— Anjney Midha

Citron's path from player to developerOpen API and game modding inspirationCommunity-driven product developmentGenerative AI and Midjourney on DiscordEmbedded App SDK and HTML5 activitiesMonetization and app discovery for developersFuture of niche games and new genres

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