EVERY SPOKEN WORD
2 min read · 455 words- 0:00 – 0:05
Intro
- SQSquidsoup
[instrumental music]
- 0:05 – 0:36
Squidsoup’s mission: immersive experiences built from sound, light, and space
- SQSquidsoup
Squid Soup is a collaborative group of artists, designers, and we do immersive experiences. We do sound, we do light, and above all, we do space. Echoes of Hill and Horizon was, for us, a very new experience. We've never worked with an orchestra before, let
- 0:36 – 0:46
A new challenge: choreographing an installation with a period orchestra
- SQSquidsoup
alone, um, the Orchestra of the Age of Enlightenment, which is a period orchestra. So from our point of view, it was an immense challenge. The whole thing had to be very, very carefully choreographed.
- 0:46 – 0:56
Following the conductor: synchronizing visuals to live performance dynamics
- SQSquidsoup
So we were following the conductor as much as the orchestra was.
- 0:56 – 1:06
Historical and architectural inspiration: Tallis in Gloucester Cathedral
- SQSquidsoup
Fantasia on a Theme by Thomas Tallis was played for the first time in Gloucester Cathedral in the early 20th century. Looking at the stained glass windows
- 1:06 – 1:50
Stained-glass color logic: overlapping reds and blues as a visual motif
- SQSquidsoup
at Gloucester Cathedral, they have a fantastic vibrancy to them. They're just stunning. And we found playing around with the lights that when you put clusters of red and clusters of blue that overlap and intertwine, it just looks like the colors of stained glass. And seeing as there was already that connection with the Thomas Tallis piece, it just felt absolutely right to use that as much as we could within the work.
- SQSquidsoup
[instrumental music]
- 1:50 – 2:14
Medium as dialogue: electronics and software as “paint”
- SQSquidsoup
Within the tradition of arts practice, artists actually have always been in dialogue with the medium, and we see ourselves as being exactly within that tradition. We have these various bits of electronics, these pieces of software. We have LEDs, we have those things, all of which have material properties which we are exploring, so in that way, they become our paints.
- 2:14 – 2:31
Why Claude: bypassing clunky interfaces to move faster
- SQSquidsoup
We've been working with Claude for a few months now, and one of the things that we've found is that it's a way of getting round clunky user interfaces in existing software and getting existing software to do what you want it to do faster.
- 2:31 – 2:48
From node graphs to human intent: simplifying complex modeling pipelines
- SQSquidsoup
What it's actually allowed us to do is to go from a very, very complicated node structure-based form of modeling and turn it into a tool set which references our understanding of how we want those objects to be created in space.
- 2:48 – 3:08
A translation layer for the team: AI as a collaborator between technical and artistic roles
- SQSquidsoup
But it also opens up those tools to the rest of the team, and it's acting as a collaborator that sits between us of a very technical point of view and an artistic point of view and finding-
- SQSquidsoup
Yeah
- SQSquidsoup
... a translation layer for that. And that actually allows us to, to work together more and to then take ownership of different things in different ways.
- 3:08 – 3:55
The end goal: technology disappears, experience takes over
- SQSquidsoup
Our goal is always to scale up to a point where you're not paying any attention to the technology at all. You're just looking at this wonderful light and sound in space. You are relating to the people in that space with you. [instrumental music]
Episode duration: 3:55
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